Hi Leute,
mich würde mal interessieren welchen Build ihr besser findet für PvP:
33 Frost/18 Arcane
Der komplette Frostmage. Man hat einen defensiv stärkeren Mage und verzichtet dafür auf dmg. Perfekt in GruppenPvP mit einer guten Gruppe, schlecht solo gegen Caster und Fernkämpfer, besser gegen Nahkämpfer als die anderen. So mächtig wie der Arcane/Fire Mage, hat aber einen anderen Spielstil.
Arcane Talents (18 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Frost Talents (33 points)
# Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
# Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by ?.
# Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
# Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 25% of normal. Lasts 8.50 seconds.
# Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
# Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
# Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
# Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
# Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
# Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.
# Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Fire Talents (0 points)
# None
ODER
30 Fire/21 Arcane
Der wohl wichtigste Firemage Typus. Man nimmt durchgehend 10% mehr Schaden und verzichtet dafür auf 8% mehr Mana sowie Arcane Power alle paar Minuten.
Man setzt mehr auf Firedmg und ist somit anfälliger für Fire Protection Potions.
quote:Arcane Talents (21 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Frost Talents (0 points)
# None
Fire Talents (30 points)
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
# Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
# Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.