PTB Balance Notes 1.0
Here is the full list of balance changes going into the first PTB build announced here! A more in depth discussion on some of these changes can be found here.
General
The formed Goo, Repair Subroutine Upgrade and Sentinel Repair Upgrade regeneration effects now only activate when the units and structures are not actively taking or dealing damage.
Targeting priorities have been refactored to prioritize units over structures in most cases.
Beta Faction
Stealth Sniper Upgrade
Range down from 500 to 425
Stealth is now always active outside of combat and will reapply 8 seconds after combat ends.
Predator
Health up from 130 to 140
Hailstorm
Damage down from 25 to 20
Range up from 750 to 800
Armor penetration down from 3 to 0
Projectile speed down from 500 to 350
AoE radius down from 150 to 125
Guardian
Range down from 650 to 550
Long-Range Ballistics Upgrade range down from 1200 to 900
Long-Range Ballistics Upgrade damage down from 35 to 25
Cloudburst
Damage down from 40 to 20
Stratus
Health down from 100 to 75
Warbird
Rate of fire up from 0.5 to 1
Ammo up from 4 to 5
Cost up from 270 to 315
Armor penetration down from 6 to 0
Nimbus
Ammo up from 2 to 3
Damage down from 75 to 50
Nimbus Napalm Upgrade now lasts 5 seconds down from 5.5
Nimbus Napalm Upgrade AoE radius down from 250 to 200
Avalanche
Shot timings have been shifted to have a smaller cast time and a longer cooldown. Rate of fire remains the same.
Cost down from 675 to 600
Hand of Ruk
Range down from 2000 to 1500
Wall
Armor down from 3 to 0
Build time up from 25 to 30
Pillar cost up from 50 to 120
Pillar health down from 1250 to 1000
Straight cost up from 50 to 90
Small Power Hub
Health up from 300 to 400
Medium Power Hub
Build time down from 50 to 45
Large Power Hub
Health down from 900 to 800
Repair Pad
Heals for 15 every 2 sec up from 20 every 5 sec
Build time down from 50 to 30
Cost down from 500 to 300
Health down from 1500 to 1000
Hanger
Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec
Extractor
Health down from 1000 to 750
"No-Build" Influence Radius
Small Hub radius increased from 400 to 600
Medium Hub radius increased from 400 to 600
Large Hub radius increased from 500 to 600
Headquarter radius increased from 800 to 1000
Goo Faction
Drover
Range down from 250 to 200
Tempest
Damage down from 25 to 15
Small Protean
Health up from 150 to 160
Small and Large Protean
Slow enemies by 50% down from 90%
Crescent
Damage down from 10 to 6
Range down from 1500 to 1000
Projectile speed up from 150 to 200
Projectile Endurance Upgrade AoE radius down from 100 to 75
Projectile Endurance damage down from 5 to 2
Projectile Endurance range down from 1500 to 1000
Destructor
Movement speed down from 120 to 105
Target damage and splash damage have been separated. Splash damage down from 42 to 15 but target damage remains the same.
Purger
Range up from 800 to 1000
Damage down from 400 to 300
Catalyst Vents
Grant 119 health per pickup to the Mother Goo and Proto-Purger up from 85
Mother Goo
Stealth detection range down from 800 to 400
Armor penetration down from 10 to 0
Max health has increased from 1300 to 1400
Health per size has increased from 200 to 280
Catalyst digestion health per second up from 5 to 7
First size max health down from 500 to 280
Initial Mother Goo starting health down from 400 to 210
Proto-Purger
Starting health down from 2000 to 800 to maintain build time from Catalyst Vent change.
Human Faction
Trident
Build time up from 20 to 25
Cost up from 100 to 125
Revolver
Damage down from 6 to 5
Dagger
Armor down from 3 to 0
Health up from 75 to 90
Gladius
Movement speed down from 95 to 90
Howitzer
Damage down from 30 to 23
Range up from 800 to 900
Armor penetration down from 3 to 0
Projectile speed down from 500 to 350
AoE radius down from 150 to 100
Mine (default) no longer has stealth
Mine duration down from 12 to 3 sec
Proximity Mine Radar Upgrade mine duration down from 18 to 9 sec
Longbow
Movement speed down from 130 to 110
Damage down from 7 to 4
Lancer
Damage level one DPS down from 50 to 10
Damage level two DPS down from 60 to 40
Damage levels one and two now last 3 seconds up from 2
Scimitar
Damage down from 125 to 30
Ammo up from 1 to 4
Rate of fire up from 1 to 1.5
Health up from 85 to 115
Cost up from 300 to 350
Monitor
Health down from 75 to 60
Scythe
Movement speed down from 400 to 375
Cost up from 520 to 585
Armor penetration down from 6 to 0
AoE radius down from 75 to 50
Damage up from 13 to 20
Rate of fire up from 0.5 to 1.5
Aircraft Repair Upgrade
Repairs 8% every sec up from 5% every sec
Alpha
Movement speed up from 50 to 75
Explosion interval health threshold down from 500 health to 300 health
Repair Subroutine Upgrade
Repairs 10% every 5 sec up from 5% every 5 sec
Air Pad
Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec
Teleporter
Build time up from 75 to 180
Cost up from 750 to 1800
Cooldown up from 150 to 180
Now has a visible 5 second charge up telegraph and an audio queue before activation
Wall
Armor down from 6 to 0
Build time up from 30 to 40
Pillar cost up from 30 to 80
Pillar health down from 1000 to 750
Straight cost up from 30 to 120
Regeneration up from 15/sec to 25/sec
Human Sentinels
Now have a population of 1
Take 10 seconds to teleport up from 5
Artillery Sentinel
Range down from 1750 to 1000
Armor down from 6 to 0
Anti-Heavy Sentinel
Armor down from 6 to 0
Anti-Air Sentinel
Damage down from 8 to 4
Armor down from 6 to 0
Extractor
Health down from 1000 to 750
"No-Build" Influence Radius
Core radius increased from 800 to 1000