so hier is das review von eternal von gr.org. ich hoffe das hier auch noch einige kommentare folgen werden, was ich allerdings bezweifel
Team [NwA]:
and
Although your team probably got the lesser armies in this particularl game, your teamwork and overall strategy made the game fairly even. The vChina player sat back and camped but behind a few bunkers and sort of acted like a not-as-good USAF
It was probably the best choice as trying to go head-to-head with a Tank player as vChina can be really hard, if not near impossible when supported by a quad spamming GLA. It seems counter-intuitive that MiG camp would work with a Tank player on the other side, but once you got 2 AFs up even ECMs couldn't stop a firestorm for occurring. Using the MiG's as "support" to Tanks BM spam proved very effective against the other China player. I liked how Tank got autoloaders and nationalism very quickly, however you lost A LOT of BMs because they weren't backed up by enough support units. Generally, when your ECM/gatt/LO dies you should pull back your BMs until they can be supported again, especially when you're going against a GLA player where those units are going to be critical. You lost too many BMs to just RPGs which ranked GLA waaaaay too quickly. That anthrax bomb HURT the vChina's MiGs towards the end. Loved how you stayed in the game with your gen point usage. It really proves that dual China can be quite powerful when it comes down to a gen point war.
Team [EiF]:
and
GLA's buld order was a bit funky which allowed his forward supply to get burned early on. Lack of forward tunnels (other than the worker in the middle of this base
) ment that their initial dragon was going to come to you. vGLA was very much the "bash toy" in this game, which turned out in your favor since it allowed Tank to build up to autoloaders and nationalism pretty quickly. Teamwork was pretty good, although GLA was never able to fully advance an agressive tunnel which meant that he was pretty powerless to make a move on one of the China players. Later on your team tended to struggle because GLA lacks the point-and-click destruction style gen points, even at lvl 5. It was really up to the GLA player to spam a hearty late game economy since Tank is going to invariably be left to just gen point usage.
Summary: I have to say that this was one of the most entertaining 2v2s I've watched in a while. Very engaging without a clear winner right to the end. There were some mistakes though - particularly with the amount of wasted units from a few of the players. Probably RotW material though 7/10