OpenRA - Sole Survivor - New Stuff

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May 11, 2020 at 10:57
Posted by moby3012
So since the last video i have added a good amount of stuff to the ss mod. Here are some stuff.

Time Limit: Time limit is a lobby option defaults to 15 minutes. When the timer ends player with the most score wins. If there are more than 1 player with the same high score, timer text turns to "Tie!" and game ends as soon as the tie breaks. You get 20 score from killing an enemy, you can also get some from crates.

Experience Crates: Darkly colored crates which mostly give you player experience/score but you can get veterancy too, if enabled. Experience crates give 20 score, there is a low change you can get score from brown crates too but only 5 score. They are pretty rare.

Wacky Crates: These orange crates only have 1 effect, for 10 seconds makes all your stats full. They are also pretty rare.

Engineer: Engineers can deploy a Guard Tower and a Turret near them. They can also remove them by deploying them, but they have to be close to them for this too. Currently his weapon bonuses don't effect the towers but it will.

Harvester: They aren't much different than dinos. Harvesters use their harvesting blades to damage enemy units.

Mobile HQ: Unused unit from original Game. I decided to give them a support role giving them ability to call Spy Planes or A-10 Airstrikes. They also start with radar and can detect nearby stealth units. Stealth detection range increases with range upgrades.

Radar and Stealth Crates: Previously stealth crate was timed and radar was once you get it you have it. Now both can be switched on an off thru the crates. Stealth tank starts with stealth on, MHQ starts with radar on.

Gift Boxes: OpenRA has this easter egg, which during the whole December the crates are replaced with Gift Boxes. I edited the gift box artworks to match the normal crate colors we have on Sole Survivor so which crate is which is still visible.

Stuff are still pretty unbalanced. The values will probably be changed for rebalances in the future.

Funnily enough, this video also had a buggy ending, i guess this is gonna be a common thing here.
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