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OpenRA - Generals Alpha - PRC vs USA Gameplay

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May 11, 2020 at 10:57
Posted by moby3012
Generals Alpha is a new mod i'm working on. For begginning, i'm planning to remake Vanilla Generals - not Zero Hour - as much as possible on OpenRA, using graphics from RA and TD.

I finally changed the damage and rate of fire values to match the original as much as possible. Now values that are distances (Range, Min Range, Sight) left to convert.

I also implemented something like Strategies USA has, but for all sides. Unlike original strategies can only select one and never change it again. And they are available at beginning.

As Strategies, USA has what it has in original, but i haven't implemented Strategy Center Artilery when bombardment selected yet.

GLA has Bio-Bombs and Hi-Explosive bombs which affects both Bomb Truck and SCUD Launcher. As 3rd strategy they'll get Disguie, wich gives disguise ability to Hijacker and Bomb truck, but can't implement it yet due to engine limitations.

PRC will get Overlord upgrades as Strategies, as seen in video, each Strategy also buffs defensive building itself a bit. But Bunker don't work yet again due to engine limitations.

Currently 2 Infantry, 1 Building and 3 Aircraft left to add. To be exact, Angry Mob, Black Lotus (as not seen in the video), SCUD Storm and USA Planes. For aircraft and scud storm, i lack artwork. I'm planning to implement Black Lotus, at least only with her building capturing ability, but Range support for ExternalCaptures is required. Angry Mob logis is added to OP Mod's dll, i'll add it in soon.

Also i implemented starting units to the mod.

ModDB Page: http://www.moddb.com/mods/generals-alpha
My Twitter Page: https://twitter.com/_MustaphaTR
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