FAQ & Rules (English)

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FiX

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A. Faq

A. FAQ

1. How can I register?
Answer: English users can register by using the english registration process. You can find it here.

2. What do the words Anmelden, Einchecken, Teilnehmer, Abmelden and Turniergrid in the tournament navigation window mean?
Answer: They mean signup, checkin, participates, signoff and tournament grid.

3. Whats the Command Center and how does it work?
Answere: You can edit your account details here.
A short explanation of the functions:
Profil bearbeiten: Edit your profile.
Logo ändern: Change your logo.
Passwort ändern: Change your password.
Team erstellen: Create a team.
Team beitreten: Join a team.
Team bearbeiten: Edit a team.
  • Daten bearbeiten: Edit the team details.
  • Logo ändern: Change the team logo.
  • Mitglieder verwalten: Manage the teammembers.
Team verlassen: Leave a team.
Team löschen: Delete a team.

4. What are those things in the profile?
  • Login-Name: Your permanent page login nick.
  • UBZ-Nick: Your UBZ Nick. You must always adjust it to your current online gaming nick.
  • Wohnsitz: The city / country you live.
  • Homepage: A link to your homepage.
  • Nationalität: Your nationality.
  • Beschreibung: A short description of yourself.

5. Can you give me a step-by-step instruction?

Yes.

Pre-Tournament

Step 1 – Registration:
First of all you have to register. The account is valid for our forums and the tournament page. You can use our English registration process. After registration check your mail and click the validation link.
Step 2 – Log in:
Second you have to login in (enter username and chosen password).

login.JPG

Step 3 – Sign Up for a tournament:
Third you have to choose a tournament you want to participate. The tournaments are listed in the right column of the page. The game symbols and abbreviations show which game is played (most likely Ra2 – Red Alert 2 [marked as yellow] or ZH – Zero Hour [marked as red]). Tournament date and time are Central European Time.

choose.JPG


Click on “anmelden” for your desired tournament (first in the right column, after that the button showing up in the middle of the screen).

You’re now signed up (check the “Teilnehmer“ link for your nick – if it shows up you’re signed up)

anmelden2.JPG

Step 4 – Check-In:
The time shown is the time when the Check-In starts. The Check-In is a confirmation of your participation, which usually starts 30 minutes before the tournament. All players who signed up have to check-in in case they still want to participate (this prevents us from having a grid with 50% players not available).

Click on “Einchecken” at the right column – after that click the button showing up in the middle of the screen.

checkin.JPG

During the tournament

Use of Anti-Cheat tool is obligatory:
For participation on United-BattelZone C&C Generals: Zero Hour tourneys the use of the anti-cheat tool ACETON is obligatory. You can download ACETON here. You can use our message boards for any questions. Feel free to ask them in english. (our ACETON forum , ACETON FAQ)

Communication between admins and players in IRC is obligatory:
Each player must stay in the IRC-Channel #united-forum (QuakeNet) during the entire tournament. All communication with other players and especially the tournament admins takes place there. In case you don’t have an IRC Client set up at your computer, you can use our „ready-to-go“ IRC, which is available here. Admins can be identified by the "@ZH" in front of their nicknames.
If you don’t use IRC / ACETON you can’t participate or will be excluded.

Tournament Details:
The tournament details contain detailed tournament information (e.g. maps, prizes) – mostly in English.

Grid:
After the tournament started check the grid for your opponent. Contact him through IRC and play your games (see tournament details for modus, maps, etc.).

grid.JPG

Report Loss:
After all games of a round were played (most likely it’s best of three, but check tournament details for exact information) the loser has to report the loss and upload the replays. Don’t report the game before all games are played – reporting is final and can’t be undone. All replays have to be uploaded at once (put them in a .zip or .rar archive). [Replays are only required in games supporting replays, e.g. Generals / Zero Hour).

report.JPG
 
B. C&C Generals / Zero Hour


B. C&C Generals / Zero Hour

§ 1 Tournament Rules

(1) Every way of cheating is strictly forbidden. Besides using trainers or bugs we also count playing with multiple nicks or giving freewins to your opponent as cheating. The use of voice-software is allowed.

(2) Offenses against (1) will resolve in a tournament ban. This ban might last for a undefined time.

(3) If a game disconnects within the first minute it is to be repeated. If the disconnect happens later, the person disconnecting receives the loss. If there are any other technical difficulties please report them to a tournament admin.

(4) Games may only be observed by tournament admins. Check the United-BattleZone page for further details on who is a tournament admin.

(5) United-BattleZone-Nicks and IRC-Nicks must match your Generalsonline-Nick. In case your UBZ-Nick doesn’t match anymore you can change it in the profile.

(6) Every player must stay in the IRC-Channel #united-forum (QuakeNet) during the entire tournament. All communication with other players and especially the tournament admins takes place in this channel. In case you don’t have a IRC Client set up at your computer, you can use our „ready-to-go“ IRC, which is available here.

(7) For participation in Unitd-BattelZone C&C Generals: Zero Hour the use of the anticheat tool ACETON is obligatory. You can download ACETON here. You can use our message boards for any questions. Feel free to ask them in english.

§ 2 Tournament Modus

(1) For exact details on the modus of each tournament round you can check the tournament details on the page (e.g. best of 1 / best of 3).

(2) The game options for the UBZ C&C Generals- and C&C Generals: Zero Hour tournaments can be checked within the tournament details.

(3) The regulations concerning the map choice will be stated in the tournament details.

(4) Every player may choose a position. If one participant calls for random spots everyone has to follow.

(5) When choosing your army please respect the armylock system. This means one player may not choose on army per round no more than one time. In consequence to this a player must choose a new army for each game of one single round.

(6) After all games of one round are played, the loser must report the game via the report loss button on the mainpage. Do NOT report the game before the best of x round is completed! If this should happen report to an admin immediately.

(7) Replays of all games are to be saved and stored for at least one week.

(8) In case your opponent does not show up within 20 minutes please contact an tournament admin.

(9) The tournament does not end until 22 o’clock (except if all rounds are played). After 22 o’clock games may be postponed to the next day. Of course you may continue playing for longer than 22 o’clock. A postponed date for a game must be verified by a tournament admin.

§ 3 Other

Rules may change at any time. In special situations rules might be modified to fit the specific case.
 
C. C&C Red Alert 2 / Yuris Revenge

C. C&C Red Alert 2 / Yuris Revenge

§ 1 Tournament Rules

(1) Every way of cheating is strictly forbidden. Besides using trainers or bugs we also count playing with multiple nicks or giving freewins to your opponent as cheating. The use of voice-software is allowed.

(2) Offenses against (1) will resolve in a tournament ban. This ban might last for a undefined time.

(3) If a game disconnects within the first minute it is to be repeated. If the disconnect happens later, the person disconnecting receives the loss. If there are any other technical difficulties please report them to a tournament admin.

(4) Games may only be observed by tournament admins. Check the United-BattleZone page for further details on who is a tournament admin.

(5) United-BattleZone-Nicks and IRC-Nicks must match your XWIS-Nick. In case your UBZ-Nick doesn’t match anymore you can change it in the profile.

(6) Every player must stay in the IRC-Channel #united-forum (QuakeNet) during the entire tournament. All communication with other players and especially the tournament admins takes place in this channel. In case you don’t have a IRC Client set up at your computer, you can use our „ready-to-go“ IRC, which is available here.

§ 2 Tournament Modus

(1) For exact details on the modus of each tournament round you can check the tournament details on the page (e.g. best of 1 / best of 3).

(2) The game options for the UBZ Red Alert 2 and Red Alert 2: Yuris Revenge tournaments can be checked within the tournament details.

(3) The regulations concerning the map choice will be stated in the tournament details.

(4) Every player may choose a position. If one participant calls for random spots everyone has to follow.

(5) The choice of "yuri" is limited in all best of three rounds. You may not choose yuri more than once per best of three round.

(6) After all games of one round are played, the loser must report the game via the report loss button on the mainpage. Do NOT report the game before the best of x round is completed! If this should happen report to an admin immediately.

(7) In case your opponent does not show up within 20 minutes please contact an tournament admin.

(8) The tournament does not end until 22 o’clock (except if all rounds are played). After 22 o’clock games may be postponed to the next day. Of course you may continue playing for longer than 22 o’clock. A postponed date for a game must be verified by a tournament admin.

§ 3 Other

Rules may change at any time. In special situations rules might be modified to fit the specific case.​
 
D. Dawn of War / Winter Assault


D. Dawn of War / Winter Assault

§ 1 Tournament Rules

(1) Every way of cheating is strictly forbidden. Besides using trainers or bugs we also count playing with multiple nicks or giving freewins to your opponent as cheating. The use of voice-software is allowed.

(2) Offenses against (1) will resolve in a tournament ban. This ban might last for a undefined time.

(3) If a game disconnects within the first minute it is to be repeated. If the disconnect happens later, the person disconnecting receives the loss. If there are any other technical difficulties please report them to a tournament admin.

(4) Games may only be observed by tournament admins. Check the United-BattleZone page for further details on who is a tournament admin.

(5) United-BattleZone-Nicks and IRC-Nicks must match your Online-Nick. In case your UBZ-Nick doesn’t match anymore you can change it in the profile.

(6) Every player must stay in the IRC-Channel #united-forum (QuakeNet) during the entire tournament. All communication with other players and especially the tournament admins takes place in this channel. In case you don’t have a IRC Client set up at your computer, you can use our „ready-to-go“ IRC, which is available here.

§ 2 Tournament Modus

(1) For exact details on the modus of each tournament round you can check the tournament details on the page (e.g. best of 1 / best of 3).

(2) The game options for the UBZ Dawn of War and Dawn of War: Winter Assault tournaments can be checked within the tournament details.

(3) The regulations concerning the map choice will be stated in the tournament details.

(4) All players must always choose random startpositions.

(5) After all games of one round are played, the loser must report the game via the report loss button on the mainpage. Do NOT report the game before the best of x round is completed! If this should happen report to an admin immediately.

(6) In case your opponent does not show up within 20 minutes please contact an tournament admin.

(7) The tournament does not end until 22 o’clock (except if all rounds are played). After 22 o’clock games may be postponed to the next day. Of course you may continue playing for longer than 22 o’clock. A postponed date for a game must be verified by a tournament admin.

§ 3 Other

Rules may change at any time. In special situations rules might be modified to fit the specific case.
 
E. Paraworld


E. Paraworld

§ 1 Tournament Rules

(1) Every way of cheating is strictly forbidden. Besides using trainers or bugs we also count playing with multiple nicks or giving freewins to your opponent as cheating. The use of voice-software is allowed.

(2) Offenses against (1) will resolve in a tournament ban. This ban might last for a undefined time.

(3) If a game disconnects within the first minute it is to be repeated. If the disconnect happens later, the person disconnecting receives the loss. If there are any other technical difficulties please report them to a tournament admin.

(4) Games may only be observed by tournament admins. Check the United-BattleZone page for further details on who is a tournament admin.

(5) United-BattleZone-Nicks and IRC-Nicks must match your Online-Nick. In case your UBZ-Nick doesn’t match anymore you can change it in the profile.

(6) Every player must stay in the IRC-Channel #united-forum (QuakeNet) during the entire tournament. All communication with other players and especially the tournament admins takes place in this channel. In case you don’t have a IRC Client set up at your computer, you can use our „ready-to-go“ IRC, which is available here.

§ 2 Tournament Modus

(1) For exact details on the modus of each tournament round you can check the tournament details on the page (e.g. best of 1 / best of 3).

(2) The game options for the UBZ ParaWorld tournaments can be checked within the tournament details.

(3) The regulations concerning the map choice will be stated in the tournament details.

(4) All players must always choose random startpositions.

(5) After all games of one round are played, the loser must report the game via the report loss button on the mainpage. Do NOT report the game before the best of x round is completed! If this should happen report to an admin immediately.

(6) In case your opponent does not show up within 20 minutes please contact an tournament admin.

§ 3 Other

Rules may change at any time. In special situations rules might be modified to fit the specific case.
 
F. Tiberium Wars

Tournament Rules

Cheating
Every way of cheating is strictly forbidden. Besides using trainers or bugs we also count playing with multiple nicks or giving freewins to your opponent as cheating. Further it’s not allowed to watch or listen to a tournament radio/videostream in case the players own game is being broadcasted.

Offenses will resolve in a tournament ban. This ban might last for a undefined time.


Disconnects and Regames
If a game disconnects within the first minute it is to be repeated. If the disconnect happens later, the person disconnecting receives the loss.
In casea game has to be repeated, the game has to be played with exactly the same settings. If a setting was set to random, a player may choose the random-result.

Observer
Games may only be observed by tournament admins or an official Shoutcast-Moderator. Check the United-BattleZone page for further details or contact an admin. If not stated otherwise in the tournament details, each game may be broadcasted through the EA-Battlecast-System. One must set a minimum delay of 5 minutes.

Username
United-BattleZone-Nicks and IRC-Nicks must match TiberiumWars-Nick. In case your UBZ-Nick doesn’t match anymore you can change it in the profile.

Reachability
Every player must stay in the IRC-Channel #united-forum (QuakeNet) during the entire tournament. All communication with other players and especially the tournament admins takes place in this channel. In case you don’t have a IRC Client set up at your computer, you can use our „ready-to-go“ IRC, which is available here.

Tournament Modus

Modus
For exact details on the modus of each tournament round you can check the tournament details on the page (e.g. best of 1 / best of 3).

Options
The game options for the UBZ Tiberium Wars tournaments can be checked within the tournament details.

Maps
The regulations concerning the map choice will be stated in the tournament details.

Version

If not stated otherwise in the tournament details one must always play with the current official Electronic Arts patchversion of Tiberium Wars during United-BattleZone C&C 3 Tiberium Wars tournaments.

Startpositions

Every player is free to chose his startposition. In case any participant of the game persists on random startpositons, all players must chose random startpositions for this game.

Results
After all games of one round are played, the loser must report the game via the report loss button on the main page. Further he has to - as far as this rule is enabled in the tournament – attach the replay. Do NOT report the game before the best of x round is completed! If this should happen report to an admin immediately.

Replays
Replays must be saved after each match. They may not be deleted any earlier than one week after the tournament.

Matches
In case your opponent does not show up within 20 minutes please contact an tournament admin immediately.

Tournament durability
The tournament does not end until 22 o’clock (except if all rounds are played). After 22 o’clock games may be postponed to the next day. Of course you may continue playing for longer than 22 o’clock. A postponed date for a game must be verified by a tournament admin.

Other

Rules may change at any time. In special situations rules might be modified to fit the specific case.
 

G. Integration of the Community Patch in ACETON 2.0

After you successfully downloaded and installed ACETON 2.0, you need to implement the Community Patch.

Step 1:
You can download the Community Patch here. You must use this version! It's the exact same version as the Gamereplays/Clan Wars, it just includes the additional UBZ maps. If you don't use this version, there will be version conflicts, making it impossible to participate.

Step 2:
Save the file "patch.big" in your Command & Conquer Generals: Zero Hour "My Documents" folder (in the main folder).

Step 3:
Start ACETON 2.0 and add "-mod patch.big" as command line parameter (see screens below).
aceton2_addcommunitypatch1.jpg

aceton2_addcommunitypatch2.jpg


Done!

 
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