Now for a slight change but related pace, we've seen a lot of issues being reported that people would like fixed in the 1.09 patch or future patches. Issues people note back to past patches and general game design issues. As is the case with everything, we can't possibly accomodate to all errors or bugs reported, sometimes certain bugs are too risky to touch, sometimes a bug being reported is actually "BY DESIGN" and intended, and sometimes issues being reported are already fixed in an upcoming patch, like 1.09 for example.
Below is a subset list of some common issues we've been seeing with our QA department, so we compiled a quick list here with some responses to clear the air. See below
-Transmission log errors:
(Image 1) http://img218.imageshack
(Image 2) http: //img95.imageshack.us/img95/4237/93318660za6. jpg
- Intel Database Problem:
http: //forums.ea. com/mboards/thread.jspa? messageID=2688124& #2688124 These issues are caused by loading save information from before the patch that fixed the issue. Starting the campaign anew will fix the issue.
- Hitting "Q" on the keyboard to select all combat units will also select non-combat units like the mini mcvs, MCV, engineer. This is intended and by design.
General Gameplay Issues
-Non detector units can detect Vertigo bombers if the vertigos fly over the unit.
-Many non-detector units can detect mines
-GDI Rifleman sometimes detect stealth tanks even if it’s not in attack mode. Infantry can detect stealth by design.
- When watching replays, if you alt-tab out of C&C3, occasionally when you go back (time might be a variable here) images are distorted. For instance, buildings won't always appear, or when a super weapon is used, you won't see all of the animation (on one occasion, an ion cannon was used, and the distortion affect was completely absent -- only the brightness from the lighting was seen and the black fallout on the ground). Alt+Tab is not officially supported in CnC3. While we may have not made that abbundantly clear, its certainly something which can cause some random issues such as noted above. Advise you don't do it
- 1.07 helped make harvesters smarter but created a new problem: http://forums.ea.com/mboards/thread.jspa?
With 1.07, harvesters only check if there's any tiberium next to the square of tiberium it's currently harvesting. If there is none, it will return to the refinery, even if there's plenty tiberium left in the tiberium field. This issue should be fixed in upcoming Patch 1.09.
-Will not fire on something no matter how many times you tell it to. This also works with control+fire. Sometimes it will not get in range to even shoot.
-If it gets interrupted while trying to shoot, sometimes it will never shoot again, but instead spin around in circles Should be fixed in upcoming Patch 1.09.
-Scrin devastators will fly right up to anti air to attack it rather than staying back and shooting it.
Should be fixed in patch 1.09. A major change was made to how these units acquire at their max radius.
-The tool- tip display on the Devourer Tank's conversion beam ability tells you that you can absorb tiberium from the environment OR resource structures. Yet when you try to use the ability on a resource structure, nothing happens.
. jpg You can absorb from structures by using the ability on the structure. This should work fine.
-Decoyed flame tanks still cause damage to infantry
-Decoyed avatar with flame thrower will still cause damage to infantry.
-Decoyed nod cycles can still damage aircraft
All decoys do damage, but a very very small amount of damage. This is to make them more difficult for your opponent to differentiate.
-You cannot select harvesters and the rig by highlighting them. It will only select the rig.
This is as designed, attack units are selected with box-select to make it easier to select only attack units.
So there you go, some explanation on some common issues, not always what you want to hear
, but it is more clarity and probably fuel for further conversation in some respects. Certainly this is a small sub-set of the wide range of issues people report daily, but ideally I try and get feedback on top issues and issue the moderators report to me.