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Lieblings Spielversion?

Eine Diskussion über Lieblings Spielversion? im Forum Tiberium Wars & Kanes Rache. Teil des Command & Conquer-Bereichs; 1.00 - Buzzer Rush 1.01 - Scorp Spam Spoiler: <Balance Changes> · Scrin Storm Column cost/buildtime increased by 100% to ...

  1. #1
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    Tiberium Wars Lieblings Spielversion?

    1.00 - Buzzer Rush



    1.01 - Scorp Spam
    Spoiler:
    <Balance Changes>

    · Scrin Storm Column cost/buildtime increased by 100% to 3000/30.

    · Scrin Buzzers health reduced by 75% and weapon type changed
    to SNIPER. This change makes Buzzers ineffective against units and
    structures besides enemy infantry.


    1.05 - China Style Sonic Push
    Spoiler:
    <Balance Changes>

    The following balance changes are intended to enable a more
    diverse set of viable strategies for both casual and competitive
    play, and to further ensure that the forces of the GDI, the
    Brotherhood of Nod, and the Scrin are evenly matched as the
    Tiberium Wars rage on.

    /General Balance Changes/

    · Some structures on each side no longer provide Ground Control
    for base expansion. These include: Power Plants, Reactors,
    Tiberium Silos, Barracks, Hands of Nod, and Portals.

    · Heavy infantry units' resistance to CANNON damage increased by
    45%. This affects GDI's Zone Troopers and Commando, Nod's Black
    Hand and Commando, and Scrin's Shock Troopers and Mastermind.
    All other infantry resistance to CANNON damage increased by 25%.
    This change means infantry are less vulnerable to tank shells and
    similar weapons.

    · Infantry armor penalty to SNIPER damage removed. This change
    makes infantry slightly less vulnerable to Nod Shadow Teams in
    particular; GDI Commandos and Sniper Teams, Nod Commandos, and
    Scrin Buzzers are still highly lethal against enemy infantry.

    · Infantry attack range bonus while garrisoned reduced by 25%.

    · GDI Commando, Nod Commando, and Scrin Mastermind units can no
    longer be crushed by enemy vehicles.

    · CANNON weapons, such as those found on the GDI Predator Tank and
    Nod Scorpion Tank, now cannot miss against moving enemy vehicles.

    · GDI, Nod, and Scrin Harvesters' cost/build time increased by 40%
    to 1400/14. Standardized all Harversters' speed and turn rate.
    Specifically, the Scrin Harvester is now slightly more
    maneuverable than before.

    · GDI Refinery, Nod Refinery, and Scrin Extractor sale price
    reduced by 70% to 300 credits.

    · GDI Engineers, Nod Saboteurs, and Scrin Assimilators now
    capture enemy structures or repair allied structures as soon
    as they reach the edge of the structures.

    · Standardized the speed of GDI Surveyor, Nod Emissary, and Scrin
    Explorer base expansion units. Specifically, the Nod Emissary and
    Scrin Explorer now move 50% more slowly to match the GDI Surveyor.

    · Repair Drones for all sides can now repair vehicles that are
    under attack. Limit one Drone per vehicle. Rate of repair is now
    constant, rather than a percentage based on the vehicle's total
    health. This means vehicles with lower maximum health will be
    repaired faster.

    · Standardized repair radius on all structures. As a result, the
    radius on all aircraft production structures has increased.

    · Re-stealth time doubled for units that do not have innate
    stealth effects, such as units affected by Nod's Cloaking Field.
    This means such units will take longer to regain stealth after
    attacking or being detected.

    · Standardized the amount of Ground Control provided by a GDI
    Crane, Nod Crane, or Scrin Foundry. Specifically, the amount of
    Ground Control gained by building a Nod Crane or Scrin Foundry
    has increased by 50%.

    · Tiberium Spike tech structure's income increased by 66% to 25
    credits per unit of time.

    · Defensive Tower tech structure's attack power increased by 60%.

    · Visceroids are now punishable by crushing.


    /GDI Balance Changes/

    · Rifleman Squad: Speed increased by 20%. Attack power increased
    by 50%. Dig In ability cost/buildtime reduced to 100/5, now causes
    the Riflemen Squad to begin building a Foxhole immediately at its
    location. Foxhole capacity increased to two units. Foxholes no
    longer eject infantry units until the Foxholes are destroyed.

    · Missile Squad: Speed increased by 20%. Health increased by 100%.
    Range increased by 75%. Attack power vs. aircraft reduced by 25%.

    · Engineer: Speed increased by 20%.

    · Grenadier Squad: Speed increased by 20%.

    · Sniper Team: Speed increased by 20%. Health reduced by 50%. Rate
    of fire reduced by 50%. Re-stealth time increased by 25%.

    · Commando: Speed increased by 20%.

    · Pitbull: Health increased by 33%. Rate of fire increased by 25%.
    Turret turn rate and pitch rate increased, improving the Pitbull's
    ability to fire on fast-moving aircraft.

    · APC: Speed increased by 20%. Attack power vs. infantry reduced
    by 25%. Turret turn rate and pitch rate increased, improving the
    APC's ability to fire on fast-moving aircraft.

    · Harvester: Attack power increased by 300%.

    · Rig: Acceleration and deceleration times reduced, making the
    unit more maneuverable. Battle Base Repair Drones changed to work
    like all other Repair Drones.

    · Mammoth Tank: Speed reduced by 7%. Attack power of rockets
    reduced by 25%. Rate of fire with Railguns upgrade reduced by 35%
    but attack power increased proportionally.

    · Orca: Health increased by 50%.

    · Firehawk: Now fires its missile loadout in volleys, improving
    the Firehawk's ability to quickly damage groups of enemy aircraft.

    · Ox Transport: Health increased by 70%.

    · Sonic Emitter: No longer hits larger units multiple times in one
    attack. Attack power per hit increased to compensate.

    · Railguns: Upgrade cost increased by 66% to 5000.

    · Composite Armor: Upgrade cost increased by 100% to 2000.

    · Radar Scan: Support Power cost increased by 20% to 300.

    · Shockwave Artillery: Support Power cost increased by 33% to
    2000. Attack power reduced by 38%.

    · GDI Airborne: Support Power cost increased by 50% to 1500.

    · Bloodhounds: Support Power cost increased by 50% to 3000.

    · Sharpshooter Team: Support Power cost increased by 40% to 3500.

    · Zone Trooper Drop Pods: Support Power cost increased by 50% to
    4500.


    /Brotherhood of Nod Balance Changes/

    · Militant Squad: Speed increased by 20%. Attack power increased
    by 50%.

    · Militant Rocket Squad: Speed increased by 20%. Health increased
    by 100%. Range increased by 75%. Attack power vs. aircraft reduced
    by 25%.

    · Saboteur: Speed increased by 20%.

    · Shadow Team: Health reduced by 50%.

    · Black Hand: Speed increased by 22%. Health increased by 66%.
    Attack power increased by 150%.

    · Attack Bike: Removed 200% attack power bonus vs. aircraft.
    Turret arc and turn rate increased, which allows the unit
    to more-effectively attack any nearby targets while moving.
    Directional armor removed, which makes the unit more resistant
    to attacks from the flank and rear. Fixed an error that caused
    the unit to not always fire both rockets at once, effectively
    raising its attack power.

    · Raider Buggy: Attack power vs. infantry reduced by 25%.

    · Scorpion Tank: Attack power reduced by 20%. Rate of fire with
    Laser Capacitors upgrade reduced by 20% but attack power increased
    proportionally.

    · Flame Tank: Cost/buildtime increased by 20% to 1200/12. Turret
    turn rate doubled, improving the Flame Tank's ability to quickly
    acquire targets. Attack power increased by 150%.

    · Stealth Tank: Cost/buildtime increased by 50% to 1500/15. Attack
    power increased by 50%. Attack power bonus vs. aircraft reduced
    by 25%.

    · Avatar: Cost/buildtime reduced by 27% to 2200/22. Flamethrower
    upgrade attack power increased by 150%.

    · Venom Patrol Craft: Attack priorities fixed so that the unit
    will always prioritize enemy infantry over vehicles and base
    defenses.

    · Carryall: Health increased by 70%.

    · Armageddon Bomber: Health increased by 33%. (Note: This aircraft
    only appears when summoned by certain Support Powers.)

    · Laser Capacitors: Upgrade cost increased by 50% to 3000.

    · Tiberium Infusion: Upgrade cost increased by 300% to 2000.

    · Cloaking Field: Support Power cost increased by 100% to 3000.
    Attack power vs. light infantry increased by 600%. Attack power
    vs. heavy infantry increased by 200%.


    /Scrin Balance Changes/

    · Buzzers: Health increased by 50%. Move and attack rates retuned.
    As a result, Buzzers are now more effective at cutting through
    massed infantry but will no longer kill entire infantry squads all
    at once.

    · Disintegrators: Speed increased by 17%.

    · Assimilator: Speed increased by 20%.

    · Mastermind: Cost/buildtime increased by 66% to 2500/25. Recharge
    time on Manipulator Device increased to 30 seconds. Teleport Units
    ability now begins its cooldown period after units are teleported,
    rather then when units are first selected for teleporting.

    · Gun Walker: Acceleration and deceleration times reduced, making
    the Gun Walker more maneuverable.

    · Harvester: No longer spawns an Ion Storm when destroyed.

    · Corrupter: Acceleration and deceleration times reduced, making
    the Corrupter more maneuverable.

    · Planetary Assault Carrier: Ion Storm ability now generates an
    Ion Storm more quickly. Scrin aircraft now receive a 25% bonus to
    attack power in addition to a 25% bonus to armor while in an Ion
    Storm.

    · Mothership: Attack power increased by 100%. Catalyst Cannon now
    causes a faster, wider chain reaction. Damage sustained by the
    Mothership has less impact on the power of its attack.

    · Buzzer Hive: Buzzers immediately respawn when killed. Buzzers no
    longer die if their Buzzer Hive is destroyed.

    · Gravity Stabilizer: Now spawns Buzzers instead of Shock Troopers
    when sold or destroyed.

    · Force Fields: Upgrade cost increased by 66% to 5000.

    · Stasis Shield: Support Power cost increased by 100% to 2000.

    · The Swarm: Support Power cost increased by 50% to 1500.


    1.07 - Seeker Spam
    Spoiler:
    <Balance Changes>

    · Scrin Mothership now takes 8 seconds to deploy over the
    Scrin Signal Transmitter, where it will be unselectable by user
    but can be attacked by opponent. Scrin Mothership speed has been
    increased by 33%. Weapon chain reaction delay increased by 1 sec.

    · GDI Pitbull: Health reduced by 20%. Mortar upgrade cost
    increased by 100% to 2000. Mortar scatter radius increased.

    · Scrin Buzzer Hive: Now leaves 1 Buzzer instead of 3 when
    destroyed or sold.

    · Cranes for all factions can no longer build defensive
    structures or superweapons.

    · Harvesters' rate of collecting Tiberium has been made equal
    across all factions. Harvesters will now unload at the refinery
    before moving to a new Tiberium field.


    1.09 - Unit Mixing
    Spoiler:
    <Balance Changes>

    The following balance changes are intended to make resource-
    gathering more strategic and artillery units more viable, while
    also further tuning the combat forces to ensure even balance
    across all three factions in any combination.


    /General Balance Changes/

    · Harvesters: Carrying capacity reduced by 42% to 1400 credits of
    green crystals and 2800 credits of blue crystals. Gathering cycle
    sped up by 8 seconds. Overall rate of income reduced by
    approximately 35%.

    · GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time
    increased by 40% to 3500/35, health and speed normalized.

    · Outposts: Health increased by 5%. This prevents them from being
    destroyed by one use of the Nod Shadow Team's Explosive Charges.


    /GDI Balance Changes/

    · Grenadier Squad: Range increased by 20%.

    · Commando: Suppression time reduced by 70%. This means the
    Commando can use his C4 Charges to demolish multiple structures
    more quickly.

    · Juggernaut: Range increased by 25%.

    · Mammoth Tank: Turret turn rate reduced by 66%. This makes the
    vehicle slightly less effective at quickly changing targets.

    · Sonic Emitter: Attack power reduced by 25%. This means the
    Sonic Emitter can no longer one-shot-kill certain vehicles.


    /Brotherhood of Nod Balance Changes/

    · Crane: Health increased by 50%, normalizing its health with
    that of the GDI Crane and Scrin Foundry.

    · Fanatics: Cost/Build time reduced by 13% to 700/7.

    · Commando: Suppression time reduced by 70%. This means the
    Commando can use her C4 Charges to demolish multiple structures
    more quickly.

    · Attack Bike: Range increased by 16%.

    · Stealth Tank: Attack power increased by 66%.

    · Beam Cannon: Range increased by 25%. This does not affect the
    Avatar's extra weapon gained from commandeering a Beam Cannon.

    · Avatar: Health increased by 25%. Pre-attack delay reduced by
    33%. Main weapon's attack power increased by 25%.

    · Confessor: Upgrade no longer provides a rate-of-fire bonus to
    affected infantry squads.

    · Tiberium Infusion: Upgrade bonus to infantry squads' health
    reduced by 60%.

    · Catalyst Missile: Support Power cost increased by 33% to 2000.

    · Tiberium Vapor Bomb: Support Power cooldown time increased by
    25% to 300. Attack power increased by 140%.


    /Scrin Balance Changes/

    · Disintegrators: When crushed by enemy vehicles, attack power of
    explosive revenge attack increased by 30%.

    · Seeker: Health reduced by 13%.

    · Devastator Warship: Range increased by 20%. Rate of fire
    reduced by 200%. Attack power increased by 100%. Scatter radius
    reduced.

    · The Swarm: Support Power can no longer be used directly on top
    of infantry and vehicles. Cooldown time increased by 66% to 150.
    Now spawns 5 Buzzers instead of 7.

    · Phase Field: Support Power no longer affects infantry. Cooldown
    time reduced by 50% to 180.


    <Other Changes>

    · Tuning to Classic Command & Conquer (Left-Click Orders)
    mouse interface: Bridges are no longer selected in favor of
    issuing move orders. Players can now issue orders on the Radar.

    · There is a new Fast-Forward button onscreen while watching
    Replays or BattleCasts.

  2. #2
    Der Drüberleser
    Avatar von sniper078
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    -MuM- /SODSW
    Dann fang ich mal an

    Definitiv 1.09!!
    Man braucht mehr Micro und alle Fraktionen sind meiner Meinung nach gut balanced.

  3. #3
    Hauptfeldwebel
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    Team-Thermaltake <3
    1.5 und 1.9
    Pitbulls micro <3.
    Harrass mit Unit mix zeigt skill.
    I own you, kk?

  4. #4
    «¿SchMuSeTiGeR?»
    Avatar von FinSHeR
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    1.0 konnt ich nie zocken (((



  5. #5
    Live to Win!
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    1.0

    Die Zeiten als Obelisken noch unendlich weit schießen konnten

  6. #6
    Feldwebel

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    Technique
    1.04 was best by far with AGS and stuff.... was fun

  7. #7
    PrOgAmEr

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    FaZiNaTe
    YeaH 1.04 was so funny with mass scorp spamm^

  8. #8
    Major
    Avatar von AbYsS
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    1.5 mit paar sachen aus 1.9

  9. #9
    Natürlich 1.5. ^^

  10. #10
    Mac Moneysac
    Avatar von dezi
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    1.10, mit verringerten und fairen HP bei Sammlern und Gebäuden

    Aktuell halt 1.09 da des einfach Laune macht

    The night is dark and full of terrors.

  11. #11
    Arznei
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    n!faculty
    1.04
    Aber das steht ja nicht zur Auswahl...

  12. #12
    Live to Win!
    Avatar von Wilko
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    Hm, das Umfrageergebnis is ja mehr als eindeutig

    EA macht doch nen guten Job

  13. #13
    Bezirksbefruchter
    Avatar von mafiatanx
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    frag mich auch wieso da net 1.04 auftaucht?? das war auch n anderes spiel

    sonst 1.09

  14. #14
    Schütze
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    ich find 1.09 auch am besten...denke EA hats in dem Patch fast geschaft die Fraktionen aus zu ballacieren...wen die in 1.10/1.11 nich totalen murks machen und an ein par kleine fixes arbeiten ist das spiel perfekt....aber dan kommt das addon und alles geht von vorne los^^

  15. #15
    Administrator
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    1.04 entspricht 1.01 dazwischen wurde an der Balance nichts verändert ^^

  16. #16
    Kriegsdienstverweigerer
    Avatar von Tislepan
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    Also ich hatte das Spiel vor 3-4 Monaten eigentlich schon abgeschrieben und auch die WCG Finalspiele waren sicherlich keine Werbung für CnC3. Auch die Herangehensweise an die Patches und Balanceänderungen fand ich mehr als fragwürdig (Stichwort: Holzhammermethode).
    Aber mit 1.09 hat das Spiel imo einen großen Schritt in die richtige Richtung gemacht. Bleibt nur zu hoffen, dass der Lernprozess bei EA nicht mit dieser Spielversion endet und der Support weiter anhält. Ich denke aber auch, dass EA nicht den Fehler machen darf, weiterhin mit Hammer und Meißel den Balanceprozess voranzutreiben, jetzt ist Feintuning angesagt ^^.

    Ach ja: 1.09, ganz eindeutig !!!

  17. #17
    Gefreiter
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    Der größte Spaß war mit Scorpions vom spielerischen her 1.09

  18. #18
    StyleLiga 1 Style
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    Zitat Zitat von sixshot Beitrag anzeigen
    1.04 was best by far with AGS and stuff.... was fun
    Sonette find ich sowas von beschissen,hat heute noch son'n dumpfen Scheiß zu bauen;Darüber, dass so'n abgefuckter KackerIch tick nicht, was das Arschloch motiviert.
    so eng, rigide, irgendwie nicht gut;allein der Fakt, dass so ein Typ das tut,Mich mittels seiner Wichserein blockiert,Ich tick es nicht. Und will's echt nicht wissen:
    es macht mich ehrlich krank zu wissen,kann mir echt den ganzen Tag versauen.schafft in mir Agressionen auf den Macker.Ich find Sonette unheimlich beschissen.
    dass wer Sonette schreibt. Dass wer den MutIch hab da eine Sperre. Und die Wut 
    Robert Gernhardt

  19. #19
    Arznei
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    na, wenn das so is, dann muss man ja 1.01 voten, wenn man für 1.04 is ^^

  20. #20
    Administrator
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    SoDsW, !BAMM!
    1.09, aber Tankspamm war auch mal ganz lustig

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