<-----quelle------>...
So, let me make a couple points in brief for C&C 3 netcode. Not netput...netcode.
With our drive for "RTS as a Sport" and the match broadcast feature we are innovating, having good network code is of paramount importance. We don't want people all over the world watching matches with lag, thats no fun.
That said, we just finished rewriting the network layer of our code, and while we don't promise zero lag (no game has no zero lag), the host should no longer have an advantage and we feel very confident in that the game is much more responsive.
With C&C 3, its our goal to make click and move instantaneous, no lag, no wait, you click, they move, and they go kick some butt.
That's as much in-depth detail as I can provide, but in a nutshell, we are rewriting our network code for those who like to hear the word code more than layer ohmy.gif)
-Predator
Auf gamereplays ist eine Diskussion entbrannt aus Angst CnC3 könnte diegleichen lagprobleme haben wie BFME2. Predator hat jetzt (mit dem zitierten Post) klargestellt, dass sie ihren Netzwerkcode neu geschrieben haben und nochmal deutlich erwähnt das sie CnC3 zu einem E-Sport Titel machen wollen.
Sind sehr gute News wie ich finde.![]()