Time2Read: Nod Support Class

Lunak

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Lieblings C&C



Nod Support Class (Rev 7-9)


Techs

Tier 2 Tech (F1)
Upgrade Points 5
Tech Upgrade

Unlocks Tier 2 units adds the Tier 2 crawler weapon

Tier 3 Tech (F2)
Upgrade Points 7
Tech Upgrade

Unlocks Tier 3 units adds the Tier 3 crawler weapon

Accuracy Boost (F3)
Upgrade Points: 1
Passive Upgrade

Increases chance to hit of the Hunter and Avenger (Offensive), the Zone Defender and Ascended (Defense), and the Orca and Venom (Support)

Refire Boost (F4)
Upgrade Points 1
Passive Upgrade

Increase the reload speed of many Gun units, and decrease the time between attacks of many Laser units

Speed Boost (F5)
Upgrade Points: 1
Passive Upgrade

Increase the movement speed of the Striker and Spider Tank (Offense), the Spartan, Conductor, Hijacker, and Centurion (Defense), and the Spanner and Scalpel (Support)

Range Boost (F6)
Upgrade Points: 1
Passive Upgrades

Increase the weapon and vision range of the Talon and Mantis (Offense), the Zone Trooper and Enlightened (Defense), and the Sheppard and Cobra (Support).

Crystal Charge (F7)
Upgrade Points: 1
Activated

Increase damage of friendly units within the area to effect.

Improved Concealment (F8 )
Upgrade Points: 1
Unit Upgrade

Increases the dodge bonus provided by stealth.

Virus (F9)
Upgrade Points: 1
Hacker Upgrade

Allows the Hacker to infect a targeted vehicle, which takes damage over time before exploding. Upon death, the virus will transfer to a nearby unit

Mobile Stealth Generator (F10)
Upgrade Points: 1
Crawler Upgrade

Allows for the use of stealth technology on the Crawler, rendering it stealth when in mobile form.

Stasis Field
Upgrade Points: 1
Basilisk Upgrade

Nearby enemies are made invulnerable but unable to move.

Medusa Enhanced Research
Upgrade Points: 1
Medusa Upgrade

Increase the radius of the Medusa´s EMP, Flux Cannon, and Heal effects, plus the cannon slows targets, EMP lasts longer, and heals are more effective.

Virus (F5)
Upgrade Points: 1
Leviathan Upgrade

Small fixed-wing gun drones surround each Leviathan, attacking nearby enemies.

Mobility Matrix (F6)
Upgrade Points: 1
Crawler Upgrade

Allows for the use of stealth technology on the Crawler. Allowing the Crawler become stealth while moving.

Units

Engineer (F1)
Build Time: 0:10
Commando Points: 3
Small: Weak vs. Gun


Unit Abilities:
  • Cliffjumping: Can move over cliffs
  • Detects stealth and clears mines
  • Repairs nearby allied units and crawlers
  • Can capture neutral structures and husks


Marauder (F2)
Build Time: 0:13
Command Points: 5
[G] Gun: Strong vs. Small
[M] Medium: Weak vs. Cannon

Unit-Abilities:
  • Tiberium Shells: Damage over time and reduce armor
[/On-Crawler Upgrades:
  • Refire Boost: Reduces reload time

Scalpel (F3)
Build Time: 0:13
Command Points: 5
[MA] Medium Air: Weak vs. Rocket


Unit Abilities:
  • Repairs nearby allies
  • System Restore: Remove ally debuffs and enemy buffs
On Crawler Upgrades:
  • Speed Boost: Increase movement speed
  • Crystal Charge: increases ally damage where used

Venom (F4)
Build Time: 0:10
Command Points: 3
[R] Rocket: Strong vs. Medium Air
Small: Weak vs. Gun


On-Crawler Upgrades:
  • Accuracy Boost: Reduces chance to miss


Cobra (F5)
Build Time: 0:13
Command Points: 5
[C] Cannon: Strong vs. Medium Ground
>> Can only attack ground units
[MA] Medium Air: Weak vs. Rocket


On-Crawler Upgrades:
  • Stealth: Unit gains stealth
  • Range Booster: Increases weapon and vision range

Vertigo (F6)
Build Time: 0:13
Command Points: 5
[B ] Blast: Strong vs. Structures
Small: Weak vs. Gun


Unit Abilities:
  • Fire Bombs: Bombs leave damaging fire behind; overlapping fires deal even more damage
  • Supersonic thrusters: Quickly return to crawler.
  • Stealth: Unit is permanently stealthed


Salamander (F7)
Build Time: 0:16
Command Points: 7
[R] Rocket: Strong vs. Medium Air
[L] Large Air: Weak vs. Laser


Unit Abilities:
  • Purification: Channel to spread flames below, damaging ground units

Tyrant (F8 )
Build Time: 0:13
Command Points: 5
[L] Laser: Strong vs. Large
[M] Medium: Weak vs. Cannon


Unit Abilities:
  • Voice of Kane: Slightly increases rate of fire
On-Crawler Upgrades:
  • Refire Boost: Reduces reload time

Hijacker (F9)
Build Time: 0:10
Command Points: 5
Small: Weak vs. Gun


Unit Abilities:
  • Hack: immobilize and take over enemy vehicles (unit escapes when vehicle is destroyed)
  • Weapon Scrambler: Passively increases allies chance to dodge
On-Crawler Upgrades:
  • Virus: Infected unit will explode after a time, transferring the virus to one of it´s nearby allies
  • Speed Boost: Increase movement speed


Leviathan (F10)
Build Time: 0:20
Command Points: 9
[B ] Blast: Strong vs. Structures
[L] Large: Weak vs. Laser


Unit Abilities:
  • Increases the armor of nearby allies
On-Crawler Upgrades:
  • Deploy drones: Launch a small, gun-equipped drone.

Basilisk
Build Time: 0:16
Command Points: 7
[L] Laser: Strong vs. Large
[L] Large: Weak vs. Laser


Unit Abilities:
  • Stasis Field: Click to render all nearby units invulnerable but unable to act for a time
On-Crawler Upgrades:
  • Bonus Laser: Primary weapon can hit multiple targets

Medusa
Build Time: 0:16
Command Points: 7
[B ] Blast: Strong vs. Structures
[L] Large: Weak vs. Laser


Unit Abilities:
  • Primary attack also decreases speed and dodge
  • EMP Rocket: EMP ground units at target location
  • Solidify matrix: Instantly heal nearby allies
On-Crawler Upgrades:
  • Enhanced research: Increases for all abilities

Advanced Player Powers

I

Eyes of the People
Support Power
Briefly increases the shroud clearing of all friendly units on the map.

Demoralize
Support Power
Reduces speed and dodge of enemies within target radius.

Obelisk of Life
Support Power
Unburrow an Obelisk of Life that automatically repairs nearby damaged units.

II

Cloaking Field
Support Power
Briefly stealth all allies within target radius.

Burrow Mines
Support Power
Unburrow an incendiary minefield at the targeted location.

EMP Countermeasures
Support Power
Instantly re-enable all EMP´d friendly units on the map.

III

Radar Jam
Support Power
Jam the enemy team´s radar, causing them to lose shared visibility and also trigger random, inaccurate TCI beacons.

Decoy Army
Support Power
Create decoys of all allied units within target radius, which have 400 percent more hitpoints but deal no damage.

Firestorm Ignition
Support Power
Immediately call down firestorms on all current ground fire areas of effect.

IV

Subterranean Strike
Support Power
Unburrow large drills at the targeted location that deal damage and knock back enemies as they surface.

Megalisk
Support Power
Unburrow a powerful obelisk at the targeted location.

Hacker Elite
Support Power
Unburrow a heroic hacker at the targeted location.

V

Tiberium Infusion
Support Power
Instantly complete the cooldown of all abilities on all units for all friendly players, and reduce all cooldown times for a brief time.

Vein Detonation
Support Power
Detonate on underground Tiberium vein, causing the ground to shake before releasing a cloud of Tiberium that deals damage and reduces armor.

Mark of Kane
Support Power
All friendly units in the targeted area fire significantly quicker.
 
Danke lunak,jetzt müssten die leute das ding nur benutzen^^
 
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