- Joined
- Oct 22, 2008
- Messages
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- Reaction score
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Nod Support Class (Rev 7-9)
Techs
Units
Advanced Player Powers
I
II
III
IV
V
Techs
Tier 2 Tech (F1)
Upgrade Points 5
Tech Upgrade
Unlocks Tier 2 units adds the Tier 2 crawler weapon
Tier 3 Tech (F2)
Upgrade Points 7
Tech Upgrade
Unlocks Tier 3 units adds the Tier 3 crawler weapon
Accuracy Boost (F3)
Upgrade Points: 1
Passive Upgrade
Increases chance to hit of the Hunter and Avenger (Offensive), the Zone Defender and Ascended (Defense), and the Orca and Venom (Support)
Refire Boost (F4)
Upgrade Points 1
Passive Upgrade
Increase the reload speed of many Gun units, and decrease the time between attacks of many Laser units
Speed Boost (F5)
Upgrade Points: 1
Passive Upgrade
Increase the movement speed of the Striker and Spider Tank (Offense), the Spartan, Conductor, Hijacker, and Centurion (Defense), and the Spanner and Scalpel (Support)
Range Boost (F6)
Upgrade Points: 1
Passive Upgrades
Increase the weapon and vision range of the Talon and Mantis (Offense), the Zone Trooper and Enlightened (Defense), and the Sheppard and Cobra (Support).
Crystal Charge (F7)
Upgrade Points: 1
Activated
Increase damage of friendly units within the area to effect.
Improved Concealment (F8 )
Upgrade Points: 1
Unit Upgrade
Increases the dodge bonus provided by stealth.
Virus (F9)
Upgrade Points: 1
Hacker Upgrade
Allows the Hacker to infect a targeted vehicle, which takes damage over time before exploding. Upon death, the virus will transfer to a nearby unit
Mobile Stealth Generator (F10)
Upgrade Points: 1
Crawler Upgrade
Allows for the use of stealth technology on the Crawler, rendering it stealth when in mobile form.
Stasis Field
Upgrade Points: 1
Basilisk Upgrade
Nearby enemies are made invulnerable but unable to move.
Medusa Enhanced Research
Upgrade Points: 1
Medusa Upgrade
Increase the radius of the Medusa´s EMP, Flux Cannon, and Heal effects, plus the cannon slows targets, EMP lasts longer, and heals are more effective.
Virus (F5)
Upgrade Points: 1
Leviathan Upgrade
Small fixed-wing gun drones surround each Leviathan, attacking nearby enemies.
Mobility Matrix (F6)
Upgrade Points: 1
Crawler Upgrade
Allows for the use of stealth technology on the Crawler. Allowing the Crawler become stealth while moving.
Units
Engineer (F1)
Build Time: 0:10
Commando Points: 3
Small: Weak vs. Gun
Unit Abilities:
- Cliffjumping: Can move over cliffs
- Detects stealth and clears mines
- Repairs nearby allied units and crawlers
- Can capture neutral structures and husks
Marauder (F2)
Build Time: 0:13
Command Points: 5
[G] Gun: Strong vs. Small
[M] Medium: Weak vs. Cannon
Unit-Abilities:[/On-Crawler Upgrades:
- Tiberium Shells: Damage over time and reduce armor
- Refire Boost: Reduces reload time
Scalpel (F3)
Build Time: 0:13
Command Points: 5
[MA] Medium Air: Weak vs. Rocket
Unit Abilities:
- Repairs nearby allies
On Crawler Upgrades:
- System Restore: Remove ally debuffs and enemy buffs
- Speed Boost: Increase movement speed
- Crystal Charge: increases ally damage where used
Venom (F4)
Build Time: 0:10
Command Points: 3
[R] Rocket: Strong vs. Medium Air
Small: Weak vs. Gun
On-Crawler Upgrades:
- Accuracy Boost: Reduces chance to miss
Cobra (F5)
Build Time: 0:13
Command Points: 5
[C] Cannon: Strong vs. Medium Ground
>> Can only attack ground units
[MA] Medium Air: Weak vs. Rocket
On-Crawler Upgrades:
- Stealth: Unit gains stealth
- Range Booster: Increases weapon and vision range
Vertigo (F6)
Build Time: 0:13
Command Points: 5
[B ] Blast: Strong vs. Structures
Small: Weak vs. Gun
Unit Abilities:
- Fire Bombs: Bombs leave damaging fire behind; overlapping fires deal even more damage
- Supersonic thrusters: Quickly return to crawler.
- Stealth: Unit is permanently stealthed
Salamander (F7)
Build Time: 0:16
Command Points: 7
[R] Rocket: Strong vs. Medium Air
[L] Large Air: Weak vs. Laser
Unit Abilities:
- Purification: Channel to spread flames below, damaging ground units
Tyrant (F8 )
Build Time: 0:13
Command Points: 5
[L] Laser: Strong vs. Large
[M] Medium: Weak vs. Cannon
Unit Abilities:On-Crawler Upgrades:
- Voice of Kane: Slightly increases rate of fire
- Refire Boost: Reduces reload time
Hijacker (F9)
Build Time: 0:10
Command Points: 5
Small: Weak vs. Gun
Unit Abilities:
- Hack: immobilize and take over enemy vehicles (unit escapes when vehicle is destroyed)
On-Crawler Upgrades:
- Weapon Scrambler: Passively increases allies chance to dodge
- Virus: Infected unit will explode after a time, transferring the virus to one of it´s nearby allies
- Speed Boost: Increase movement speed
Leviathan (F10)
Build Time: 0:20
Command Points: 9
[B ] Blast: Strong vs. Structures
[L] Large: Weak vs. Laser
Unit Abilities:On-Crawler Upgrades:
- Increases the armor of nearby allies
- Deploy drones: Launch a small, gun-equipped drone.
Basilisk
Build Time: 0:16
Command Points: 7
[L] Laser: Strong vs. Large
[L] Large: Weak vs. Laser
Unit Abilities:On-Crawler Upgrades:
- Stasis Field: Click to render all nearby units invulnerable but unable to act for a time
- Bonus Laser: Primary weapon can hit multiple targets
Medusa
Build Time: 0:16
Command Points: 7
[B ] Blast: Strong vs. Structures
[L] Large: Weak vs. Laser
Unit Abilities:
- Primary attack also decreases speed and dodge
- EMP Rocket: EMP ground units at target location
On-Crawler Upgrades:
- Solidify matrix: Instantly heal nearby allies
- Enhanced research: Increases for all abilities
Advanced Player Powers
I
Eyes of the People
Support Power
Briefly increases the shroud clearing of all friendly units on the map.
Demoralize
Support Power
Reduces speed and dodge of enemies within target radius.
Obelisk of Life
Support Power
Unburrow an Obelisk of Life that automatically repairs nearby damaged units.
II
Cloaking Field
Support Power
Briefly stealth all allies within target radius.
Burrow Mines
Support Power
Unburrow an incendiary minefield at the targeted location.
EMP Countermeasures
Support Power
Instantly re-enable all EMP´d friendly units on the map.
III
Radar Jam
Support Power
Jam the enemy team´s radar, causing them to lose shared visibility and also trigger random, inaccurate TCI beacons.
Decoy Army
Support Power
Create decoys of all allied units within target radius, which have 400 percent more hitpoints but deal no damage.
Firestorm Ignition
Support Power
Immediately call down firestorms on all current ground fire areas of effect.
IV
Subterranean Strike
Support Power
Unburrow large drills at the targeted location that deal damage and knock back enemies as they surface.
Megalisk
Support Power
Unburrow a powerful obelisk at the targeted location.
Hacker Elite
Support Power
Unburrow a heroic hacker at the targeted location.
V
Tiberium Infusion
Support Power
Instantly complete the cooldown of all abilities on all units for all friendly players, and reduce all cooldown times for a brief time.
Vein Detonation
Support Power
Detonate on underground Tiberium vein, causing the ground to shake before releasing a cloud of Tiberium that deals damage and reduces armor.
Mark of Kane
Support Power
All friendly units in the targeted area fire significantly quicker.