+ Antworten
Ergebnis 1 bis 7 von 7

C&C 4 Developer Q & A #19

Eine Diskussion über C&C 4 Developer Q & A #19 im Forum Tiberian Twilight. Teil des C&C Classic-Bereichs; Electronic Arts has released a new edition of the "Developer Question and Answer" Series. The 19th edition addresses handicaps, player ...

  1. #1
    Stabsunteroffizier
    Avatar von Iroc
    Registriert seit
    04.04.2009
    Beiträge
    800
    Nick
    Iroc

    CnC4 C&C 4 Developer Q & A #19

    Electronic Arts has released a new edition of the "Developer Question and Answer" Series. The 19th edition addresses handicaps, player progressions, the buddy list & more. Have a look


    Will C&C4 have any handicap settings such as those seen in C&C3?


    Currently, there are no handicap settings. Given that the design of CNC4 is more flexible than in previous titles, allowing less experienced Players to get involved in the multiplayer experience without going head to head with top tier micro masters, so we felt that handicap was less necessary for CNC4 and instead dedicated our time to getting the overall game balance as tight as we could.


    How will lower level players compete with players that have all units unlocked?

    CNC4 balance uses a different model to our previous games – here, the higher tier units, structures and powers are designed to provide a greater variety of tactical options to the Player, rather than functioning as game enders. As such, a full CP cap of Tier 1 units is more than capable of holding their own against a full CP cap of Tier 3 units, but the higher level Player will have more choices in terms of how they choose to execute their plans.


    Will friends be able to jump from game to game with each other?


    Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.


    How easy is it to identify what units to make to counter the enemy?

    We've gone to great lengths to clarify the combat chain in CNC4. We have detailed tooltips for each units, clearly marking out the functionality of each unit.

    In addition, if you have a unit selected, the enemy unit your chosen combatant is an ideal counter to will be marked with "crosshair" icons. Furthermore, if you select an enemy unit, the central UI area displays which of the units within your class are the correct counter to it. It's a pretty robust system, working hand in hand with our increased focus on affordance (visual design indicating functionality) to create a clearer picture of how the battlefield works.


    What is the hardest AI in C&C4 like?

    Hard. The AI builds off of the already powerful system we developed for CNC3 and then evolved with RA3, resulting in a challenging, interesting opponent at all difficulty levels.

    Source: Developer Q&A #19


    Was ist denn mit dem dritten Punkt gemeint?

  2. #2
    Unteroffizier
    Avatar von denda
    Registriert seit
    22.06.2007
    Ort
    Berlin
    Beiträge
    715
    Naja du lädst noch in der Lobby deine Freunde in eine Gruppe ein (wie in MMOs) und diese wird dann immer mit dir spielen. Wenn du Automatch drückst, wird sie mitkommen, wenn du COOP Kampagne machst etc. .

  3. #3
    Stabsunteroffizier
    Avatar von Iroc
    Registriert seit
    04.04.2009
    Beiträge
    800
    Nick
    Iroc
    Achso, ich dachte da steckt mehr dahinter.

  4. #4
    Administrator
    Avatar von freezy
    Registriert seit
    26.09.2002
    Ort
    Dark Citadel
    Alter
    29
    Beiträge
    59.449
    Nick
    freezy
    Clans
    SoDsW
    Will friends be able to jump from game to game with each other?

    Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.
    Demnach sind PvE und Coop verschiedene Dinge in C&C4? O.O

    Party System ist immer gut ^^

  5. #5
    Brigadegeneral
    Avatar von Lunak
    Registriert seit
    22.10.2008
    Ort
    Bavaria
    Alter
    27
    Beiträge
    23.611
    Name
    Flo
    Nick
    Lunak
    Clans
    MSF
    Zitat Zitat von alf93 Beitrag anzeigen
    (be it PVE, PVP or Campaign Co-Op) together.
    Interessant das er zwischen Co Op und PVE unterscheidet, lässt hoffen.

    Edit: Damn you Freezy!

  6. #6
    Unteroffizier
    Avatar von denda
    Registriert seit
    22.06.2007
    Ort
    Berlin
    Beiträge
    715
    Es gibt halt COOP Kampagne, Compstomp und Spieler vs. Spieler. Wo sind die Unklarheiten?

  7. #7
    Jeah, also wird es wohl doch einen echten PvE Modus geben und nicht nur 2-Spieler Coop ^^ SAUBER!

+ Antworten

Ähnliche Themen

  1. Developer QA Session #14
    Von Laura1l im Forum Tiberian Twilight
    Antworten: 3
    Letzter Beitrag: 27.01.2010, 23:40
  2. Developer QA Session #13
    Von Laura1l im Forum Tiberian Twilight
    Antworten: 8
    Letzter Beitrag: 26.01.2010, 03:40
  3. Developer QA Session #12
    Von Laura1l im Forum Tiberian Twilight
    Antworten: 1
    Letzter Beitrag: 19.12.2009, 15:47
  4. Developer QA Session #11
    Von Laura1l im Forum Tiberian Twilight
    Antworten: 3
    Letzter Beitrag: 12.12.2009, 17:45
  5. Developer Q&A #9
    Von Mooff im Forum Tiberian Twilight
    Antworten: 4
    Letzter Beitrag: 22.11.2009, 19:57

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •