C&C 4 Developer Q & A #19

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Electronic Arts has released a new edition of the "Developer Question and Answer" Series. The 19th edition addresses handicaps, player progressions, the buddy list & more. Have a look


Will C&C4 have any handicap settings such as those seen in C&C3?


Currently, there are no handicap settings. Given that the design of CNC4 is more flexible than in previous titles, allowing less experienced Players to get involved in the multiplayer experience without going head to head with top tier micro masters, so we felt that handicap was less necessary for CNC4 and instead dedicated our time to getting the overall game balance as tight as we could.


How will lower level players compete with players that have all units unlocked?

CNC4 balance uses a different model to our previous games – here, the higher tier units, structures and powers are designed to provide a greater variety of tactical options to the Player, rather than functioning as game enders. As such, a full CP cap of Tier 1 units is more than capable of holding their own against a full CP cap of Tier 3 units, but the higher level Player will have more choices in terms of how they choose to execute their plans.


Will friends be able to jump from game to game with each other?


Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.


How easy is it to identify what units to make to counter the enemy?

We've gone to great lengths to clarify the combat chain in CNC4. We have detailed tooltips for each units, clearly marking out the functionality of each unit.

In addition, if you have a unit selected, the enemy unit your chosen combatant is an ideal counter to will be marked with "crosshair" icons. Furthermore, if you select an enemy unit, the central UI area displays which of the units within your class are the correct counter to it. It's a pretty robust system, working hand in hand with our increased focus on affordance (visual design indicating functionality) to create a clearer picture of how the battlefield works.


What is the hardest AI in C&C4 like?

Hard. The AI builds off of the already powerful system we developed for CNC3 and then evolved with RA3, resulting in a challenging, interesting opponent at all difficulty levels.

Source: Developer Q&A #19


Was ist denn mit dem dritten Punkt gemeint?
 
Naja du lädst noch in der Lobby deine Freunde in eine Gruppe ein (wie in MMOs) und diese wird dann immer mit dir spielen. Wenn du Automatch drückst, wird sie mitkommen, wenn du COOP Kampagne machst etc. .
 
Will friends be able to jump from game to game with each other?

Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.

Demnach sind PvE und Coop verschiedene Dinge in C&C4? O.O

Party System ist immer gut ^^
 
Es gibt halt COOP Kampagne, Compstomp und Spieler vs. Spieler. Wo sind die Unklarheiten?
 
Jeah, also wird es wohl doch einen echten PvE Modus geben und nicht nur 2-Spieler Coop ^^ SAUBER!
 
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