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Unofficial Patch 1.03 for The First Decade veröffentlicht...

Eine Diskussion über Unofficial Patch 1.03 for The First Decade veröffentlicht... im Forum Tiberian Sun. Teil des C&C Classic-Bereichs; Info: http://www.commandandconquer.com/por...00100d2c0aRCRD Hier gibt es den Patch, er ist allerdings NUR FÜR DIE ENGLISCHE VERSION UND FUNKTIONIERT NICHT MIT DER ...

  1. #1
    Feldwebel
    Avatar von rrutk
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    Unofficial Patch 1.03 for The First Decade veröffentlicht...



    Info:
    http://www.commandandconquer.com/por...00100d2c0aRCRD

    Hier gibt es den Patch, er ist allerdings NUR FÜR DIE ENGLISCHE VERSION UND FUNKTIONIERT NICHT MIT DER DEUTSCHEN:
    http://www.nathancnc.webs.com/

    NathanCNC, with the help of other community members, has created an EPIC Patch 1.03 for The First Decade. This patch fixes many different bugs and adds a number of fixes to the game. Online play has been added to all of the classic titles such as Tiberian Dawn and Red Alert! You also no longer need the disc in the drive to play any of the games!

    This patch includes EA’s official Patch 1.01 and Patch 1.02. If you already have these installed, the patch will recognize it, and only add the necessary Patch 1.03 changes.

    This patch is unofficial, we cannot help with any specific Patch 1.03 issues, you are download this at your own risk. However, the patch has been used my hundreds of C&C community members, each reporting no errors with any Patch 1.03 specific changes. Thus, we felt the need to promote this at CommandandConquer.com!

    Stand-out fixes include updating Red Alert to version 3.03, cleaned up video files to free up nearly a gig of hard drive space, and the integration of extra official Westwood maps from downloadable map packs. Online/LAN has also been fixed for Tiberian Dawn, Red Alert, Tiberian Sun, Red Alert 2, and Yuri’s Revenge. Manuals for all the games have been added with the patch, as well as registry entry fixes. This is just the beginning of all the additions the patch brings to the table!

    To check out the full change list and download the patch, check out NathanCNC’s Unofficial Patch 1.03 website! You can also donate to him to help his efforts with the patch.

    This patch is a MUST-HAVE for any C&C: The First Decade Owner!
    Full Change List:

    Command & Conquer
    Updated to 1.06ar2
    Code upgrades:

    VK's 1.05 patch (fixes top-of-map reconnaissance crash, adds native XP compatibility)
    Komfr's stealth crash fix (fixes a crash when the stealth animation is played on the right half of the bottom edge of the screen)
    Fixed the "/?" help parameter
    Fixed the empty error box when the game fails to set the video mode (which can happens when setting the game resolution to 640x400)
    High resolution available, with centered menus and a large version of the title screen for a more finished look (no centered vids yet, sorry)
    LAN play expanded to six players
    Default multiplayer tech level set to maximum (7)
    Skirmish mode enabled (note that AI players don't have bases, only units)
    Capture The Flag games with AI players are now possible. The "Bases" button now has 4 states: Bases On, Capture The Flag, Bases Off and Mobile HQ (note that AI players get a Mobile HQ in normal Capture The Flag mode too)
    Enabled music in multiplayer (was originally disabled because it was streamed from slow CD-ROM drives, which could cause lag/desyncs)
    Campaign missions will now show briefing text at the start of the mission if no briefing video can be shown
    Fixed a bug that prevented the music from starting when a mission from the New Missions menu had a Briefing video set
    Dinosaur graphics are always visible, even outside of Funpark mode
    The end of the funpark dinosaur campaign no longer exits the game, but goes to the main menu instead
    Chan's name is shown (it now shows "Scientist" instead of "Civilian")
    The Hospital's name is now always visible to the player, even if it is owned by the enemy
    The Hospital can no longer be sold. It wasn't sellable in the original C&C this was a bug in C&C95
    A primary building can be selected for helipads, so people can prevent newly built helicopters from flying to their base from the edge of the map
    Civilian buildings no longer decay for no reason
    Fixed the Rocket Launcher graphics bleed
    Fixed a Chem Warrior behaviour bug; for some reason it had the civilian panic behaviour
    When the multiplayer coloured sides are used in single player missions, they no longer show up as grey on the radar
    The missions in the New Missions menu can now be played with any C&C CD
    Added "update*.mix" reading system for udates (same as "sc*.mix" addons)
    Added "updatr*.mix" reading system which disables the read files in the game instead of adding them (same as "ss*.mix" addons)
    Made the hidden beta options editable in conquer.ini, in a new section called [Advanced]
    Added an option in conquer.ini to disable score screens
    Added an option in conquer.ini to enable funpark dinosaur campaign mode
    Added an option in conquer.ini that allows disabling the music in multiplayer (like it was originally)
    The game now uses the strings "Yes" and "No" on the Abort Mission message, instead of "Abort" and "Cancel" (mainly done because of language compatibility issues. Both in French and in German, "abort" and "cancel" translate to the same word)
    (unnoticeable) Added black tiles for fixing map borders of small missions in high resolution
    (unnoticeable) Changed internal strings management to read certain previously-hardcoded strings from the external strings file instead
    Graphics updates:

    Shadow of the Construction Yard fixed, so it remains like it is at the end of the MCV deploy animation
    The Rocket Launcher now has its launcher aimed 45 degrees up, as it should
    Nod logo restored on the Hand of Nod
    Several buildings which showed side-sensitive colour instead of real yellow are now fixed:
    Civilian Oil Derrick (V19)
    Advanced Communications Center
    Tiberium Silo
    Barracks
    Fixed green line refresh error on top sidebar icons
    Ion cannon icon rotated so the satellite fires from the correct side
    Fixed Civilian Oil Pump building (ARCO) to fix the bug where the damaged state doesn't show up
    String updates:

    Changed "Med. Tank" to "Medium Tank"
    Changed "Attack Helicopter" to "Apache"
    Changed "Transport helicopter" to "Chinook Transport"
    Changed "Stegasaurus" to "Stegosaurus"
    Changed MCV from "Mobile Construction Yard" to "Mobile Construction Vehicle"
    Changed "Obelisk Guard Tower" to "Obelisk of Light"
    Changed "Dr. Chan" to "Scientist", because the unit can spawn from a destroyed tech center. Chan's original name was never visible anyway
    Added some of Frank Klepacki's original track names to the music list
    Added world map animation strings to the strings file (for language compatibility)
    Mission updates:

    Added the Covert Operations missions
    Added the updated dinosaur missions included in the Covert Operations pack
    Edited the maps of all missions where you could see beyond the map border in 1024x768 so they show black outside the border instead of unreachable terrain
    Fixed some mission files that didn't play their videos due to mistyped video names
    Fixed some missions where the AI's production wasn't started, so it didn't build anything
    scg05ea: re-enabled the Ukraine mission, which was replaced by a duplicate of one of the choices from Germany
    scg08eb (Moebius hospital mission): removed the blossom tree in the village so the "lose when ## civilians are killed" trigger is less random
    scb08ea (capture abandoned GDI base): Moved the build location of the refinery to a place where the AI can actually build it
    scb10ea (destroy mammoth prototypes): fixed map error near start location
    scb13ea (Nod end mission): fixed a mission programming setup that could crash the game
    Sound updates:

    "Right Away!" infantry response fixed; was not played due to a mistyped string
    Grenade throw sound restored
    Added the remixes (Advanced options, "Scores") of the tracks No Mercy and Deception (aka "We Will Stop Them") from the console versions of C&C
    Added the beta sounds (which can be enabled in the [Advanced] options)
    Enabled all hidden music (note that some tracks are only available because of the [Advanced] option "Scores", and will disappear if you disable that)
    Other Fixes:

    Fixed Missing Movies & Music
    Playstation Missions Added
    Nintendo 64 Missions Added
    Online/LAN Fixed
    No DVD Required For Play
    Red Alert
    Updated to 3.03
    Code upgrades:

    Counterstrike & Aftermath Missions have their own menu
    4 Player Internet Support
    Westwood Online Integrated
    Main.mix Patched to include all Music & Movies, Loose VQA and AUD Removed
    Ant Mission "Unable to read scenario" Fixed, with intro video
    Oversized Infantry Fixed, "hires1.mix"
    Online/LAN Fixed
    No DVD Required For Play
    Tiberian Sun
    All Loose Firestorm Missions put in Maps03.mix (like a regular Firestorm install)
    Nyerguds' Movies Fix for Patched Game.exe
    Online/LAN Fixed
    No DVD Required For Play
    Renegade
    All Westwood Maps Remade With Bots
    No DVD Required For Play
    Red Alert 2
    Westwood Maps - Optional (as they are included in Yuri's Revenge)
    Online/LAN Fixed
    No DVD Required For Play
    Yuri's Revenge
    Westwood Maps
    Terrain Expansion
    Online/LAN Fixed

  2. #2
    Brigadegeneral
    Avatar von ScHmiDi
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    ScHmiDi.711
    Schade, nur für die englische Version -_-

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  3. #3
    Feldwebel
    Avatar von rrutk
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    ja, leider.

    wäre schön, wenn es das auch für die dt version geben würde...
    Geändert von rrutk (24.11.2008 um 02:06 Uhr)

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