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OpenArtist: opensource gfx Distribution

Eine Diskussion über OpenArtist: opensource gfx Distribution im Forum Technik Ecke. Teil des Off Topic-Bereichs; screenshots: http://www.getdropbox.com/gallery/33...rtist?h=49f07b OpenArtist is a new Linux distribution. It's based on Ubuntu but completely tricked out on graphics - and ...

  1. #1
    ᒣᒥᒪᒲ ̿ ᐟ⊿ ᒥᐪᒣ ಠ_ృ
    Avatar von deamon
    Registriert seit

    OpenArtist: opensource gfx Distribution

    screenshots: http://www.getdropbox.com/gallery/33...rtist?h=49f07b
    OpenArtist is a new Linux distribution. It's based on Ubuntu but completely tricked out on graphics - and Blender software.

    Cellstorm wrote:

    hello there, I want to announce openArtist, a linux distribution for Artists.

    It is based on ubuntu Hardy (but updated to jaunty in many aspects), features nearly everything available in the free software world. Categories are 2D, 3D, Audio, Video, VJ, Hardware interfacing, Collaboration.

    As you will mostly be interested in the 3D stuff, I'll start with this.

    Massive blender focus

    5 versions of blender (2.49, 2.5 with automatic download script of graphicall daily build, 2.41, 2.45, publisher 2.2.5 for compatibility reasons and fun :-)
    integration into nautilus (own blender mimetype, open with 2.41, 2.45, control movies with blender:anim on rightclick), hidden blender folder in home directory for fast access to scripts folders of all versions and to sequence and texture plugins)
    collaborative blender scripts folder (symlinked into dropbox, drop a script there and all others will get it, too). many scripts installed (focus mainly on renderers integration until now, all render-related scripts appear in render menu now)
    renderers preinstalled for use with blender: yafray, yafaray, kerkythea, indigo (these two via download script, as they cannot be redistributed), aqusis, pixie, nvidia gelato, luxrender (beta and stable), sunflow, pantograph. also, freestyle standalone and helios distributed renderer are available. which brings me to the next point:
    distributed rendering category: helios (distributed rendering with sunflow), drqueue (packed in custom scripts and with help to be user friendly), yadra, networkrender, farmerjoe. Also all online-tools which allow renderfarming with blender are there, with test accounts: Pgrade Grid portal, HGblender ranch, burp, open rendering environment, BOINC, then the commercial ones: greenButton, respower, pouwa client, deadline renderfarm.
    blender video sequence editor and composite editor launcher in VID cateory, with test project and little intro texts.
    Other interesting things

    3D programs: ayam, moonlight, wings3d, k-3d, topmod modeller, equinox, gsculpt, kpovmodeller. Makehuman is there, once with the old version, and MHPhoenix, and a script to automatically download and compile the latest version. there is also Sharpconstruct (standalone scuplter) and structuresynth (where you can code 3D objects)
    texture tools: Mapzone (via wine and a script for download), semicuro, cellule (for procedural textures)
    shaderman tools: sler, shaderman (via wine) and cutter
    plant generators: arbaro, Ivy, ngplant, and apparently, tree form curves.
    g3dviewer: previews all major 3d formats
    bvhplay: player for bvh motioncapture files.
    Useful things beyond 3D

    2D: gimp is heavily pimped with all majpur plugins and scripts actually, there are 3 versions of gimp. one is special-pimped for use with graphics tablets: Gimp paint studio.
    more graphics tablets apps: mypaint, gogh, drawpile, alchemy, qaquarelle, and pencil.
    djv imaging for image sequce playing and processing.
    cinepaint is there. with full color management built in.
    Which brings me to

    colour mangement: all relevant tools for linux are there (lcms argyl, lprof, oryanos, dispcal), but you will also find tools like a print plugin in gimp, which accepts coulor profiles of printers, or the CMYK plugin for gimp.
    There's also 2Danimation, but this goes out of scope.
    Hardware interfacing: controls for wacom graphics tablet, wiimote, and reactivision
    special kernels: there is a highram kernel available, which could be neat for renderings with more than 3GB ram. Yes you can use more the 3GB ram with a 32bit system. this kernel has to be installed seperately, but there is an install script on the desktop
    Whats lastly worth to mention is that there is help on board, by hovering over the launchers, or in the mindmap (actually it's a network of mindmaps), where I tried to collect every relevant knowledge of a software, up to youtube videos.

    For blender, there is a deep mindmap which covers nearly everything (though abit outdated), previously called the blendermindmap. (actually, you can reach it also via beam.to/blendermaindmap)

    There is also a map called ressources where you can find models, textures, mocapdata, sounds, etc.

    And best of all - its free and online. The help (which is the hompage, too for now) And the os. go to www.openartisthq.org for download, screenshots.

    greets, cellstorm.
    Wer auf Windows nicht verzichten möchte und noch genug Speicher für eine Linux Partition frei hat kann sich das Ganze ja mal per wubi

    Das klingt jetzt erstmal so als obs total auf Blender ausgelegt wäre, ist es aber nicht. Das liegt daran dass ichs von ner blenderseite kopiert habe. Mit oA sollte man alle Medien mit opensource Programmen bearbeiten können.
    -> http://www.openartisthq.org/ <-

    Ab jetzt sollten sämtliche software Fragen bzgl. gfx/sfx Programmen auf diesen Thread verweisen
    Geändert von deamon (27.06.2009 um 22:05 Uhr)

  2. #2
    Avatar von Little.
    Registriert seit
    Gut Idee,bin aber wohl nicht die Zielgruppe Wobei mich GIMP mit den ganzen Addons und Scripts schon mal interessieren würde. Das auf Ubuntu basiert schau ich mal ob ich mir die Packete nicht irgendwie einbinden kann.
    "Linux is an operating system built to do things well, not simply."
    Michael Fahey (Kotaku.com)

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