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Bin gerade via reddit darauf gestoßen und will es euch nicht vorenthalten - für alle Terras, die Schwierigkeiten mit Toss haben (... und nicht immer reines Bio spielen wollen ...)
GL HF
TvP has always been one of my most difficult matchups, because I never really understand the Protoss army. I understand Terran, having played them for so long, and I feel like I understand Zerg, simply because their playstyle is much more about macro superiority and map control than having a complicated army. But Protoss has always felt weird, mysterious, unpredictable, like I never really understand what's going on.
So I recently asked some of you wonderful folks for some quick tips and guides for dealing with Protoss, and one of the most helpful pieces of advice I got was a link to Warden's TvP strategy on the TL forums, where he lays out in beautiful detail an interpretive guide for scouting and reacting to Protoss. I decided to clean it up into a visual format that can be used as a dual-monitor desktop to act as a cheatsheet during gameplay. It's not very pretty right now, but if people find it helpful, I'd be happy to clean it up and make it look nicer, and maybe do a similar guide for interpreting Terran?
The top left corner features a loose 1-1-1 build order with some of the key benchmark times for scouting and dropping attachments. As you move into your second base, Warden recommends dropping two more barracks and a second factory, for a total of 3-2-1.
More important than the build order, however, is the reaction/interpretation material. The bottom left corner features a scouting guide, which can be used to better interpret what the Protoss is doing based on what you see with your 2-minute and 5-minute scouts. Finally, on the right side, there is a reaction strategy guide that provides quick pointers and appropriate unit production for several major Protoss strategies.
I'm still not feeling completely comfortable in TvP, but this guide has certainly helped me feel like I can at least understand and react to Protoss early game strategies long enough to make it to mid/end game, where it mostly comes down to army positioning and denying expansions. I figured I'd share with the class, because I know I can't be the only Terran who could use some help understanding Protoss!
EDIT: Hahah, wow, this really took off! And here I was expecting to get buried beneath all the desktop build order charts.
A lot of people are requesting I make more of these for the other matchups. That's awesome, and very exciting! I'd be happy to do others, but my main inhibition is that I simply don't consider myself to be any sort of master strategist, especially on non-T matchups. After all, I'm just some guy stuck in platinum. With that said, however, I'll do some research and see what I can come up with.
MOAR EDIT: A lot of people are pointing out that this build does not use marauders. It's worth mentioning that the build order I used here is based on Warden's "Terran Deathball" playstyle, which is more of a marine biomech ball than the more common bio play. Ultimately, though, I think the guide can be useful even if you use a different build order: the main purpose of this guide is to visually help you scout and interpret the Protoss behavior. How you react is up to you!
GL HF