Und noch ein Key ...

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Lieblings C&C



aveng3r hat noch einen Betakey, aber keine Idee für einen Contest mehr. Also bleibt es mal wieder an mir hängen ;)

Für diesen Key will ich von Euch wissen: Wie lautet der Name der ersten Mission auf Seiten der GDI in C&C:Der Tiberiumkonflikt?
Übliche Regel: nur Leute ohne Key dürfen teilnehmen.
 
North Carolina Badlands!
oder auch: Brückenkopf

Mission 1: North Carolina Badlands [CC.03.02]
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Recent satellite intelligence points to a suspicious level of activity in the
North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may be
setting up shop there. Your mission is to investigate and report back as soon
as possible. An abandoned GDI training facility is located nearby - use that
as your base of operations in the area.
------------------------------------------------------------------------------

Ahh... the first mission of a fresh C&C. Can your smell the excitement? The
fear of the Nod? My smelly feet? Good times...

PO 1) Determine the status of the GDI Outpost
This outpost was abandoned many years ago after its strategic value waned.
Once you arrive at the outpost it can be reactivated remotely.

They start with quite a hard *cough*sarcasm*cough* objective. Simply move your
two troops of Riflemen towards the abandoned GDI outpost in the east.

PO 2) Build a Barracks and 3 GDI Riflemen Squads
You'll need a barracks in order to train infantry units. To build a
Barracks, select the Construction Yard and then click on the Barracks
icon. Once it has finished building click the Barracks icon again and then
place the Barracks in your buildable area.

The base will be set up, allowing you to expand your base (but not too much).
Select the Barracks and then create three quads of Riflemen. Suicidal units
of the Nod will rush to your base and destroy one of your Power Plants,
creating the undeniable problem of low power.

PO 3) Build a Power Plant
Select the Construction Yard and click on the Power Plant icon. Build and
deploy it just like the Barracks. Because your base has lower power, you
may want to turn off other buildings. When your base is low on power, all
units and structures build slower.

Create a Power Plant and put it somewhere in your base to bring back the power
and getting --hey this old lady passed my house two times already-- the
ability to proceed into the mission.

PO 4) Repair the Command Post
To repair the damaged Command Post, use the Repair button on your Command
Bar, located on the top right next to the power button. Then click on the
Command Post.

Nothing hard here. Just start repairing the Command Post.

BO 1) Build a Watchtower
Protect your base from Nod infantry by building a Watchtower.
To build a Watchtower, click on the Watchtower icon located in the Support
Structure Tab. Once it has finished building, deploy it anywhere inside
your ground control area. The white circle marks the range of the
Watchtower.

The Nod will come towards your base, so quickly hit the Watchtower icon and
put it near the eastern part of your base. This will help you get rid of the
Nod.

PO 5) Eliminate the Nod outpost
Destroy all Nod forces, the Hand of Nod and the Nod outpost.
A company of Missile Soldiers will be sent to assist you. Their missiles
are much more effective against structures than standard GDI rifles.

BO 2) Build a second Infantry Queue
Build a second Barracks from your Production Structures Tab so that you
have a second infantry queue. This will allow you to train infantry in
parallel giving you the ability to put more soldiers on the field quicker.

Some reinforcements (Missile Soldiers) will arrive. Also build the second
Barracks for the bonus objective. Take your men (no need to train any extra,
really) to the Nod base in the east. Here, take out the units and the
buildings marked. If you want to complete the next bonus objective, do NOT
destroy all buildings.

PO 6) Repair the Bridge
Two Engineers are en route via V35 Ox Transport. Once they arrive, send
one of them into the Gatehouse to repair the bridge.

BO 3) Build a Tiberium Silo
Build a Tiberium Silo from your Support Structure Tab. Doing so will
increase the amount of credits you can store at once.

BO 4) Capture one of the Nod's buildings
Select your Engineer and then send him into an enemy structure.
The Engineer will capture it, giving you full control of the structure.

Select one Engineer and let him repair the bridge, while using the other one
to capture one of the buildings. Also build yourself a Silo to store more
credits (as if it matters in this mission, but whatever).

BO 5) Capture the Tiberium Spike
Many structures, like this Tiberium Spike, can be captures by Engineers
and put to use.
Tiberium Spikes generate extra funds over time by drawing Tiberium out of
the Earth.

Select another Engineer (or create one if you don't have any) and let him
take over the Spike. Make sure you stay near the eastern side of the map, or
the Nod vehicles will make sure the guy never reaches the Spike. Then select
one of your troops and move towards the vehicles. A sacrifice to trigger the
next objective.

PO 7) Build an Airfield
The Nod presence in this region is far greater than we had expected. We
will need air support. Build and Airfield from the Production Structures
Tab to gain access to aircraft.

Do as the kind lady asks of you and build the airfield. This allows air
support to drop into your base.

PO 8) Destroy the Nod Barracks, War Factory and Construction Yard
Devastate this Nod base by destroying these key structures.

Send the two aircraft towards the Nod base to find out they have anti-aircraft
buildings. Don't worry - out of the blue you get the ability to use the
very powerful Ion Canon. Use it to destroy the Nod base and complete the
mission.


Hier das Video
http://www.youtube.com/watch?v=Xov0g8KHrso
 
... Nächstes mal machst Du einen neuen Beitrag anstatt den alten ständig zu editieren.

Richtig ist Brückenkopf. Im englischen heißt sie Capture the Beachhead. Der Spoiler dazu passt auch nicht. PN ist raus und :closed.
 
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