StarCraf 2 Prozess Report

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IGN hat auf der GC mit Blizzard über StarCraft 2 gesprochen und dabei erfahren, dass man noch immer weit entfernt von der Beta ist.
We asked when the field of testers might expand to beyond Blizzard's walls. "That's months away," said Pearce. "We still have to expand our internal alpha to include the rest of the organization, iterate on that feedback, and then we have to evaluate what kind of beta we need, whether we need one at all. There's a pretty high level of certainty that we're going to need a beta and then we have to decide if we want to do a host beta or a closed beta or both. So, months."
  • The difference between StarCraft and StarCraft II is that they have changed lots of units, mechanics, and are adding a completely new single player experience.
  • Making RTS games is a challenge (yes, it was a weak question).
  • Game engine is basically done. Current focus is Battle.net and Single Player features.
  • The new single player game won't be a "meta-game" on its own. It will just be more interactive dialogue and choosing what units/technologies to get, some choices on missions. Focus is still battle and story.
  • It's not zero, but close to zero chance of console version.
  • We'll see more of StarCraft after SC2. Either in a new game (like an MMO or console FPS (StarCraft: Ghost) or in the novels, manga, etc.
  • They are talking of a SC MMO, but mainly pointing out that such a game would be many years in the future. Pointing out the SC team is vastly smaller than WoW team. Not denying any possibility current projects on it.
  • The World of Warcraft team is 135 people. The StarCraft 2 team is 40 people.
Ganzer Bericht:

[spoil=Spoiler]

August 20, 2008 - StarCraft II is at GC 2008, playable on the show floor, but it's the same build as was present at Blizzard's Worldwide Invitational earlier this summer. So instead of writing yet another impressions piece, we talked with senior vice president of product development Frank Pearce about how things are coming along.

The issue with StarCraft II updates is that the game is in such a constant state of flux that whatever is reported on now may soon be removed from the game or dramatically changed the next time around. So right now there's a mechanic where you can pay minerals to basically get vespene gas more rapidly, which Blizzard says should create an interesting dynamic especially later on in a game as gas is required to access higher build tiers. Blizzard also said several other methods of tweaking gas collection have been implemented in the past weeks, so it's really tough to tell what'll wind up being chosen to be included in the final product.

Currently the testing for StarCraft II doesn't include that many people. "It's like a limited internal alpha phase," says Pearce. "The development team that's working on it is playing it and we've released some alpha builds to some other development teams internally and then the quality assurance department is also playing it."


Is Blizzard using some of the professional StarCraft players as StarCraft II testers? "Exposure to pro players is more opportunistic. We hosted an event in Korea that was an e-sport event for Warcraft III and StarCraft and we had a playable [StarCraft II] build that we brought along to give the pro players an opportunity to play it and give us some feedback. It's a new luxury for us to have this community of pro players playing our in-development games?so definitely when we have the opportunity, we try to leverage it."

Beyond all the unit balancing and tweaking, there remains the single-player campaign, an aspect of the game that's distinctly different from how things were handled in the first. We've heard about how the Terran campaign will star Jim Raynor who, between missions, players can control through a point-and-click adventure style of interface, talking with residents of his starship and selecting missions. Beyond that, however, Blizzard hasn't divulged much about how the campaigns of the other races might work. And today was no different.

Blizzard does, however, consider the single-player portion of StarCraft II to be the most challenging aspect of creating this game. The multiplayer balance, says Pearce, will happen if enough time is spent tweaking it, whereas the single-player features new elements. "We're trying to tell that story in a way we haven't done it before and incorporating branching missions that we haven't offered to the player." Another challenge has been figuring out exactly what to do with battle.net and how to tie StarCraft II into that, which Pearce wasn't willing to expand upon.

We asked when the field of testers might expand to beyond Blizzard's walls. "That's months away," said Pearce. "We still have to expand our internal alpha to include the rest of the organization, iterate on that feedback, and then we have to evaluate what kind of beta we need, whether we need one at all. There's a pretty high level of certainty that we're going to need a beta and then we have to decide if we want to host beta or a closed beta or both. So, months."


Expect to hear more on StarCraft II at Blizzcon 2008, scheduled for October 10 - 11.
[/spoil]
 
Oh weh, nachher wird's erst Ende 09. Dann muss ich mir RA3 vllt doch zulegen
 
Die 8 Punkte im ersten Post zum jetzigen Stand der Dinge hinzugefügt.
Quelle: videogamer.com

An den Einheiten wird sich offenbar nicht mehr allzuviel bewegen.
Sind aber schon recht nette Infos aus dem Interview.
 
Die sollen sich Zeit nehmen. Soll ja kein Bug Game werden =)
 
Also 2010 oO

Die machen eine Kopie vom ersten Teil und brauchen dennoch so lange, dass enttäuscht mich jetzt doch..
 
Also 2010 oO
Die machen eine Kopie vom ersten Teil und brauchen dennoch so lange, dass enttäuscht mich jetzt doch...
nein, das spiel ist nicht einfach altes aufgewärmt. es beinhaltet neue elemente einheiten und ein komplett geändertes economy system desweiteren ist die Balance noch niocht perfekt und die kampfanimationen noch nicht vollständig.

das ding is atm höchstens ne alpha in blizzards augen, EA hätte es wie CNC3kw jetze schon aufm markt geschmissen.
 
Ja, das würde EA sicherlich machen.
Blizzard lässt sich wenigstens die Zeit.
 
nein, das spiel ist nicht einfach altes aufgewärmt. es beinhaltet neue elemente einheiten und ein komplett geändertes economy system desweiteren ist die Balance noch niocht perfekt und die kampfanimationen noch nicht vollständig.

das ding is atm höchstens ne alpha in blizzards augen, EA hätte es wie CNC3kw jetze schon aufm markt geschmissen.
Doch es ist im großen und ganzen eine Kopie, sry.
Ich bin auch ein großer SC Fan, aber viele Einheiten, alle Gebäude wurden übernommen, dass Economysystem wurde jetzt auch nicht großartig geändert, nur automatischer und einfacher gestaltet. Klar, die neuen Einheiten muss man abstimmen, dass balancing muss auch stimmig sein, aber dass man dafür bis 2010 braucht oO Immerhin hat Blizzard die Mittel das mal bissl schneller voranzutreiben, will für Blizzard Titel net immer 10 Jahre warten @_@.
 
Ich weiß,

aber da hatte Blizzard nicht die Mittel, die man heute hätte ... Ach komm, die wissen doch, dass ihr Spiel massig gekauft wird, da kann man es schon mit mehr Leuten besetzen und schneller entwickeln...
Vielleicht ist es auch ihre Strategie, mehr Leute drauf "geil" zu machen...
2010 ist die Grafik dann erst recht veraltet, obwohl es mich nicht stört...
 
Blizzard experimentiert einfach zuviel, deswegen dauerts so lange....



Einheit neudesignen, neue Animationen usw... (nicht soviel ahnung was die sonst noch machen)
 
genau dieses perfektionistische macht blizzard titel aus !


dito.gif
 
NEEEEEEIN!

Aso langsam hab ich das Gefühl, dass die evtl. sogar zu viel für das Spiel machen und sie es überbalancen....
Freu mich auch ziemllich darauf nur 2010 wär echt zu heftig...
 
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