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A major design goal is the scalability of the engine. Blizzard games are well known for their ability to support a range of consumer hardware, including fairly outdated specifications, while always providing a great player experience. This was typically achieved in our previous games by keeping the playing field pretty even between all players, with a minimal set of video options. For Starcraft II, we wanted to maximize compatibility with less capable systems to ensure hassle-free game play for as broad a player base as possible. Yet we also wanted to utilize the full potential of any available hardware to ensure the game’s looks were competitive. This meant supporting a wide range of hardware, from ATI RadeonTM 9800/NVIDIA GeForceTM FX’s to the ATI RadeonTM HD 4800s and NVIDIA GeForceTM G200s, targeting maximum utilization on each different GPU platform.
Vor kurzem gab es eine kleine Tagung (SIGGRAPH 2008), auf der Blizzard und AMD eine Zusammenarbeit angekündigt haben. Innerhalb dieser Tagung wurde dieses Datenblatt veröffentlicht. Es enthält die ersten offiziellen Angaben bezüglich der Grafikkarten.
Quelle: SIGGRAPH 2008