HOTS Ist nun seit gut 2 Wochen erschienen und wie sicher einige gemerkt haben: Im Multiplayer gibt es neben neuen Einheiten auch einige Änderungen und Neuerungen für bestehende.
Hier die vollständige Änderungsliste:
- Interceptors can now change targets when they are in leash range.
- The cost is now 150/150, down from 100/250.
- Recall teleports the Mothership and all nearby units owned by the player to the targeted Nexus.
- The Vortex ability has been removed from the game.
- New Ability: Time Warp.
- Creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
- This ability costs 75 energy to cast
- This ability can be cast from 9 range.Mothership CoreOracle
- Range increased from 4 to 5. Upgrade still grants +2 range.
- Warp-in on ramps downhill is now allowed. Warp-in to the high ground is not possible anymore.
- Hallucination no longer requires research.
- Blink research time increased from 140 to 170 seconds.Tempest (unit)
- Prismatic Beam
- No longer charges up.
- Weapon period decreased from 0.6 to 0.5.
- No longer does passive +massive damage.
- New Ability: Prismatic Alignment
- Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
- Activating the ability now causes a timer to display over the Void Ray for the duration of the effect.
- Supply cost increased from 3 to 4.
- The Armory now only has one armor upgrade for both air and ground upgrades for both Factory and Starport units.
- Yamato Cannon energy cost decreased from 125 to 100.Hellbat
- New ability: Ignite Afterburners
- Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
- Seeker Missile has been redesigned:
- Energy cost decreased from 125 to 75.
- Can now fire from 10 range.
- Missile comes out and stays immobile in front of the Raven for 5 seconds while charging up, then rapidly moves and explodes at the target for 100 damage plus splash damage.
- Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.
- New passive ability: Combat Drugs
- Health regenerates 2hp/s if not attacked during the last 10 seconds (same as Protoss shields)
- Health increased from 50 to 60.
- Nitro Packs research removed.
- Movement speed increased from 2.95 to 3.75.
- No longer requires a Tech Lab Addon.
- No longer have their anti-building grenades.
- P-45 Gauss Pistol weapon damage decreased from 4 +5 vs. Light to 4.
- Siege Tanks no longer require an upgrade in order to enter Siege Mode.
- 250mm Strike Cannons has been removed, along with its associated energy bar.
- The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
- When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
- Thor radius, inner radius, and separation radius increased from 0.8215 to 1.Widow Mine
- No longer spawn instantly, but instead have a three second spawning animation.
- May now be placed on ramps.
- The Evolve Burrow upgrade requirement has been moved to the Hatchery.
- The Pneumatized Carapace upgrade now only requires a Hatchery.
- New Upgrade: Muscular Augments
- Increases hydralisk off-creep speed from 2.25 to 2.81. Speed on creep unchanged (3.37)
- Fungal Growth:
- Is now a projectile.
- Speed of the projectile is 12.
- Range up to 10.
- Damage decreased from 30 +10 vs. Armored to 30.
- Speed increased from 3.75 to 4. Acceleration stays at 3.5.
- New passive ability: Tissue Regeneration
- Mutalisk health regeneration rate increased from .2734 to 1
- This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers.
- Zerglings and other small units can no longer squeeze in between Spine Crawlers.
- The scale of this unit has been increased from 0.85 to 0.95.
- This unit no longer requires an Evolution Chamber.
- The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs. Biological.Swarm Host
- Damage changed from 15+20 armored to 35 flat damage.Viper