-quelle-Moskowitz said that although SimCity was designed to be a deep simulation, Maxis found over and over that making the game less complex made it more fun.
"I can't overstate how completely evil complexity is, especially in a sandbox game," he said. "Constantly ask yourself: What can I remove from the game?"
Drücke "E" um 3 Backflips und einen Sidekick auszuführen, das ist die Zukunft in Spielen. Alles andere wäre ja zu komplex.