* Added automatic content (map) download when joining a multiplayer server.
* Added Record & Replay of single player and multiplayer games.
* Added support for joining games from GameSpy Arcade.
* Added new in-game Slim GUI (enabled/disabled in the Visual Options menu).
* Added Super Slim GUI (only mouse + shortcuts enabled) by pressing F10 in-game. Press F10 twice to return to normal GUI.
* Added "map bookmarks". Press CTRL-F1..F8 to record a map position and press F1..F8 to move camera instantly to the position.
* Massgate(TM) player chat list is now sorted in alphabetical order.
* Added Massgate(TM) server list filter for Not full/Not empty.
* Added scorch marks.
* Added shorelines.
* Fixed a firewall problem where a patch file list could not be downloaded which made all menus disappear.
* Fixed bug with MP options. You cannot enter negative numbers in Score limit, Time limit, Starting AP and AP Gain any more.
* Fixed the progress bar so it can be hidden from script.
* Fixed bug: Unable to create a Massgate(TM) account if the font size is minimized.
* Added a limit of max 10 number of chat rooms per player.
* Changed so the game doesn't close if cd-key authentication fails. Returns to main menu instead.
* AI behavior improved.
* AI now uses support weapons NSA Radar and Viron Drop pods.
* AI now uses NSA Snipers properly.
* Fixed bug: Sometimes the Anti Missile System (AMS) did not stop single missiles/grenades.
* Fixed bug: View & weapon range circles now follow the terrain.
* Several other minor issues.
o Maintenance model changed to reflect new unit maintenance values.
o All units now have different maintenance values.
o All battlefield units have Presence 1 (i.e. they will count towards no presence rule). Note that Deployable Structures do not count towards presence on the battlefield.
o Changed Viron Dropship armor from Exotic to Reinforced.
o Changed NSA Dropship armor from Exotic to Reinforced.
o Increased AP cost for Dropship weapon upgrades (NSA & VIRON).
o Rocket Vehicle
+ Decreased Anti Missile System (AMS), Increased weapon range
o Heavy Terradyne
+ Decreased incoming damage multiplier (secondary mode)
o Combat Engineers
+ Decreased healing rate for secondary mode
+ Decreased healing rate for primary mode
o Mobile Artillery
+ Decreased slot size
+ Decreased AP Cost
o Assault APC
+ Increased AP Cost, Decreased Health, Decreased auto cloud spawner damage per sec,
+ Decreased reload time for secondary shooter, Increased rate of fire, Added blast damage
o Transport Helidyne
+ Increased Anti Missile System (AMS) efficiency (secondary mode)
+ Increased speed in primary mode
o Light Helidyne
+ Reduced view range
o Sentry gun
+ Reduced reload time
o Fighter Helidyne
+ Increased dropship occupation
+ Decreased missile damage
+ Decreased weapon damage (secondary mode)
o Missile Vehicle
+ Decreased Anti Missile System (AMS)
o Great Corruptor
+ Decreased health
+ Decreased auto cloud spawner damage per sec
o Screamer Helidyne
+ Changed damage type (primary)
+ Increased weapon damage (primary)
Ich denke mal alle die, die ZH kennen wüssten so einen Umfangreichen Patch zu schätzen.
Dat nenn ich guten Support.