Wie issen der Build?
Balance Talents (10 points)
# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
# Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
# Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
# Improved Entangling Roots - 3/3 points
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
Feral Combat Talents (11 points)
# Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
# Improved Bash - 2/2 points
Increases the stun duration of your Bash ability by 1 second.
# Sharpened Claws - 3/5 points
Increases your critical strike chance while in Bear or Cat form by 3%.
# Feral Charge - 1/1 point
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
Restoration Talents (30 points)
# Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
# Furor - 3/5 points
Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear form.
# Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
# Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
# Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
# Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
# Improved Regrowth - 5/5 points
Increases the critical effect chance of your Regrowth spell by 50%.