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Release: Mein "Virtual Westwood Museum" - Mod ;)

Eine Diskussion über Release: Mein "Virtual Westwood Museum" - Mod ;) im Forum Renegade(X). Teil des C&C Classic-Bereichs; RELEASE Nach ewiger Arbeit release ich die Beta (1.0) Version meines Mods: "Virtual Westwood Museum" - für Renegade. Kurz zusammengefasst: ...

  1. #1
    Feldwebel
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    rrutk2

    Release: Mein "Virtual Westwood Museum" - Mod ;)

    RELEASE

    Nach ewiger Arbeit release ich die Beta (1.0) Version meines Mods: "Virtual Westwood Museum" - für Renegade.

    Kurz zusammengefasst: alle alten Beta-Fahrzeuge sowie die Renegade-2-Fahrzeuge sind restauriert und spielbar. Dazu alte Gebäude. Es ist quasi eine Sammlung alter WW-Fragmente.

    Readme lesen!!!

    http://rapidshare.com/files/10937103...m-Mod.zip.html

    http://www.moddb.com/mods/10877/the-...ood-museum-mod

    ________________
    Ein paar Screenies:







    Geändert von rrutk (22.04.2008 um 13:25 Uhr)

  2. #2
    Arznei
    Avatar von Apothekenbier
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    Apothekenbier
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    n!faculty
    Kirov meldet sich !
    Ich muss mir das unbedingt mal im Detail anschauen, hört sich sehr interessant an ;-)

  3. #3
    Feldwebel
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    Die Liste aller Features (und Bugs), wen es interessiert:

    THE VIRTUAL WESTWOOD MUSEUM MOD

    This Mod is desiged to be a virtual museum for old original Westwood assets...and to have fun with it

    Map: Westwood/Mod by rrutk
    Assets: Westwood (almost all)

    Of course you are free to use the fixed vehicles/assets. Please refer in the credits.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    C&C_Midnight_Islands (V 1.0):
    [Out 21.04.2008]

    This map isn't supposed to be a flying map! But to play a little bit with the new flying units I set the map flag as "flying".
    It will be returned to a non-flying map as soon as the next map (flying one) is done.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    Done:

    - Changed background settings to "Midnight Islands Atmosphere" with war blitz on the horizon

    - Inserted Stuff:

    Old Loadscreen

    GDI:

    Weapons GDI:
    - Old GDI Pistol

    Vehicles GDI:
    - Old GDI Harvester (AI, tracked - fixed by Di3HardNL)
    - Old GDI Harvester (wheeled - Dollar-Animation by NeoSaber); with PT-Icon
    - Old GDI Humvee; with PT-Icon
    - Old GDI Medium Tank (fixed by ?); with PT-Icon
    - Old GDI Mammoth Tank (fixed by ?); with PT-Icon

    - Old GDI Vehicle-Hovercraft with Old GDI Harvester; as Deco
    - Old GDI Vehicle-Hovercraft destroyed; as Deco
    - Singleplayer GDI Personal-Hovercraft; as Deco
    - Singleplayer GDI Vehicle-Hovercraft with Old Mammoth-Tank and Barrels; as Deco

    - Singleplayer GDI A10-Aircraft
    - available via airstrike purchase terminal on the new air control console
    - or available via PT
    - costs 5000$
    - will made one airstrike targeting the enemy base and damage the main buildings
    - a signal-flare will be placed as a warning in the enemy base before, together with accustical warning
    - no points are given for the airstrike - there is no skill needed

    - Available in the secrets (F8 > extras fnkqrrm > press ALT while entering vehicles/characters menu):
    - Standard GDI Transport Helicopter
    - Old GDI Orca Helicopter; with PT-Icon
    - the map will stay a non-flyable map. That means, you will have problems playing the flying units
    - further the airstrike is triggered by enter to script zones in the air over the bases

    Buildings GDI:
    - GDI Outpost Tower (made by Halo38)
    - based on an unfinished Westwood model
    - working just as a watchtower and sniperspot, not destroyable
    - Old GDI Small Tower (part of an unfinished Westwood model); as Deco
    - Old GDI Guard Tower; 2x; working as unmanned base defence; dont use the ladders
    - Old GDI Guard Tower; 1x; working as unmanned base defence
    - Old GDI Repairpad
    - Old GDI Tiberium Silo (fixed by sgtmay/rrutk); it gives 1 credit per seconds until it's destroyed
    - Old GDI Console; 3x; Deco as Airstrike Control & Purchase Terminal

    Characters GDI:
    - Old Military Police Soldier (fixed by Aircraftkiller); with PT-Icon

    NOD:

    Weapons NOD:
    - Old NOD Pistol

    Vehicles NOD:
    - Old NOD Harvester (AI, tracked - fixed by Di3HardNL)
    - Old GDI Harvester (wheeled - Dollar-Animation by NeoSaber); with PT-Icon
    - Old NOD Buggy (fixed by Slash0x); with PT-Icon
    - Old NOD Bike (fixed by ?); with PT-Icon
    - Old NOD Light Tank (fixed by ?); with PT-Icon
    - Old NOD Medium Tank (fixed by exdeath); with PT Icon
    - Old NOD Flame Tank (fixed by ?); with PT-Icon
    - Old NOD Truck without Load; with PT-Icon

    - Old NOD Trucks with Load; 2x; as Deco
    - Old NOD Truck without Load; as Deco
    - Singleplayer NOD Truck; as Deco
    - Old Load beside; 3x; as Deco
    - Old NOD Vehicle-Hovercraft with NOD Standard Missile-Launcher; as Deco

    - Old NOD SU-27-Aircraft
    - available via airstrike purchase terminal on the new air control console
    - or available via PT
    - costs 5000$
    - will made one airstrike targeting the enemy base and damage the main buildings
    - a signal-flare will be placed as a warning in the enemy base before, together with accustical warning
    - no points are given for the airstrike - there is no skill needed

    - Available in the secrets (F8 > extras fnkqrrm > press ALT while entering vehicles/characters menu):
    - Standard NOD Flying Vehicles
    - Singleplayer NOD Commanche Attack Helicopter; with PT-Icon
    - the map will stay a non-flyable map. That means, you will have problems playing the flying units
    - further the airstrike is triggered by enter to script zones in the air over the bases

    Buildings NOD:

    - NOD-Outpost (made by Halo38)
    - based on an unfinished Westwood model
    - working just as a watchtower and sniperspot, not destroyable
    - Old NOD Tiberium Silo (fixed by sgtmay); it gives 1 credit per seconds until it's destroyed
    - Old NOD Repairpad
    - Old NOD Gun-Emplacement; 2x; can be manned as base defence
    - Old NOD Mobile Gun-Emplacement; can be manned as base defence
    - Old NOD Construction Yard; Deco as Naval Construction Yard with Gunboat, Submarines and Loading
    - Old NOD Piershack with Load; Deco
    - Old NOD Console; 3x; Deco as Airstrike Control & Purchase Terminal

    Characters NOD:
    - Old Flame-Thrower Outfit with backpack (fixed by ?)
    - Old Chem-Warrior Outfit with backpack (fixed by ?)
    - Old Sakura Outfit; with PT-Icon
    - it has a bug - her boops move sometimes to her back
    - maybe someone can fix this
    - Sakura-Dead6 Alternate Outfit (made by ?); with PT-Icon
    - this is not original WW as far as I know, but an WW minded outfit like you see on loadscreen_lvl05_3.tga
    - Mr.Tickles; with PT-Icon
    - of you buy him, dont stand to close to the purchase terminal - he will get stucked!

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    - Inserted Renegade2-Stuff (Soviet belongs to NOD; Allieds belongs to GDI):

    Natural: Bushes, Grass, Rocks

    - Available in the secrets (F8 > extras fnkqrrm > press ALT while entering vehicles/characters menu):

    Look at the included pictures of the vehicles made by Westwood!

    Vehicles Soviet
    - Soviet Vulture Helicopter (fixed by Halo38/rrutk); with PT-Icon
    - Soviet Kirov Airship; with PT-Icon
    - I animated the model (only four rotors are supported by Renegade, so one is out of work)
    - I gave it a bomb attack weapon
    - Soviet Rhino Tank; with PT-Icon
    - Soviet Apocalypse Tank; with PT-Icon
    - I gave the tank a very basic original soviet texture, the color grades are WW
    It came untextured with the Westwood file package
    There was a texture-map included (v_sov_atk.tga), maybe someone can re-texture the tank with this
    - Soviet Buggy; only the PT-Icon, there is no model

    Characters Soviet:
    - Soviet Conscript; only the PT-Icon, there is no model
    - Soviet Sweeper; only the PT-Icon, there is no model
    - Soviet Scavenger; only the PT-Icon, there is no model
    - Soviet Lone; only the PT-Icon, there is no model

    Vehicles Allieds:
    - Allied Transport Helicopter; with PT-Icon
    - Allied Prisma Trank; with PT-Icon
    - I reconstructed the original beam weapons (primary/secondary) and gave the tank a very basic original allied texture
    It came untextured with the Westwood file package
    - Allied Light Tank; with PT-Icon
    - Allied Grizzly Tank; with PT-Icon

    Characters Allieds:
    - Allied Seal-1; only the PT-Icon, there is no model
    - Allied Seal-2; only the PT-Icon, there is no model

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    ToDo:

    - Fix Old Sakura (moving boobs

    - Fix Old NOD Medium Tank (Damage Emitter)
    - ReMake Old GDI Medium Tank (to have moving wheels)

    - Insert tiberium crystals and damp

    - Insert Beta C&C_Under

    - Find Old NOD Flamer bug (seems to be that sometimes, if one collides with an other vehicle, it sends you to nirvana)
    - Fix Mr. Tickles - he will get stucked, if one is standing to close to purchase terminal while buying him

    - Look for more old outfits and assets in always.dat and .mix-files

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    The next map (a flying one) will include:

    - Renegade-2 Trees and Big Walls
    - Old GDI Refinery; Deco
    - Old GDI Tower-Fragment
    - Old GDI Airstrip
    - Old GDI Helipad
    - Old GDI OrcaLift
    - other Old GDI Orca
    - Old NOD Helipad

    - other versions of silos

    - i'm looking for the Westwood NOD Advanced Powerplant

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    Other old assets are playable for instance in some maps made by Aircraftkiller.

    - C&C_Basin
    - Old Hand of Nod

    - C&C_Country_Meadow
    - Old Hand of Nod
    - Old GDI Small Tower

    - C&C_Golf_Course
    - Old Hand of Nod

    - C&C_Mars
    - Old Hand of Nod
    - Old GDI Communications Center

    - C&C_Metropolis
    - Old Hand of Nod

    - C&C_Mutation_Redux
    - Old GDI Medium Tank

    - C&C_River_Canyon
    - Old Hand of Nod

    - C&C_River_RaidTS
    - Old GDI-Communications Center
    - Old Science Facility
    - Old Hand of Nod

    - C&C_Sand
    - Old Hand of Nod

    - C&C_The_Woods_Today
    - Old Hand of Nod

    -------------------------------------------------------------------------------------------------------------------------------------------------------------

  4. #4
    Brigadegeneral
    Avatar von ScHmiDi
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    Yeah nen Kirvo steuern xD

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  5. #5
    Hauptfeldwebel
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    ein toller Grund C&C Renegade wieder zu installieren

    tolle arbeit

  6. #6
    Hauptgefreiter
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    Zitat Zitat von General Raveshaw Beitrag anzeigen
    ein toller Grund C&C Renegade wieder zu installieren

    tolle arbeit
    Yea Vor ner Woch hab ich Renagade install !

  7. #7
    Jetzt hab ich den pfaden verloren ist das jetzt(oder bald) au singel wegen deinen obigen beitrag rrutk?weil ich schon vor rene wieder zu instalieren aber erst bald also später(nächste woche oder ähnlich)
    ansosten sehr großes lob(EA wird neidisch)
    EDIT:wie lange haste dafür gebraucht wenn man das alles da oben liest wie wird dann die voll version aus sehen?wie gesagt großes lob
    EDIT2:wie instaliere ich diesen geilen scheiß(nicht falsch verstehen)
    EDIT3:so habs muss man ja gar nicht instalieren hehe aber ich bekomm diese meldung immer
    Invalid Configuration
    The server is not configured properly,please check each of the settings carefully and try again
    alsoich versteh nurn appel un ei(weil das ich hab doch alles richtig gemacht)entpackt>kopiert>start>ende
    Geändert von nod MOD (22.04.2008 um 20:45 Uhr)
    FIGHT FOR NODOne world, one vision, in the technology of peace

  8. #8
    Feldwebel
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    die meldung kommt z.b. immer, wenn man die karte nicht ausgewählt hat.
    also modpackage wählen, dann die karte C&C_Midnight_Islands.

    Wenns was anderes ist, keine Ahnung.

    Wie lange gebraucht....? Also, als ich angefangen habe, hatte ich keinen Plan von RenX oder LE.
    5 Wochen mit jedem Tag 6 bis über 8 Stunden Arbeit. Aber halt auch viel, weil ich keinen Plan hatte und alles lernen musste. Und vieles kapier ich immer noch nicht.

    Es ist auch ne Beta und hat noch viele Bugs.

  9. #9
    also ich geh in lan/internet.dann auf karten da wähl ich Virtual Westwood Museum und dann auf die map und da sind wir bei meinen punkt
    Edit: frage kann man die so anwählen damit ich die in diesen skrimsh mod rein stecken kann
    FIGHT FOR NODOne world, one vision, in the technology of peace

  10. #10
    Feldwebel
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    nein, das geht nicht.

  11. #11
    Gefreiter
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    ich bin stolz auf dich !!!

    habe noch ne frage kann man die skins von fahrzeugen bei normalen renegade nutzen ???

  12. #12
    Feldwebel
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    nicht wirklich, weil das keine skins sind, sondern komplett andere modelle.

  13. #13
    Feldwebel
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    BugFix Version 1.1 out today:

    http://rapidshare.com/files/11132649...d_V11.zip.html

    http://www.moddb.com/mods/10877/the-...ood-museum-mod

    ***************************************************************
    Bugfixes C&C_Midnight_Islands V1.1 (29.04.2008):

    - fixed VIS-Glitching (for ground units)
    - fixed Ammo NOD Gun-Emplacements / Mobile Gun-Emplacement
    - removed the ladders from the GDI Guard Towers
    - increased the size of Soviet Vulture Helicopter
    - made GDI MRLS turret turnable
    - made NOD Flame Tank turret turnable and the barrel tiltable
    - improved the suspension settings of the NOD Flame Tank
    - fixed collision settings for GDI Tiberium Silo
    - fixed collision settings for NOD Tiberium Silo
    - fixed GDI Medium Tank to have moving wheels
    - fixed GDI Humvee (alpha channel for windows + logo)
    - fixed NOD Flame Tank (weapons flame, logo, turret, barrel)
    - fixed NOD Medium Tank (alpha channel for logo)
    - fixed given points on building destruction

    - added Old NOD Apache

    - added character NOD Kane
    - added character GDI Logan (= Old Havoc)
    - added character GDI Female Civil Resistance

    - added OLD NOD SBH Laser Rifle
    - added OLD NOD Laser Chain-Gun

    These are NOT bugs:

    - one of the five kirov rotors is out of work - the renegade engine only support four rotors
    - it is correct, that the Ren2-infantery units and the Ren2-Buggy are not in game, only as PT-Icons - there are no models, only concepts

    Known Issues (help needed, may be these can be fixed by someone with better knowledge/abilities):

    - Make a second Apoc tank with this texture: v_sov_atk.tga
    - Re-texture the NOD Minigunner with it's old texture: c_nod_mg_body/head/arm.dds
    - Old Sakura texture glitching while moving
    - Inaccurate texture of Dead6-Sakura (neck)
    - Mr.Tickles model is to big
    - if you buy him, dont stand to close to the purchase terminal - he will get stucked!
    - he is also not able to climb onto the outpost towers

    ***************************************************************

  14. #14
    Feldwebel
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    Released Version 2.0 today. 3 Maps included and new units.
    See changelog below for details.

    Download at filefront: http://files.filefront.com/Virtual+Westwood+Museum+M0zip/;10377241;/fileinfo.htm l

    or ModDB: http://www.moddb.com/mods/10877/the-...-mod/downloads

    All the additional units:


    New PT-System:


    Changelog:
    ----------
    Changes in V2.0 (27.05.2008):

    - changed purchase logic to "Expanded Vehicle Factory set of scripts" by Matt Bailey "Whitedragon"
    - increased vehicle limits
    - flying, ground and (later) naval units are separated now
    - use PT-Sidebar instead of Standard-PT-Menu (Up/Down-Arrows from APB)
    - the Sidebar includes all units from the "Extras"-PT-Entries
    - Sidebar designed with Old Beta elements
    - the "Extras"-PT-Entries will automatically be enabled
    - changed the health and skin of the new buildings to Renegade standard
    - changed health and shield of the KIROV
    - added Old Orca Enter-/Exit-Animation
    - added and fixed second Old Nod Apache; with PT-Icon
    - added Old Nod Minigunner Outfit
    - added Old Nod Minigunner Officer Outfit
    - added alternate GDI Engineer outfit; with PT-Icon
    - added alternate GDI Minigunner outfit; with PT-Icon
    - moved MP-Soldier as an alternate outfit for the GDI Minigunner; with PT-Icon
    - added Maus; with PT-Icon
    - added Locke; with PT-Icon
    - named the Female Civil Resistance Character "Leila"
    - added First Mate; with PT-Icon
    - added Sea-Captain; with PT-Icon
    - added Civil Petrova (for NOD); with PT-Icon
    - added Nod Mutant Petrova (as alternate outfit); with PT-Icon
    - added alternate Kane Outfit; with PT-Icon
    - fixed worldbox of Kirov, Vulture and Nod Medium Tank
    - fixed Weapon Mr.Tickles
    - removed currently unavailable units from the PT-Menu
    - added announcement-strings for the new buildings
    - added virtual PT for airstrike purchase terminals on C&C_Midnight_Islands; removed airstrike purchase from standard PT's
    - removed naval deco vehicles and deco-stuff from C&C_Midnight_Islands - they will be back as working naval units in a later release
    - added NOD SSM Missle Launcher; with PT-Icon - I reboned it to be useable in multiplayer
    - added NOD Standard Truck as an alternate vehicle; with PT-Icon
    - added animation for 5th Kirov Rotor
    - added reload-animation for Kirov Bomb-Weapon
    - fixed the GDI Mammoth Tank to have moving wheels

    - increased GDI Mammoth Tank suspension
    - increased credits given by GDI/NOD Refinery on dump

    - set C&C_Midnight_Islands back as a non-flying map

    - added C&C_Dawn_Walls_Flying (flying map)
    - added Old Nod Helipads; set it as flying vehicle factory
    - added Old GDI Helipads; set it as flying vehicle factory
    - added Renegade2 Pine Trees
    - added Standard SP NOD SAM Sites
    - added Re-Skinned Standard SP GDI SAM Sites

    - added C&C_Rainy_City_Flying (flying map)
    - added Old GDI Airstrip; working as double Helipad
    - added Old Nod Helipads

    ---> ???

    Known Issues (help needed, may be these can be fixed by someone with better knowledge/abilities):

    - Make a second Apoc tank with this texture: v_sov_atk.tga
    - Old Sakura texture glitching while moving
    - Inaccurate texture of Dead6-Sakura (neck)
    - Mr.Tickles model is to big
    - if you buy him, dont stand to close to the purchase terminal - he will get stucked!
    - he is also not able to climb onto the outpost tower
    - no Damage/Destroy-Messages printed out in message box for SAM, Guard Tower and Gun-Emplacement/Mobile Gun-Emplacement
    - no Purchase-Messages printed out in message box for Airstrike


    SSM starting:


    Have fun!

  15. #15
    Kriegsdienstverweigerer
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    hi rrutk

    habe mir bei ModDB den Mod 20 gedownloaded, und hoffe das 73.98mb auch die richtige größe ist? Oder brauch ich noch ein paar Version von vor 2.0? xD

    jedenfalls bekomme ich, wenn ich das Spiel im Multilayer starte, den Mod aussuche und die C&C_Midnight_Islands nehme, immer volgenden Fehler

    Die Scripts.dll is da mit 2.040 KB aber die shader.dll nicht.

    Brauche ich dafür ein bestimmtes Spiel, weil habe das vom 10 Jahre Pack und das alte was man früher kaufen konnte ohne addon.
    Bei dem alten Loaded er sich aber das Addon per patch

    könntest du mir Bitte helfen ?

  16. #16
    Feldwebel
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    Kannst auch warten, bis ich die 3.0 release, an der ich gerade arbeite... die 2.0 hat viele bugs. und die 3.0 wird neue maps haben, wo die alten assets wirklich reinpassen.

    - 2.0 ist an sich richtig, die größe stimmt auch
    - wenn er die shadders.dll nicht findet, sind die BHS-Erweiterungen/scripts nicht richtig installiert.
    Lade dir nochmal die scripts runter und installiere: http://sourceforge.net/project/showf...ease_id=539174

    oder besser in der exe-Version: http://ren.game-maps.net/index.php?action=file&id=828

    Ich habe auch die TFD-Version (10-Jahres-Pack). Man sollte allerdings Renguard installieren, der ändert gleich mal die alten WWOnline-Server auf die aktuellen XWIS ab etc.
    -

  17. #17
    Kriegsdienstverweigerer
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    hey Danke der Mod Funtzt und er ist hammer geil xD

    Und wenn jemand auch das Problem hat und sich das hier durchliest:
    patchen auf 1.037
    http://www.download.com/Command-Conq...-10236254.html
    Mod installen
    http://www.moddb.com/mods/the-virtua...mod-version-20
    das von rrutk genannte scripts installen
    http://ren.game-maps.net/index.php?action=file&id=828
    RenGuad installen
    http://renguard.com/downloads.php

    Jetzt müsste er laufen, das hat so bei mir und Freunden gefunzt.

    Nur wenn ich dan Renegade starte und sich dieser Launcher für das i-net öffnet und er einen Core Patch downloaded und installiert geht das Spiel wieder nicht, also immer die Game2.exe starten die sich in eurem Renegade ordner befindet, bevor ihr Core gepatcht habt.

    An alle die, auf die die Fehler nicht zutreffen, schenkt mir euren Rechner Bitte xD

    Freue mich auf 3.0 xD
    Geändert von RBaum (03.01.2009 um 17:19 Uhr) Grund: is das nich wurst

  18. #18
    Gefreiter
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    halozero
    können wir mal dein mod auch online zusammesn zocken????

  19. #19
    HQ|Staff

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    Fabisch
    @RBaum: Renguard kannste weglassen. Ist veraltet, nutzlos gegen Cheats, verbuggt und nicht nötig für die Mod.

    Installiers am besten so:
    Renegade
    WW Patch 1.037
    Corepatch 1
    Corepatch 2
    Scripts 3.4.4
    (Renegade Ressurrection)
    Mods/Maps/etc.
    CnCHQ Administrator --- St0rm.net C&C Renegade Staff

  20. #20
    Feldwebel
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    Nick
    rrutk2
    Zitat Zitat von halozero2 Beitrag anzeigen
    können wir mal dein mod auch online zusammesn zocken????

    Wenn ich die 3.0 fertig habe!

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