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Company of Heroes: Online

Eine Diskussion über Company of Heroes: Online im Forum PC Strategie. Teil des Strategie-Bereichs; Zitat von ill rage Wer hat denn mal bock auf ne runde allies? Ich hab keine Lust mehr mit diesen ...

  1. #101
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    Zitat Zitat von ill rage Beitrag anzeigen
    Wer hat denn mal bock auf ne runde allies? Ich hab keine Lust mehr mit diesen Volldeppen zu spielen, die mit 4 squads riflemen einfach in 2 Mg-Stellungen rennen und wenns dann nicht läuft dropen sie einfach. Macht keinen Spaß mit randoms.
    Zitat Zitat von Little. Beitrag anzeigen
    Ich spiel derzeit Allies mit zwei Freunden, sind allerdings noch recht low. Bzw ich da ich kaum zum Zocken komme

    Spoiler:

    TankJr (Armor, aber den nutze ich kaum noch da Armor relativ sinnlos ist)
    SgtHurz (Airborne. Bissl "anders" geskillt als die meisten Airbornes)
    und noch mein ganz firscher Inf Commander dessen Name mir gerade nicht einfällt
    hab n Amor commander... aber so dolle is der nich ...
    AXIES FTW
    wie wärs mit ner runde Wehrmacht?
    naja inf geht auch^^ sag bescheid wenns bock hast
    When I get sad, I stop being sad and be awesome instead.
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  2. #102
    本田技研工業株式
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    hab grad 2 von 2 mit airborne gewonnen

  3. #103
    In Flames forever
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    Also ich wär grad online. wie sind denn eure namen? Bin natürlich illrage
    This is our gift for our enemies
    for the ones that don't share our ideals
    our gift of darkest hate
    a piece of sadness, a call for rebellion
    an expression of our discomfort
    in irritation of your foolishness
    darkness is arriving

    Feast for the crows - Hope dies last

  4. #104
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    als ami?oder axie?

    btw ik ess erstma wat, danach komm ik
    When I get sad, I stop being sad and be awesome instead.
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  5. #105
    In Flames forever
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    naja hab grad aufgehört. hatte 2 super games mit ein paar friends. natürlich gewonnen. Ich spiel immer mit Ami. Axi hab ich noch keinen Bock.
    This is our gift for our enemies
    for the ones that don't share our ideals
    our gift of darkest hate
    a piece of sadness, a call for rebellion
    an expression of our discomfort
    in irritation of your foolishness
    darkness is arriving

    Feast for the crows - Hope dies last

  6. #106
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    ik spiel immer axie ami is soo lame
    When I get sad, I stop being sad and be awesome instead.
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  7. #107
    本田技研工業株式
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    joa solltest mal axen ausprobieren da der aufbau völlig anders ist...wenn pat verschwunden ist spiel ich immer amis

    edit: wer will kann sich ja melden, wir werden gleich paar runden starten
    Geändert von i-Vtec (20.10.2010 um 20:06 Uhr)

  8. #108
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    spielen zur zeit amies... die callies sind so epic ik brauch nur bis dahin durchhalten... dann BÄÄM
    When I get sad, I stop being sad and be awesome instead.
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  9. #109
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    Passiert halt in aller Regel auch nur in großen Spielen und getarnte Grenadiere machen mit Calliopes in aller Regel auch kurzen Prozess. Hab ich leider schon oft leidvoll feststellen müssen
    "Linux is an operating system built to do things well, not simply."
    Michael Fahey (Kotaku.com)

  10. #110
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    ja... gestern wurde meine callies dauernd gejagt
    aber 2 fetzen richtig jetz noch so leveln das ik 2 pershings holen kann und die sache is geritzt

    hatte letztes game 800 fuel und immer nur so 100 menpower-.-(wegen calli's holn un so)
    hab dann tank destroyer gepumpt^^
    When I get sad, I stop being sad and be awesome instead.
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  11. #111
    本田技研工業株式
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    oha mal was größeres

    Free Commander Re-Train

    All Commanders have been granted a free re-train with the release of our latest update, Operation Menace. The update contains extensive balance changes for both American and Wehrmacht units and abilities. This one-time only Re-Train so invest your points wisely! Also take note that the Commander Tree is now found in the new Army Depot drop down menu.

    New Content

    New American Army Items
    Greyhound - Armor Piercing III (drop only)
    Anti-Tank Gun - Toughness III
    Tank Destroyer - Long Range III (drop only)
    New American Hero
    Special Operations Sniper (drop only)
    New Axis Army Items
    Nebelwerfer - Squad Fitness III
    Pioneer - Toughness III (drop only)
    Panzer IV - Toughness III (drop only)
    New Axis Hero
    Enhanced Ostwind
    Improvements


    Party members that are still in game or on the warspoils screen will have a 'Waiting for player...' message displayed over their player slot in the lobby. The Party host will not be able to start or join another game while any party members are still in game.
    Drop-down menus have been added to the main tabs to directly access any screens within the each tab.
    When first accessing the Leaderborads the default leaderboard displayed is your highest rated game type. If your Commander does not have a any leaderboard ratings it will default to the 1v1 game type.
    The guild chat tab will now flash if a message is received while the chat tab is not the active tab.
    Heroes that are low on charges will be indicated on the Army Setup screen by an exclamation icon, which is displayed over the building that contains the hero.
    Added a 'Connecting to Players...' phase to the automatch process. The connecting phase is displayed after a match has been established before the 3 second countdown begins.
    The Leaderboard now has an 'All' filter option that will display 200 players across all Commander types and factions for both the Friends and Top 200 leaderboards.
    The Elapsed Time drop-down is now displayed when entering a custom game.
    In game spam block has been added, more than 5 chat messages or 5 pings in 5 seconds will result in a temporary communication block.
    The /addfriend chat command is no longer case sensitive.
    Re-ordered the tab system to group together similar options in drop down menus.
    Wehrmacht Balance Changes


    Wehrmacht Defensive Reactive Artillery ability
    Enemy units inside the enemy Headquarters sector will no longer be targeted.
    The Expanded Target Area upgrades will now increase the size of the target reticle displayed on the minimap.
    Wehrmacht Army Item Fortify the Perimeter
    The minimum range of the building Machine Guns has been reduced so that they can fire on units in close proximity to the structures.
    Volksgrenadier Demolition Hero
    The previous level 3 ability Cost Reduction and level 5 Large Bundled Grenade bonuses have been switched.
    HMG - Firepower I Army Item
    The Commander level requirement has been increased from level 8 to level 14.
    Panther - Sharpshooter I Army Item
    The Commander level requirement has been increased from level 7 to level 18.
    Tank Guns
    Target priority against AT-Guns has been reduced to 40 to match Infantry.
    Pak38 Anti-Tank Gun
    Accuracy against Jeeps has been reduced from 50% to 20%.
    Flak 88 Anti-Air Gun
    The target priority of Airplanes has been lowered below all other infantry and vehicles.
    Contract Pioneers
    The Command Point requirement for the Flak 88 Anti-Air Gun has been increased from 2 to 4.
    Ostwind Flakpanzer
    Reverted previous decrease to rate of fire, increased the shots fired before reloading from 5 to 15.
    The target priority of Airplanes has been lowered below all other infantry and vehicles.
    Puma Armored Car
    The target priority of Airplanes has been lowered below all other infantry and vehicles.
    The following changes are to match some CoHO attributes with CoH 2.601.

    Goliaths
    All veterancy has been re-enabled for Goliaths.
    Veterancy 1 is a 15% decrease to the amount of damage that the units receives.
    Veterancy 2 is a 15% increase to the maximum health of the unit.
    Veterancy 3 is a 25% reduction to the chance of enemy fire penetrating the Goliath's armor.
    Panzerfaust abiltity
    Damage against Jeeps has been increased from 150% to 195%.
    Damage against M8 Greyhounds has been increased from 100% to 130%.
    Puma Armored Car
    Max speed has been increased from 6.4 to 7.
    Veterancy 1 has been changed from a 15% reduction in received accuracy to a 15% increase in health.
    50mm gun reload time has been increased from 4-5 seconds to 5-6 seconds.
    Health has been reduced from 350 to 310 HP.
    Pak38 Anti-Tank Gun
    Accuracy against Infantry has been reduced from 20% to 15%.
    Accuracy against Airborne Paratroopers has been reduced from 25% to 15%.
    Accuracy against Infantry with Elite Armor has been reduced from 25% to 15%.
    Accuracy against Snipers has been reduced from 25% to 15%.
    PanzerSchreck Anti-Tank Weapon
    Damage has been reduced from 125 to 120.
    Damage against Anti-Tank Guns has been reduced from 100% to 75%.
    Flak 88 Anti-Air Gun
    Damage against buildings has been reduced from 150% to 100%.
    Halftrack
    Health has been reduced from 360 to 310 HP.

    American Balance Changes

    Engineer Heroes and Engineer Riflemen
    The suppression resistance for Engineer Heroes now matches standard Engineers.
    Fales' Anti-Tank Gun Hero
    The build time has been reduced by 50%.
    Airborne Air-Dropped AT Support
    The Fire Team support squads will no longer gain veterancy, matching the behavior of all other call-in units.
    Armor Bounty
    The Command Point requirement of the ability has been reduced from 1 to 0.
    Greyhound - Firepower I Army Item
    The Commander level requirement has been increased from 7 to level 14.
    Supply Yard
    The fuel cost of the 2nd supply yard upgrade has been reduced from 140 to 100.
    Riflemen receive a bonus to experienced gained, 1st upgrade increases experience earned by 20% and the 2nd upgraded increases experience earned by 10%.
    All Tank Guns
    Target priority against AT-Guns has been reduced to 40 to match Infantry.
    Anti-Tank Gun Squad
    Accuracy against Bikes has been reduced from 50% to 20%.
    The following changes are to match some CoHO attributes with CoH 2.601.

    Riflemen Squad
    Grenades, Sticky Bombs and BARs now each give Riflemen an additional 5% to experienced earned.
    Veterancy 1 accuracy bonus has been increased from 15% to 25%.
    Veterancy 1 received accuracy bonus has been increased from 10% to 20%.
    Veterancy 3 accuracy bonus has been increased from 10% to 20%.
    Veterancy 3 damage bonus has been increased from 35% to 50%.
    Heavy Machine Gun Squad
    Veterancy 2 experience requirement has been increased from 8 to 16.
    Veterancy 3 experience requirement has been increased from 16 to 32.
    Sherman Tank
    Veterancy 1 experience requirement has been reduced from 15 to 12.
    Veterancy 2 experience requirement has been reduced from 30 to 24.
    Veterancy 3 experience requirement has been reduced from 50 to 32.
    The blast damage of the 76mm gun upgrade has be improved by 5% for medium blast range and 10% for distant blast range to match CoH 2.601.
    Damage against buildings reduced from 75% to 50%.
    .50 cal accuracy at short and medium ranges reduced from 35% to 20% and long range reduced from 20% to 10%.
    .50 cal burst duration reduced from 4-5 seconds to 2-3 seconds.
    .50 cal rate of fire reduced from 7 shots/second to 6 shots/second.
    .50 cal accuracy and damage against pinned units reduced from 45% to 25%.
    .50 cal accuracy against suppressed units has been reduced from 100% to 75%.
    Sniper Squad
    The veterancy 1 bonus has been changed from 0.8 received accuracy to 15% bonus to max health.
    Engineer Squad
    Veterancy 1 experience requirement has been increased from 4 to 8.
    Veterancy 2 experience requirement has been increased from 8 to 16.
    Veterancy 3 experience requirement has been increased from 16 to 32.
    Anti-Tank Gun Squad
    Damage against buildings has been reduced from 45% to 30%.
    Accuracy against moving heroic infantry has been reduced from 50% to 35%.
    Accuracy against Snipers has been reduced from 50% to 35%.
    M8 Greyhound Armored Car
    .50 cal accuracy and damage against pinned units has been reduced from 45% to 25%.
    .50 cal accuracy against suppressed units has been reduced from 100% to 75%.
    Fire-Up and Sprint abilities
    Units that use Fire-Up or Sprint will suffer exhaustion immediately after the ability duration is complete. Exhaustion will last for 10 seconds.
    Weapon Cooldown times are increased by 50%.
    Weapon Reload times are increased by 50%.
    Weapon Burst durations are decreased by 50%.
    Movements speed is reduced to a walk while exhaustion is active.
    Bazookas Anti-Tank Weapon
    Penetration against Panther Skirts has been reduced from 15% to 11%.
    Penetration against Panzer IV Skirts has been reduced from 45% to 34%.
    Penetration against Stug Skirts has been reduced from 33% to 25%.
    Damage against Panther Armor Skirts has been increased from 50% to 113%.
    Damage against Panthers has been increased from 75% to 150%.
    Damage against Panzer IV Armor Skirts has been increased from 50% to 120%.
    Damage against Panzer IVs has been increased from 75% to 160%.
    Damage against Stug Armor Skirts has been increased from 50% to 75%.
    Damage against Stugs has been increased from 75% to 100%.
    Damage against Tigers has been increased from 75% to 150%.
    Recoilless Rifle Anti-Tank Weapon
    Damage against Panther Armor Skirts has been increased from 50% to 75%.
    Damage against Panzer IV Armor Skirts has been increased from 50% to 75%.
    Damage against Stug Armor Skirts has been increased from 50% to 88%.
    Panzerschreck Anti-Tank Weapon
    Damage against Wehrmacht tanks with Armor Skirts has been increased from 50% to 75%.
    Bug Fixes

    An issue that would sometimes cause vehicles to receive duplicate criticals while at 5% has been fixed.Vehicles that have been hit by a shot that has penetrated its armor should either receive a destroyed/damaged engine, destroyed main/secondary weapon, broken treads or be killed.
    Wehrmacht and American Snipers will no longer attempt to seek cover during combat, except to move away from explosions.
    Fixed an issue that caused sync error when a Paratrooper squad was reinforced on a destroyed bridge.
    Fixed a crash on mission one of the campaign that was caused when a medic was selected.
    Fixed an issue on Red Ball Express that sometimes caused an error sometimes when units were retreated.
    Wehrmacht Army Item Halftrack Perceptive Drive I and II now properly apply a camouflage detection radius to the unit.
    The American Infantry Attrition Soldier Draft I and II upgrades descriptive text was changed from 15 to 20 seconds to match the duration increase of the upgrade.
    The manpower cost of the American Skilled Sherman Crocodile Hero is now correctly reduced for levels 3 to 5.
    The armor piercing rounds ability has been moved for axis captured HMGs, so that the ability will not overlap any of the construction menu icons when the unit is garrisoned in a forward barracks.
    Fixed an issue that caused the cost of an artillery barrage in the Howitzer to be reset to the default 40 munitions cost if the gun was re-manned by the player.
    Fixed an issue with burst weapons that caused them to fire more times then intended.
    Fixed an issue that occasionally caused AI take-over units to not do anything.
    Fixed an issue that caused all players in a multiplayer game to lose connection to the server and grant the win to the host's team if the host lost their connection to the battle server.



    Last Edited On: Oct 27 2010 11:55 AM PDT (17 hrs ago)

  12. #112
    Mainforum-Moderator
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    Mh, größtenteils kosmetisch. Warum da ein Reset der Commander Punkte nötig war erschließt sich mir auch nicht...

    Ostwinds gebuffed, Allies Inf gegen Fahzeuge gebuft... also bleibt alles beim Alten: Inf-Spam all the way...
    Und dann wundern die sich warum es so wenige Allies Spieler gibt.
    "Linux is an operating system built to do things well, not simply."
    Michael Fahey (Kotaku.com)

  13. #113
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    also, als ami über axies fluchen, und als axies über allies fluchen
    When I get sad, I stop being sad and be awesome instead.
    Meine Animeliste


  14. #114
    本田技研工業株式
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    ehrlichgesagt weis ich nichmal warum die immer so spammen müssen, am ende werden sie meistens niedergemäht. ich selbst spamme überhaupt nicht, höchstens mit 5-6 shermans^^

  15. #115
    Der Pate
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    jo, aber manche der axies (komischerweise nur welche die gegen uns gespielt habn) machen auch imba inf spam
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  16. #116
    Mainforum-Moderator
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    Das geht auch mit Axis ganz gut, allerdings nur wenn man wirklich koordiniert im Team spielt. Dafür müssen mindestens 50% der Spieler schnell auf V3 mit der Inf und entsprechend fehlt es dann am Anfang an Fahrzeugen und Paks.
    Wenn man das als Allie bemerkt ist es allerdings meist schon recht spät um noch nen Vorteil daraus ziehen zu können.

    Auf Stufe 3 sind Grenadiere und besonders Ritterkreuzträger einfach übel und Volks mit MP40 auch noch zu gebrauchen (die sieht man allerdings weniger da man die MP40s ja immer wieder neu bauen muss wenn man ein Squad verliert). Mit ein paar Panzern im Rücken kann man dann auch gut was reißen.
    "Linux is an operating system built to do things well, not simply."
    Michael Fahey (Kotaku.com)

  17. #117
    In Flames forever
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    ich hasse axis. derern inf ist einfach viel stärker. sowohl gegen andere inf als auch gegen fahrzeuge. wenn man als ami kein airborne dabei hat, kannste inf gegen fahrzeuge total knicken. oder wer hat da bazookas? und panzer sind bei axis auch besser. und mehr artillerie haben sie auch. und überhaupt.... ich spiel nur ami weil ich son hass hab!
    This is our gift for our enemies
    for the ones that don't share our ideals
    our gift of darkest hate
    a piece of sadness, a call for rebellion
    an expression of our discomfort
    in irritation of your foolishness
    darkness is arriving

    Feast for the crows - Hope dies last

  18. #118
    Der Pate
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    Zitat Zitat von ill rage Beitrag anzeigen
    ich hasse axis. derern inf ist einfach viel stärker. sowohl gegen andere inf als auch gegen fahrzeuge. wenn man als ami kein airborne dabei hat, kannste inf gegen fahrzeuge total knicken. oder wer hat da bazookas? und panzer sind bei axis auch besser. und mehr artillerie haben sie auch. und überhaupt.... ich spiel nur ami weil ich son hass hab!
    airbornes haben billigere bazooka (außer wenn man stormtroops sich holt)
    ami's können arty bauen
    ami's haben callie's
    allies habn am anfang bessere inf
    allie aufrüstungen sind nich so muni lastig
    axie inf im mid-lategame besser
    axie inf weniger typen/squad
    airbornes kann man überall absetzen
    ami arty is echt WoW
    ami tanks kann man mit mg's aufrüsten
    axie tanks muss man mit fuel aufwerten

    so, mehr fällt mir net ein
    kann ja wer weiterführen^^
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  19. #119
    本田技研工業株式
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    die airporn bazookas gehen mal richtig ab, zudem sinds auch noch 2 pro squad...ich finde auch das sie öfter treffen...

  20. #120
    Der Pate
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    stimmt treffen tuen die fast immer,
    grenadiere: aufrüstung 75 Muni (2x muss für 2 panzerfäuste); Menpower 360 (?)
    airbornes: aufrüstung 100 Muni 1x; Menpower *** (kp bitte einsetzen^^)
    stormtroops: aufrüstung (wenn alles entwickelt) 42 Muni (2x); Menpower 400 (glaube war so)
    When I get sad, I stop being sad and be awesome instead.
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