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[LoL] Neue Masteries? vom TS leaked

Eine Diskussion über [LoL] Neue Masteries? vom TS leaked im Forum MOBA Games. Teil des Strategie-Bereichs; Offense Total Masteries: 21 Total Points: 49 T1 Brute Strength 4/4 – increases damage by 1/2/3/4 Sorcery 4/4 – increases ...

  1. #1
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    [LoL] Neue Masteries? vom TS leaked


    Offense
    Total Masteries: 21
    Total Points: 49

    T1

    Brute Strength 4/4 – increases damage by 1/2/3/4
    Sorcery 4/4 – increases ability power by 2/4/6/8
    Demolish 2/2 – You deal 5/10 extra damage to turrets

    T2

    Alacrity 4/4 – reduces cooldowns by 0.5/1/1.5/2% and increases attack speed by 0.75/1.5/2.25/3%
    Sunder 4/4 – you gain 2/4/6/8 Armor Penetration
    Offense Synergy 1/1 - for each summoner spell on cooldown, you gain 2 Attack Damage and 4 Ability Power
    Blast 4/4 – you gain 2/4/6/8 Magic Penetration

    T3

    Deadliness 4/4 – you gain 0.75/1.5/2.25/3% critical chance
    Imbued Attacks 3/3 – 1.33/2.67/4% of your AP is added to your attack damage
    Killer Instinct 1/1 – You deal 4% more damage to targets with less than 20% health
    Superior Technique 3/3 - You deal 2/4/6% more damage to targets with more than 100 armor/magic resist

    T4

    Lethality 3/3 – You deal 2.5/5/7.5% more critical damage.
    Empowered Aura 3/3 - Magical damage dealt % increased by 4/8/12% of your Critical Chance (Note - Mostly for Ashe i think)
    Berserker’s Call 1/1 – While below 25% health, you gain 10 Attack Damage and 20 Ability Power.
    Offensive Mastery 1/1
    Your Exhaust spell cripples the target, causing -10 armor and magic resist.
    Your Ignite spell lasts 1 second longer.
    Your Ghost spell lasts 2 seconds longer.
    Your Flash spell cools down 20% faster.

    T5

    Extra Sting 1/1 - Increases all damage you deal by 3 (including periodic effects)
    Absorbtion 3/3 – You steal 1/2/3% health on dealing damage.
    Archmage’s Savvy 1/1 – +4 Ability Power at level 18
    Seasoned Cunning 1/1 - +3% Attack Speed at level 18

    T6

    Havoc 1/1 – Increases your total damage dealt by 4%.
    Fervor 1/1 - All allied champions deal 1 extra damage.

    Defense
    Total Masteries: 20
    Total Points: 48

    T1

    Hardiness 4/4 – Increases your armor by 2.5/5/7.5/10
    Resistance 4/4 – Increases your magic resist by 2.5/5/7.5/10
    Reflect 2/2 – You reflect 2/4 magic damage to minions that attack you.

    T2

    Evasion 4/4 – Increases dodge chance by 0.5/1/1.5/2%
    Ardor 3/3 – Increases your attack damage by 1.5/3/4.5% of your armor.
    Defense Synergy 1/1 - For each summoner spell on cooldown, you gain 4 Armor and Magic Resist
    Diamond Strength 2/2 - Reduces damage taken by 1/2

    T3

    Veteran’s Scars 4/4 – increases your health by 15/30/45/60
    Nimbleness 1/1 – On dodge, gain 10% move speed for 4 sec.
    Focus 3/3 - increases healing and regeneration by 3.33/6.66/10%
    Duelist 3/3 - Reduces damage taken from champions by 1/2/3%, and increases damage dealt to champions by 1/2/3%

    T4

    Faith 3/3 – Increases your AP by 3/6/9% of your magic resist.
    Feast 4/4 - You regain 2/4/6/8 Health whenever you kill a unit.
    Last Stand 1/1 – While below 25% health, you gain 25 armor and magic resist.
    Defensive Mastery 1/1
    Your Heal spell restores 10 Health per level more.
    Your Revive spell can be used as a 5 second Chronoshift while alive. (Alternative: after casting Revive, you gain 75% move speed for 30 seconds, dispelled on damage or teleport)
    Your Cleanse skill increases to 90% debuff reduction.
    Your Fortify skill causes turrets to deal 50% splash damage and deal 50% more damage.
    Your Rally skill also increases Magic Resist and Armor by 20.

    T5

    Tenacity 3/3 – Reduces all damage taken by 1.33/2.66/4%.
    Master's Mark 2/2 - Gives +32/64 Health at level 18
    Lesser Crush 1/1 – 10% chance on hitting a minion to increase damage dealt by 100.

    T6

    Strength of Body 1/1 – Reduces disable duration by 10%.
    Regeneration 1/1 - All allied champions gain 1 Hp5, and you gain 1 extra Hp5.

    Utility

    Total Masteries: 20
    Total Points: 48

    T1

    Good Hands 4/4 – Reduces death time by 3/6/9/12%. Whenever you respawn, you gain 100/200/300/400 health for 1 minute.
    Expanded Mind 4/4 – Increases your mana by 10/20/30/40, plus 1/2/3/4 per level.
    Inspiration 2/2 - Whenever you kill or assist a champion kill, you gain 30/60 Health and 15/30 Mana

    T2

    Awareness 4/4 – Increases experience gained by 1.25/2.5/3.75/5%
    Clarity 4/4 - Increases your Mp5 by 1/2/3/4
    Symbiosis 1/1 – Monster buffs last 25% longer
    Utility Synergy 1/1 - For each summoner spell on cooldown, you gain 2% cooldown reduction and 1% movement speed

    T3

    Strength of Spirit 3/3 - Increases your Attack Damage by 0.15/0.3/0.45% of your maximum Mana
    Greed 1/1 – You gain 1.5 additional gold whenever you kill a minion.
    Quickness 4/4 – increases Move Speed by 1/2/3/4%
    Resistant Skin 3/3 - resists damage from AoE spells by 2/4/6%

    T4

    Wizardry 3/3 – Increases your Ability Power by 0.2/0.4/0.6% of your maximum Health
    Intelligence 4/4 – Reduces cooldowns by 1/2/3/4%.
    Run Like Hell 1/1 – While below 25% health, you gain 8% movement speed
    Utility Mastery 1/1 – Buffs your utility summoner spells
    Your Smite skill instantly kills Rally flags or Promoted units, and grants +5 gold when used.
    Your Promote spell grants all gold earned by the minions to you
    Your Clairvoyance spell lasts 5 seconds longer
    Your Teleport skill takes 2 seconds less to cast
    Your Clarity spell reduces the cooldown of all champion abilities by 2 seconds

    T5

    Presence of the Master 3/3 – Reduces summoner spell cooldowns by 6/12/18%.
    Surefooted 2/2 - While under the effects of a Slow debuff, you gain 10/20% Move Speed. (Is it multiplicative? Additive would suck)
    Rabbit Hole 1/1 – Reduces the cast time of your Recall spell by 1.5 sec

    T6

    Wealth 1/1 – You start with 60 extra gold, and earn an additional 1 gold per 10 seconds
    Fecundity 1/1 - All allied champions have 1 Mp5
    -----
    Vllt kommt ja promote wieder!
    Ob die so übernommen werden, oder ob es nur n fake ist weis ich leider nicht genau.
    Könnte mir aber schon vorstellen, das sie die Talentbäume nochmal überarbeiten.

  2. #2
    vermutlich genau so ein unfug wie früher die "geleakten" wow patchnotes immer

  3. #3
    Better Than This
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    Wäre aber schön, wenn da mal bisschen Abwechslung reinkommt

    T6 Utility soll aber wohl nen witz sein^^

  4. #4
    Kriegsdienstverweigerer

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    ham sich eig ganz gut angehört bis zu dem punkt:
    Absorbtion 3/3 – You steal 1/2/3% health on dealing damage.

    das wäre dann ja fast wie n madreds blutschnitter und das is meiner meinung nach einfach zu overpowered für masteries

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