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[DotA2] Dota 2 Sammelthread

Eine Diskussion über [DotA2] Dota 2 Sammelthread im Forum MOBA Games. Teil des Strategie-Bereichs; Die Alternativpage zu Dotabuff (Dotamax) wurde jetzt größtenteils übersetzt (englisch) und bietet sich nun somit auch für nicht-Chinesen an: After ...

  1. #1301
    Mac Moneysac
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    Die Alternativpage zu Dotabuff (Dotamax) wurde jetzt größtenteils übersetzt (englisch) und bietet sich nun somit auch für nicht-Chinesen an:
    After 2 weeks work on the translation, we finally published our English Version : ) Your can access to it by http://dotamax.com, and choose “English” on the left-top. Wish you guys like it. Any Suggestion or bug found please tell me by reddit or email. We are now focus on new features of Dotamax. Any new update will be posted on reddit as well.
    via: http://www.reddit.com/r/DotA2/commen...ersion_online/

    Die Seite: http://dotamax.com/

    Nicht von der Landingpage erschrecken lassen

    The night is dark and full of terrors.

  2. #1302
    Mac Moneysac
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    Dota 2 Update - June 2nd, 2014
    Product Update - Valve
    21:58
    Compendium
    - Compendium Reward Released: Daily Hero Challenge
    - Compendium Reward Released: Alternate Voice Vote
    - Compendium Reward Released: Model Update Vote
    - Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
    - Added sound effects for Death Prophet's Fluttering Mortis Immortal
    - Fixed Hellborn Grasp Upheaval visual effects not showing properly
    - Fixed Vici Gaming gem causing crashes




    6.81b Gameplay Changes:

    HEROES

    Ancient Apparition
    * Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%

    Batrider
    * Sticky Napalm bonus damage is now halved against non-hero units

    Bounty Hunter
    * Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35

    Doom
    * Devour manacost rescaled from 60/50/40/30 to 60

    Drow Ranger
    * Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

    Earthshaker
    * Turn rate improved from 0.6 to 0.9
    * Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575

    Elder Titan
    * Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110

    Enigma
    * Midnight Pulse duration increased from 8 to 11

    Invoker
    * Forged Spirits 33% magic resistance removed
    * Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
    * Deafening Blast's Disarm is now dispelled when Magic Immunity is applied

    Juggernaut
    * Omnislash damage per slash rescaled from 175-250 to 200-225
    * Base Attack Time improved from 1.5 to 1.4

    Leshrac
    * Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)

    Lina
    * Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9

    Lycan
    * Howl duration decreased from 12 to 10
    * Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50

    Mirana
    * Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
    * Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)

    Ogre Magi
    * Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
    * Bloodlust can now be cast on Magic Immune allies

    Omniknight
    * Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%

    Phantom Assassin
    * Phantom Strike bonus attack speed increased from 100 to 130

    Queen of Pain
    * Shadow Strike cast range increased from 435 to 450/475/500/525

    Riki
    * Smoke Screen cooldown reduced from 13 to 11

    Skywrath Mage
    * Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%

    Slardar
    * Bash bonus damage increased from 40/60/80/100 to 60/80/100/120

    Treant Protector
    * Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60

    Tusk
    * Snowball cooldown reduced from 21 to 21/20/19/18
    * Walrus Punch cooldown reduced from 30/24/18 to 25/20/15

    Undying
    * Intelligence growth increased from 2.0 to 2.5

    Windranger
    * Focus Fire manacost decreased from 150 to 75/100/125

    Zeus
    * Lightning Bolt vision and truesight duration increased from 3 to 4.5
    * Lightning Bolt search area of effect increased from 250 to 325


    ITEMS

    Mjollnir
    * Recipe cost increased from 600 to 900
    * Static Charge duration decreased from 20 to 15
    via: http://store.steampowered.com/news/13518/

    The night is dark and full of terrors.

  3. #1303
    Brigadegeneral
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    ScHmiDi.711
    Muss. Mehr. QoP. Spielen.

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  4. #1304
    Mac Moneysac
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    The night is dark and full of terrors.

  5. #1305
    King of Mech
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    Eine Position davon kannte ich noch nicht.

    Danke dezerich!!!!
    Geändert von ZxGanon (14.06.2014 um 16:31 Uhr)
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  6. #1306
    Mac Moneysac
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    TI4 geht schon ab dem 8ten Juli weiter! Zunächst mit einer großen Gruppenphase:
    Seven days of competition in Seattle will decide which eight teams advance to the Main Event.
    Full on-site analyst and broadcast coverage throughout.
    via: http://www.dota2.com/international/format
    Tag 1 - Playoffs der 2ten aus den Qualis - dann Ausscheidungsspiele um die Top 8 zu ermitteln.

    Nach 4 Tagen Pause starten dann die Finals am 18. Juli aus der Key Arena - Double Elimination!

    Geändert von dezi (17.06.2014 um 12:10 Uhr)

    The night is dark and full of terrors.

  7. #1307
    Mac Moneysac
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    STRETCH GOALS
    Compendium Reward Released: Added Favorite Hero Challenge
    Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool
    Compendium Reward Released: Added 1v1 Practice Mode
    Practice solo midlane against one other player

    TEAM MATCHMAKING
    Team matchmaking is now merged into ranked matchmaking
    To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
    Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
    You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
    Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
    You may not participate in team matchmaking while in the low priority matchmaking pool.
    Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.

    INTERFACE
    Visual update to the Hero Picker and Loadout Browser.
    Combined co-op and normal bot match tabs.
    Several ability and item tooltip adjustments.
    Updated controls when watching replays, it now auto-hides at the bottom of the screen.
    Team profiles for pro teams now only display official player names, and have limited right-click options.
    Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.
    Added a Player Score details popup to the Fantasy Roster and Matchup pages.
    Spectators can now see item tooltips on purchase announcements.

    CAMERA
    While in game, changing the camera zoom level is now smooth.
    Double tapping Select All will now center the camera on your hero.
    Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.
    Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.
    Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.
    Increased the click radius for selecting another unit in Showcase View.
    Showcase View no longer defaults to the front of the selected unit, unless it’s the first time, or unless the player is in another player’s perspective (including broadcasters).
    Fixed a bug where the camera’s transition into Showcase View would rotate in an awkward way.

    MISC
    Improved effectiveness of language matching in the matchmaking algorithm.

    BOTS
    Added bot for Bristleback.

    GAMEPLAY BUGS
    Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead
    Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash
    Fixed Cleave not hurting units that are currently being teleported to
    Fixed an issue with Sleight of Fist and Disarm not interacting properly
    Fixed Huskar's Burning Spears malfunctioning on rare occasions
    Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist
    Daedalus now plays the crit sound on an attack connecting, rather than on attack start
    via: http://store.steampowered.com/news/13708/
    sowie: http://www.reddit.com/r/DotA2/commen..._june_18_2014/

    Der neue Heldenpickscreen


    Zoom als Zuschauer


    New Team Matchmaking

    Team matchmaking is now a part of ranked matchmaking, meaning the pool of available opponents for teams and full parties is now much larger. To play as a team, form a party of five players. If there is a team roster that contains all members of your party, you will then be presented with the option to play using that team’s identity. Choosing to use a team identity means it will be displayed in game, and matchmaking will use that team’s MMR. If you choose not to use a team identity, you’ll simply play as an ordinary group of five players.
    via: http://blog.dota2.com/2014/06/new-team-matchmaking/

    Emoteicon Preview

    via: https://twitter.com/wykrhm/status/479470003356315649

    The night is dark and full of terrors.

  8. #1308
    Mac Moneysac
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    The night is dark and full of terrors.

  9. #1309
    Es ist okay_
    Avatar von SUCKYSUCK_
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    Name
    Kev
    Das Ende
    Nichts zeigt das Alter eines Menschen so sehr, wie wenn man die neue Generation schlecht macht.

  10. #1310
    Mac Moneysac
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    Neues Update: http://www.dota2.com/international/update
    - Live Rewind: Review in Live Games!
    - Wetter Effekte
    - Chat Emoteicons
    - Kuriere (Pudge und Stile für den Papagei)
    weitere Details: http://www.reddit.com/r/DotA2/commen..._june_30_2014/

    Geändert von dezi (01.07.2014 um 11:42 Uhr)

    The night is dark and full of terrors.

  11. #1311
    Mac Moneysac
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    The International Multicast
    With four games happening simultaneously throughout much of Phase Two of the Playoffs, you'll need a way to keep track of all the action. Introducing The International Multicast, a fifth live stream consolidating all the interesting games, unexpected picks, big team fights, catastrophic misses and clutch plays into one package, complete with commentary and desk analysis. The Multicast is the best way to watch every game at once.
    dies und mehr unter: http://www.dota2.com/international/overview/ & http://blog.dota2.com/2014/07/its-happening/

    Dazu gab es mal wieder n großen Patch mit vielen neuen Kisten und teils richtig geilen Sets: http://www.reddit.com/r/DotA2/commen...t_july_3_2014/

    Geändert von dezi (04.07.2014 um 11:49 Uhr)

    The night is dark and full of terrors.

  12. #1312
    Mac Moneysac
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    Content Analyse: http://www.ongamers.com/articles/dot...sis/1100-1843/
    Secret Store wird auch online verfügbar sein - mal schaun ob sich das ein oder andere nicht lohnt (wenn man eventuellen Wiederverkaufswert der Items einrechnet).

    The night is dark and full of terrors.

  13. #1313
    Mac Moneysac
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    The night is dark and full of terrors.

  14. #1314
    Brigadegeneral
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    ScHmiDi.711
    Dieser All Random Deathmatch Mode macht ja schon nen Haufen Laune.
    Morgen gehts los, 18.00Uhr Game kann man sich ja noch angucken

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  15. #1315
    Mac Moneysac
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    Geändert von dezi (08.07.2014 um 16:29 Uhr)

    The night is dark and full of terrors.

  16. #1316
    Mac Moneysac
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    The night is dark and full of terrors.

  17. #1317
    King of Mech
    Avatar von ZxGanon
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    Schon gesehen?
    Juggernaut Arcana - Slardar Voice Rework - Faceless Model Rework

    Arcana: Warum Juggernaut und nicht Invoker? Ich meine wtf die Dota Community ist total bescheuert.

    Slardar: Spectre hät ich besser gefunden, aber Slardar häts auch bitter nötig.

    Facless: Warum nicht Viper oder Slardar? Ich find FV ganz gut so wie er jetzt ist. Das liegt alles nur am derzeitigen Meta...
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  18. #1318
    Mac Moneysac
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    Naja, Arcana war eh schon Schrott der Final Vote, Model hätte Viper sein müssen und Voice ist iwie so lala wayne egal halt.

    The night is dark and full of terrors.

  19. #1319
    Brigadegeneral
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    ScHmiDi.711
    Sachmal raffen die net, dass der eine Depp ständig hallt -_-.

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  20. #1320
    Mac Moneysac
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    The night is dark and full of terrors.

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