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[DotA2] Dota 2 Sammelthread

Eine Diskussion über [DotA2] Dota 2 Sammelthread im Forum MOBA Games. Teil des Strategie-Bereichs; Gott wie süß Bane spricht mir aus der Seele....

  1. #1041
    Brigadegeneral
    Avatar von ScHmiDi
    Registriert seit
    02.12.2001
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    Nick
    ScHmiDi.711
    Gott wie süß
    Bane spricht mir aus der Seele.

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  2. #1042
    King of Mech
    Avatar von ZxGanon
    Registriert seit
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    Name
    Nevermore
    Nick
    ZxGanon
    Ich erkenn alle wieder, außer den rechts außen.
    Ist das Gyrocopter in jung oder wen soll der blauhaarige Wicht darstellen?
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  3. #1043
    Mac Moneysac
    Avatar von dezi
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    Tinker - an seinem Daddelgerät steht 'pew pew pew'

    The night is dark and full of terrors.

  4. #1044
    King of Mech
    Avatar von ZxGanon
    Registriert seit
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    Nevermore
    Nick
    ZxGanon
    Zitat Zitat von dezi Beitrag anzeigen
    Tinker - an seinem Daddelgerät steht 'pew pew pew'
    rofl stimmt xD
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  5. #1045
    Mac Moneysac
    Avatar von dezi
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    Radiant Dewarding Pull Camp: http://imgur.com/a/CQAUj

    Bonus:

    The night is dark and full of terrors.

  6. #1046
    Mac Moneysac
    Avatar von dezi
    Registriert seit
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    6.79 Gameplay Update

    GENERAL

    * Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
    * When buying back, 25% of the remaining respawn time will be added to your next death

    * Creeps now meet a bit closer to the tower in your offlane
    * Ranged Heroes now get the same denied experience as melee heroes (instead of less)
    * XP AoE increased from 1200 to 1300

    * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
    * Swapped the medium pullable Neutral Camp with the small camp
    * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
    * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
    * Satyr Mindstealer XP bounty reduced from 88 to 62
    * Satyr Tormentor XP bounty reduced from 155 to 119
    * Mud Golems XP bounty reduced from 119 to 88
    * Mud Golems armor reduced from 4 to 2
    * Dark Troll Summoner bounty XP reduced from 155 to 119
    * Hellbear Smasher HP reduced from 1100 to 950
    * Hellbear armor reduced from 5 to 3
    * Satyr Trickster's Purge cast point improved from 0.5 to 0.2
    * Dragon Ancient Neutral Camp now have flying movement capability
    * Fixed Neutral Envenomed Weapons debuff dispelling regen items

    * Day/Night length decreased from 6 to 4 minutes
    * The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

    * Roshan will respawn at a random time between 8 and 11 minutes after death
    * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

    * Starting gold increased from 603 to 625
    * Random Gold bonus reduced by 50
    * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
    * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

    * Tower last hit bonus gold increased from 100-200 to 150-250
    * Melee Barracks HP regen increased from 2.5 to 5
    * Ranged Barracks HP regen decreased from 2.5 to 0
    * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

    * Evasion now stacks diminishingly
    * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
    * The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs




    HEROES

    Abaddon
    - Base armor reduced by 1
    - Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
    - Aphotic Shield is now dispellable
    - Borrowed Time no longer activates while Doomed

    Alchemist
    - Chemical Rage no longer provides 250/500/750 bonus HP
    - Chemical Rage HP regen increased from 15/30/60 to 50/75/100

    Ancient Apparition
    - Ice Vortex cooldown reduced from 5 to 4
    - Ice Blast cooldown reduced from 45 to 40
    - The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
    - Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

    Axe
    - Berserker's Call AoE increased from 275 to 300
    - Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
    - Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
    - Battle Hunger movement speed slow/bonus increased from 8% to 10%
    - Battle Hunger is now dispellable
    - Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
    - Counter Helix now hits siege units
    - Culling Blade no longer goes on cooldown if it successfully kills a hero
    - Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
    - Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
    - Culling Blade 40% speed bonus now applies to attack speed as well
    - Culling Blade Aghanim allied buff duration increased from 6 to 10
    - Culling Blade manacost reduced from 150/200/250 to 60/120/180

    Batrider
    - Base damage reduced from 48-52 to 38-42
    - Vision reduced from 1400 to 1200
    - Flaming Lasso cast range reduced from 175 to 100

    Beastmaster
    - Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
    - Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
    - Call of the Wild now has two abilities for summoning each unit independently
    - Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

    Bloodseeker
    - Base movement speed reduced from 305 to 300
    - Thirst is now global instead of 6000 range
    - Thirst bonus now stacks for each unit that is low HP
    - Thirst HP threshold increased from 20/30/40/50% to 50%
    - Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
    - When Thirst is active, movement speed cap is removed on your hero
    - Thirst no longer provides armor bonus
    - Thirst provides bonus 7/14/21/28 damage
    - Thirst no longer grants full hero vision around low HP targets, it only shows their model
    - Thirst no longer lasts for an extra 3 seconds when the target is dead

    Brewmaster
    - Base agility increased from 16 to 22
    - Drunken Haze affects a 200 AoE around the target
    - Thunder Clap is now dispellable
    - Primal Split selection order is now Earth/Storm/Fire
    - Reworked Primal Split Aghanim upgrade.
    Spoiler:


    Bristleback
    - Attack point improved from 0.4 to 0.3
    - Viscous Nasal Goo is now dispellable
    - Viscous Nasal Goo cast point improved from 0.4 to 0.3
    - Warpath max stacks increased from 5 to 5/6/7
    - Warpath stack duration increased from 10 to 14

    Broodmother
    - Spin Web AoE increased from 650 to 900
    - Spin Web cast range increased from 600 to 1000
    - Spin Web cast point nerfed from 0.2 to 0.4
    - Spin Web no longer destroys trees
    - Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
    - Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

    Centaur Warrunner
    - Stampede slow duration increased from 1.25 seconds to 1.5

    Chaos Knight
    - Chaos Bolt damage and stun values are now inversely related

    Chen
    - Test of Faith teleport is now dispellable
    - Hand of God cooldown increased from 140/130/120 to 160/140/120

    Clinkz
    - Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
    - Searing Arrows manacost increased from 8 to 10
    - Searing Arrows is no longer blocked by magic immunity

    Clockwerk
    - Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

    Crystal Maiden
    - Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
    - Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

    Dark Seer
    - Vacuum cooldown increased from 24 to 28

    Dazzle
    - Weave duration rescaled from 12/18/24 to 20
    - Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
    - Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
    - Poison Touch is now dodgeable
    - Poison Touch slow timings reworked
    Spoiler:


    Death Prophet
    - Exorcism Spirit damage increased from 43-48 to 53-58

    Disruptor
    - Kinetic Field AoE increased from 300 to 325
    - Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
    - Static Storm AoE increased from 375 to 450
    - Static Storm max damage increased from 170/220/270 to 200/250/300
    - Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

    Doom
    - Doom cooldown reduced from 110 to 100
    - Doom now removes positive buffs on the target before applying the debuff
    - Doom Aghanim AoE requirement increased from 550 to 900
    Spoiler:


    Drow Ranger
    - Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
    - Precision Aura no longer affects creeps
    - Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
    - Marksmanship attribute negation AoE increased from 375 to 400

    Earthshaker
    - Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
    - Fissure range increased by 100

    Elder Titan
    - Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

    Enigma
    - Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
    - Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

    Enchantress
    - Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

    Faceless Void
    - Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
    - Chronosphere AoE increased from 400 to 450

    Huskar
    - Agility reduced from 20 + 2.4 to 15 + 1.4
    - Berserker's Blood is now disabled by Doom

    Invoker
    - EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
    - Invoke Max Spells rescaled from 1/2/2/2 to 2

    Io
    - Tether now does a -100% MS/AS slow instead of a stun

    Jakiro
    - Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

    Juggernaut
    - Healing Ward movement speed increased from 300 to 450
    - Omnislash Scepter cooldown reduced from 110/100/90 to 70
    - Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
    - Fixed not being able to use items during Omnislash

    Keeper of the Light
    - Blinding Light now destroys trees in a 150 AoE around where the target is pushed

    Kunkka
    - X Marks The Spot cooldown reduced from 16 to 13
    - Ghost Ship damage increased from 350/450/550 to 400/500/600

    Leshrac
    - Diabolic Edict cast point improved from 0.7 to 0.5
    - Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

    Lich
    - Frost Armor has half effect against ranged heroes
    - Frost Armor slow now stacks with the slow from Frost Nova
    - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
    - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
    - Sacrifice no longer denies enemy XP
    - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

    Lifestealer
    - Rage cooldown increased from 17 to 19
    - Open Wounds and Infest cast points increased from 0.01 to 0.2

    Lina
    - Attack range increased from 635 to 650

    Lion
    - Mana Drain duration increased from 4 to 5
    - Hex cooldown increased from 15 to 30/25/20/15
    - Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

    Lone Druid
    - Base movement speed increased from 315 to 325 (still 280 in True Form)
    - Spirit Bear XP bounty increased from 196 to 300

    Luna
    - Moon Glaive can now bounce back on the same units if it already hit all other units nearby
    - Moon Glaive bounce damage reduced from -30% to -35%
    - Eclipse Scepter beam count limit per target removed

    Lycanthrope
    - Armor increased by 1 (Shapeshift total armor is still the same as before)
    - Base damage increased by 5
    - Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
    - Wolves magic resistance increased from 50% to 80%

    Magnus
    - Turn rate improved from 0.5 to 0.8

    Medusa
    - Mystic Snake now does Pure damage to units in Stone Form

    Meepo
    - Base armor reduced by 1
    - Turn rate improved from 0.5 to 0.65
    - Earthbind cast point improved from 0.5 to 0.3
    - Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
    - Removed 30% stat sharing on non-aghanim Divided We Stand

    Mirana
    - Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
    - Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

    Morphling
    - Morph level 4 shift rate improved from 0.25 to 0.2

    Naga Siren
    - Rip Tide AoE reduced from 450 to 350
    - Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

    Nature's Prophet
    - Treants' XP Bounty increased from 20 to 30
    - Treants' Gold Bounty increased from 12-16 to 14-20

    Necrolyte
    - Base armor increased by 1

    Night Stalker
    - Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

    Nyx Assassin
    - Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
    - Impale no longer has unit targeting, it is now only a point targeted spell

    Ogre Magi
    - Ignite duration increased from 4/5/6/7 to 5/6/7/8
    - Ignite is now dodgeable
    - Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
    - Unrefined Fireblast cooldown reduced from 10 to 6

    Omniknight
    - Degen Aura AoE increased from 315 to 350
    - Degen Aura stickiness increased from 0.5 seconds to 1.0

    Outworld Devourer
    - Base damage reduced by 3
    - Items no longer trigger Essence Aura

    Phantom Assassin
    - Stifling Dagger shares the same crit chance/factor as Coup de Grace
    - Stifling Dagger is now dodgeable
    - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

    Phantom Lancer
    - Spirit Lance is now dodgeable

    Pudge
    - Can now use Blink Dagger
    - If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
    - Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
    - Dismember Scepter strength multiplier increased from 0.75 to 1.0

    Pugna
    - Decrepify damage amp on allies reduced from 40% to 25%
    - Decrepify damage amp on enemies increased from 40% to 50%
    - Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
    - Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

    Queen of Pain
    - Shadow Strike manacost rescaled from 80/100/120/140 to 110

    Riki
    - Smoke Screen cast range increased from 425 to 550
    - Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
    Spoiler:


    Rubick
    - Telekinesis cooldown increased from 18 to 22
    - Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
    - Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

    Sand King
    - Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
    - Epicenter attack speed slow is now same as movement speed slow (10%->30%)

    Shadow Demon
    - Shadow Poison AoE increased from 180 to 190

    Shadow Shaman
    - Mass Serpent Ward count increased from 8 to 10
    - Changed Mass Serpent Ward placement structure

    Silencer
    - Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

    Skeleton King
    - Base Intelligence increased by 5
    - Removed Mortal Strike active
    - Vampiric Aura now provides full effectiveness on ranged units
    - Reincarnation slow increased from 30% to 50%
    - Reincarnation slow AoE increased from 700 to 900

    Skywrath Mage
    - Int growth increased from 3.2 to 3.6
    - Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

    Slardar
    - Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
    - Sprint speed increased from 20/27/33/40% to 20/28/36/44%
    - Sprint manacost removed (was 50)

    Slark
    - Shadow Dance duration reduced from 5.5 to 4
    - Shadow Dance cooldown increased from 25 to 65
    - Shadow Dance can no longer be revealed by Truesight

    Sniper
    - Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

    Spectre
    - You can now continuously use Reality on your illusions
    - Reality cast point improved from 0.3 to 0

    Spirit Breaker
    - Base attack time nerfed from 1.7 to 1.9
    - Greater Bash no longer works while doomed
    - Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

    Sven
    - Stormbolt cooldown reduced from 15 to 13
    - Stormbolt is now dodgeable

    Tidehunter
    - Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

    Timbersaw
    - Chakram manacost increased from 75/125/175 to 100/150/200

    Tiny
    - Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
    - Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5


    Treant Protector
    - Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
    - Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
    - Living Armor cooldown rebalanced from 15 to 32/26/20/14
    - Living Armor manacost increased from 25 to 50
    - Nature's Guise cast point improved from 0.5 to 0.3

    Troll Warlord
    - Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
    - Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

    Tusk
    - Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

    Undying
    - Decay steal duration increased from 25/30/35/40 to 40

    Vengeful Spirit
    - Can now use Blink Dagger
    - If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

    Venomancer
    - Poison Nova no longer ignores invis/fogged units
    - Venomous Gale no longer ignores invis units
    - Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
    - Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
    - Poison Sting dps no longer dispels healing or disables dagger
    - Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
    - Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

    Viper
    - Poison Attack cooldown reduced from 4/3/0/0 to 0
    - Corrosive Skin no longer works while doomed

    Visage
    - Base armor reduced by 1
    - Base magic resistance reduced from 25% to 10%

    Warlock
    - Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
    - Upheaval cast range increased from 700 to 1200
    - Upheaval duration increased from 10 to 12
    - Removed Chaotic Offering 100 impact damage
    - Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
    - Chaotic Offering manacost increased from 200/250/300 to 200/300/400

    Weaver
    - Base attack time nerfed from 1.7 to 1.8

    Windrunner
    - Focus Fire remains sticky on the target you cast it on
    Spoiler:


    Witch Doctor
    - Death Ward cast range increased from 400 to 600
    - Voodoo Restoration AoE increased from 350 to 500
    - Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
    - Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)




    ITEMS

    Animal Courier
    - Movement speed increased from 300 to 350
    - HP increased from 45 to 75

    Arcane Boots
    - Movement speed bonus reduced from 60 to 55

    Armlet of Mordiggian
    - Unholy Strength STR gain is provided over 0.7 seconds
    - Unholy Strength has no toggle on or off cooldown

    Black King Bar
    - Recipe cost increased from 1300 to 1375

    Blink Dagger
    - Damage disable no longer ignores self damage
    Spoiler:


    Bloodstone
    - Now gives the +10 damage from its components

    Boots of Travel
    - Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

    Bottle
    - Gold cost increased from 600 to 650

    Clarity Potion
    - Is no longer shareable (but can still be used on a target ally)

    Dust of Appearance
    - Slow increased from 10 to 15%

    Eul's Scepter of Divinity
    - Cyclone cooldown reduced from 30 to 25
    - Movement speed bonus increased from 35 to 40

    Eye of Skadi
    - Eye of Skadi MS/AS slow increased from 30/20 to 35/35

    Flying Courier
    - Cannot be purchased until 3 minutes after creeps spawn

    Gem of True Sight
    - Gold cost increased from 850 to 900

    Hand of Midas
    - Transmute no longer works against Necronomicon units

    Healing Salve
    - Gold cost increased from 100 to 115
    - Is no longer shareable (but can still be used on a target ally)

    Helm of the Dominator
    - Dominate can no longer control Necronomicon units

    Hyperstone
    - Gold cost reduced from 2100 to 2000

    Linken's Sphere
    - Linken's Sphere can now be cast on an allied hero to transfer the buff
    Spoiler:


    Maelstrom
    - Chain Lightning AoE increased from 500 to 900

    Mjollnir
    - Static Charge radius around attacker increased from 300 to 450
    - Static Charge hit count increased from 3 to 5
    - Chain Lightning AoE increased from 500 to 900

    Necronomicon
    - Summoned units duration increased from 35 to 40

    Observer Ward
    - Duration increased from 6 to 7 minutes
    - Killing Observer Wards now grants a 50 gold bounty

    Phase Boots
    - Movement speed bonus reduced from 55 to 50

    Pipe of Insight
    - Barrier AoE increased from 500 to 900

    Power Treads
    - Movement speed bonus reduced from 55 to 50

    Radiance
    - Burn Damage AoE increased from 650 to 700

    Refresher Orb
    - Now gives the +10 attack speed from its components

    Rod of Atos
    - Cripple cooldown reduced from 16 to 12

    Sange and Yasha
    - Movement speed bonus increased from 12 to 16%

    Sentry Ward
    - Duration increased from 3 to 4 minutes
    - No longer gives permanent vision around it
    - Gives ground vision in a 150 area around it for 12 seconds when placed

    Shadow Amulet
    - Fade delay reduced from 2.4 to 1.8

    Shadow Blade
    - Shadow Walk cooldown increased from 18 to 28

    Smoke Of Deceit
    - Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

    Tango
    - Charges increased from 3 to 4
    - Gold cost increased from 90 to 125
    - Is no longer shareable
    - Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

    Tranquil Boots
    - Reworked Tranquil Boots
    Spoiler:


    Urn of Shadows
    - Soul Release cooldown reduced from 10 to 7

    Vanguard
    - Damage Block chance increased from 70 to 80%

    Veil of Discord
    - Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
    - Magic weakness duration increased from 20 to 25 seconds



    * Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.
    via: http://www.reddit.com/r/DotA2/commen..._update_notes/ & http://dev.dota2.com/showthread.php?t=109826
    Geändert von dezi (17.10.2013 um 20:03 Uhr)

    The night is dark and full of terrors.

  7. #1047
    Brigadegeneral
    Avatar von ScHmiDi
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    Ui, krasse Änderungen dabei die das Meta erstmal wieder umwerfen. Braucht man echt erstmal wieder eingewöhnung :/


    Tranquile Boots sind ja jetzt grob :/.

    Und auch die meisten Items nicht mehr shareable. Das wars wohl mit Supporter kaufen für die Carrys was
    Geändert von ScHmiDi (17.10.2013 um 20:35 Uhr)

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  8. #1048
    Mac Moneysac
    Avatar von dezi
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    Dabei hab ich mir Micha grade als Tangoschlampe erzogen :/
    Viele harte Änderungen dabei (bin immer noch am Lesen).

    The night is dark and full of terrors.

  9. #1049
    King of Mech
    Avatar von ZxGanon
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    Gute Changes, vorallem der Shadow Blade nerv war nötig, da total overused.
    Den Weaver nerv find ich zu schwach.

    Das man jetzt die meisten Spells dodgen kann ist sehr nice, vorallem macht das Blink Dagger attraktiver (besonders nach dem SB change).

    Pudge
    - Can now use Blink Dagger
    Jetzt wirds aber hart .

    Ansonsten sehr schön, dass sich das Metagame endlich ändert. Wann kommt der Patch auf die DotA2 Server?
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  10. #1050
    Mac Moneysac
    Avatar von dezi
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    Ich hoffe die Nacht.
    Naja - Blink auf Pudge ist nicht so schlimm - hast ja freies Movement für 5 Sek. Heftiger finde ich Blink auf VS. Swap und wegblinken
    Wie das mit der Salve ist (kann man wenigstens noch auf Mates casten) und wie das mit der Tango Charge auf Mates ist muss man auch testen. Aber echt sau viel Zeug dabei.

    The night is dark and full of terrors.

  11. #1051
    OP-Abuser:D
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    Krasse Changes ich finds größenteils gut aber manche Sachen muss man gucken wie die sich machen

  12. #1052
    Oberfeldwebel
    Avatar von tribunus
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    tribunus
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    cause.F7C


    Blizzards Dota hat wieder einen neuen Namen, Heroes of the Storm. Aber langsam glaube ich können sie es stecken lassen, kann mir kaum vorstellen das die n chance gegen Dota oder LOL haben.

  13. #1053
    Mac Moneysac
    Avatar von dezi
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    Scheiss 5er Pubtrain? Kann man ab 6.79 auch nachvollziehen ob dem so ist:




    Geändert von dezi (18.10.2013 um 01:00 Uhr)

    The night is dark and full of terrors.

  14. #1054
    Brigadegeneral
    Avatar von ScHmiDi
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    Ist das en Witz? Hoffe mal da ändert sich noch bisschen was aufm Testserver...

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  15. #1055
    Mac Moneysac
    Avatar von dezi
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    Was jetzt? Seeker? kA - sind ja teils auch abnorme Tests die man hier sieht.

    The night is dark and full of terrors.

  16. #1056
    OP-Abuser:D
    Avatar von Mantaza
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    wow ich bin kein fan von einigen Changes...
    Der bloodseeker change wirkt einfach nur lächerlich ich kann den net mehr ernst nehmen der zieht über die Karte wie ein f22 raptor

    Die Camp Stacks verwirren mich nen bissl aber das regelt sich relativ schnell ein.
    ich find es ist echt drastig aber das game hat echt nen paar meta changes gebraucht.
    Naja Dota knowledge back to zero :P

    Die posts bei reddit sind mega lustig Da gibts nen paar wo man echt lachen muss
    Btw der dickste meta change ist wohl echt der mit den creep camps und das man jetzt einfach dort xp leachen kann is krass. AUßerdem broodmother sitzt jetzt einfach in den bäumen und leached xp


    Goodbye bloodseeker.

    HELLO FERRARISEEKER.
    Geändert von Mantaza (18.10.2013 um 02:46 Uhr)

  17. #1057
    Mac Moneysac
    Avatar von dezi
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    The night is dark and full of terrors.

  18. #1058
    Brigadegeneral
    Avatar von ScHmiDi
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    Na ja, von Null würde ich jetzt nicht sagen - braucht aufjedenfall eingewöhnungsphase. Aber der Treant ist ja jetzt wieder nutzlos :P. Schade, hatte den jetzt recht gern gespielt, weil er endlich mal brauchbar war.
    Die Tranquilboots gefallen mir net mehr. Klar, vom Speed her sind die gleich wie broken units, aber vom Regeffekt hat man ja auf der Lane gar nix außer man steht doof rum und probiert net zu denien...

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  19. #1059
    OP-Abuser:D
    Avatar von Mantaza
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    Zitat Zitat von ScHmiDi Beitrag anzeigen
    Na ja, von Null würde ich jetzt nicht sagen - braucht aufjedenfall eingewöhnungsphase. Aber der Treant ist ja jetzt wieder nutzlos :P. Schade, hatte den jetzt recht gern gespielt, weil er endlich mal brauchbar war.
    Ja gibt schon paar zukünftige changes bei reddit z.B. v6.80 treant now can be one shotted by tangos und son schmarn halt

    Level 4 Blur and 1 Butterfly

    1 - (0.6 * 0.65) = 0.61 * 100% = 61% Evasion

    Level 4 Blur and 6 Butterflies

    1 - (0.6 * 0.656) = 0.954 * 100% = 95% Evasion
    Mortred dagger ist übrigens jetzt eine Lina ult mit dem crit... Die geht hoch bis auf 800 und gegen helden haben leute gesagt so auf die 575dmg... PURE !

  20. #1060
    Brigadegeneral
    Avatar von ScHmiDi
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    Ja hmmm manche Changes klingen iwie nicht wirklich durchdacht . Hoffe das bleibt erstmal bissl aufm Testserver und ist nicht final.
    (oranzo muss wohl mit dem Bara Nerf leben, ghihi)

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




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