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[DotA2] Dota 2 Sammelthread

Eine Diskussion über [DotA2] Dota 2 Sammelthread im Forum MOBA Games. Teil des Strategie-Bereichs; Zitat von Mantaza Der Shagbark Courier sieht richtig geil aus. Den muss man knuddeln Ich hab schon immer gewusst, dass ...

  1. #681
    King of Mech
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    Zitat Zitat von Mantaza Beitrag anzeigen
    Der Shagbark Courier sieht richtig geil aus. Den muss man knuddeln
    Ich hab schon immer gewusst, dass du anders bist .
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  2. #682
    Mac Moneysac
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    Content Analyse: http://www.cyborgmatt.com/2013/05/dota-2-23rd-may-2/
    Gildensystem also bald (sozusagen Clans ingame statt nur 5er Team (+Admin)) und wohl auch Smeevil Update. Dazu bald "Arthas" ^^

    The night is dark and full of terrors.

  3. #683
    Brigadegeneral
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    Yeah Abbandon

    Irgendwann erkennst Du, dass deine Vergangenheit länger geworden ist als deine Zukunft.




  4. #684
    OP-Abuser:D
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    erklärt mir jemand das Low Violence Systemn weil da sind bilder bei die sind brutaler als die normalen

  5. #685
    King of Mech
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    Wird mal Zeit das DotA2 hier im UF ne eigene Forumabteilung bekommt, dadurch könnte man auch mehr Member fürs UF gewinnen, wenn man sozusagen auch DotA2 unterstützt.

    Macht Teamliquid ja auch (ja ich weiß das UF ist jetzt nicht wirklich das gelbe vom Ei und es mit TL zu vergleichen ist wie als würde man versuchen Gemeinsamkeiten zwischen nemm Kieselstein und nemm Diamanten zu finden, aber dann wär hier mal wieder was los...).
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  6. #686
    Mac Moneysac
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    Ich glaube es sind zu wenig Dota Spieler im UF unterwegs als das es sich lohnen würde. Auch ham wir keinen Grund für so ne Rep/Guideabteilung wie damals bei Battleforge.

    The night is dark and full of terrors.

  7. #687
    OP-Abuser:D
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    Schade das so wenige hier Dota 2 spielen.

  8. #688
    King of Mech
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    Zitat Zitat von Mantaza Beitrag anzeigen
    Schade das so wenige hier Dota 2 spielen.
    Haben halt kP von guten Spielen .
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  9. #689
    Mac Moneysac
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    GAMEPLAY
    - Fixed illusions being able to upgrade to flying courier.

    UI
    - Added a spectator popup when Heroes acquire high end items.
    - Added a broadcaster menu (opened by clicking on the dota logo in the top right) that allows broadcasters to send generic stats, queries, and poll results to spectators.
    - The Spectator Smooth Drag setting is now preserved across runs.
    - Added notifications of item purchases in some cases.

    PERFORMANCE
    - Fixed a crash when starting replays on 32-bit versions of Windows.
    - Fixed a crash when changing window or screen resolution.
    - Fixed a crash when using alt-tab while running full screen.

    WORKSHOP
    - Added Itsy spider courier.

    AUDIO
    - Update Drums of Endurance cast sound.
    - Add secondary underscore for startup UI.
    via: http://dev.dota2.com/showthread.php?t=89929

    The night is dark and full of terrors.

  10. #690
    Mac Moneysac
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    6.78 IST DA!
    via: http://www.playdota.com/changelogs/6.78
    Qualifier vorbei und schon schiesst IceFrog los. Genug Zeit also für alle teams sich auf das neue Meta(?) bis zur TI3 einzustellen.

    Wichtige Neuigkeiten u.a.:
    • New Strength Hero: Kaolin, the Earth Spirit
    • New Intelligence Hero: Nerif, the Oracle
    • Lifestealer - Open Wounds cast range decreased from 600 to 200/300/400/500
    • Lone Druid - Spirit Bear now has its HP drained by Armlet when active
    • Captain's Mode bans changed from 2/3 to 2/2/1
    • Captain's Mode picks changed from 3/2 to 2/2/1
    • u.v.m.

    Am besten selber lesen (siehe Link oben). Geil, geil, geil! Kommt dann für Dota 2 wohl nächste Woche.
    Geändert von dezi (30.05.2013 um 18:37 Uhr)

    The night is dark and full of terrors.

  11. #691
    OP-Abuser:D
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    Gute Patchnotes, nur nen paar find ich zu schwach aber Silencer und Necro buffs sind krass genau wie AA ulti.
    Lone Druid mega nerf mit 300bounty auf dem bären.

  12. #692
    King of Mech
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    Ich find die Buffs auf Skeleton King krass, das Reincarnation jetzt auch Attack Speed slowed und das seine 3. jetzt auch ne active ability ist <3.

    Aber der krasseste team fight change wurde bei Nevermores ulti gemacht:
    - Requiem of Souls damage reduction increased from 15/20/25% to 50%

    Krass, ich meine die carries machen ja dann kaum noch Schaden und wenn SF beim 2. mal stirbt ist der debuff wieder drauf .

    Der Patch ist voll genial, wobei ich den Magnus nerf viel zu schwach fand, die ulti sollte nicht mehr durch BKB gehen und Empower ist auch zu krass.
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  13. #693
    OP-Abuser:D
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    Lade grad nen 130mb patch könnte das etwa der Change schon sein ? wenn ja ist Valve richtig flott Oo

  14. #694
    Mac Moneysac
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    Nein, das ist der andere aus Post: #690

    The night is dark and full of terrors.

  15. #695
    OP-Abuser:D
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    jo habs dann selber gemerkt

  16. #696
    Mac Moneysac
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    Update Notes - June 3, 2013

    BALANCE
    - Axe: Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
    - Ancient Apparition: Ice Vortex cooldown decreased from 6 to 5
    - Ancient Apparition: Ice Blast base AoE increased from 225 to 275
    - Ancient Apparition: Added Aghanim's Scepter (Ice Blast duration increased from 8/9/10 to 17)
    - Batrider: Vision decreased from 1800/800 to 1400/800
    - Batrider: Flamebreak manacost increased from 80/100/120/140 to 140
    - Beastmaster: Greater Hawk invisibility fade time decreased from 5 to 4
    - Bloodseeker: Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
    - Bloodseeker: Bloodrage dispels the target before applying its buff
    - Bloodseeker: Rupture damage is now HP loss
    - Bounty Hunter: Track manacost from 70/60/50 to 50
    - Brewmaster: Aghanim's Primal Split units now gain your current level of Drunken Brawler
    - Brewmaster: Fire Spirit no longer upgrades damage with Aghanim's Scepter
    - Bristleback: Quill Spray hit memory increased from 10 to 14 seconds
    - Broodmother: Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
    - Broodmother: Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
    - Clinkz: Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
    - Clockwerk: Power Cogs no longer knock back magic immune units
    - Crystal Maiden: Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
    - Crystal Maiden: Freezing Field explosion AoE increased from 215 to 230
    - Crystal Maiden: Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
    - Dark Seer: Vacuum cooldown increased from 22 to 24
    - Dazzle: Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
    - Dazzle: Shallow Grave can now be cast on magic immune allies
    - Death Prophet: Movement speed decreased from 285 to 280
    - Death Prophet: Silence AoE increased from 200/275/350/350 to 350
    - Death Prophet: Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
    - Disruptor: Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
    - Disruptor: Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
    - Disruptor: Thunder Strike AoE increased from 200 to 240
    - Doom: Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
    - Doom: Aghanim's Scepter upgrade duration reworked (duration doesn't count down while near Doom)
    - Dragon Knight: Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
    - Drow Ranger: Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
    - Earthshaker: Turn rate improved from 0.4 to 0.6
    - Earthshaker: Fissure range increased from 1200 to 1300
    - Earthshaker: Echo Slam now considers illusions as heroes
    - Elder Titan: Ancestral Spirit vision type from Flying to Ground
    - Elder Titan: Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
    - Enchantress: Aghanim's Scepter bonus attack range increased from 165 to 190
    - Enigma: Malefice scaling reworked (now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
    - Gyrocopter: Flak Cannon cooldown increased from 20 to 30
    - Huskar: Base Strength increased by 3
    - Huskar: Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
    - Huskar: Life Break HP cost increased from 35/30/25% to 40/35/30%
    - Huskar: Berserker's Blood Reworked (now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
    - Huskar: Removed from Captain's Mode
    - Invoker: Alacrity manacost decreased from 100 to 75
    - Invoker: Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
    - Invoker: Ghost Walk cooldown decreased from 60 to 35
    - Invoker: Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
    - Io: Spirits no longer provide vision, except temporarily when they collide with an enemy hero
    - Io: Overcharge hp/mp cost increased from 3.5% to 4.5%
    - Juggernaut: Omnislash no longer jumps on Tombestone Zombies
    - Keeper of the Light: Base Strength decreased by 2
    - Kunkka: Ghost Ship damage increased from 300/400/500 to 350/450/550
    - Kunkka: X Marks The Spot manacost decreased from 80/90/100/110 to 80
    - Kunkka: X Marks The Spot vision from 1000 flying to 400 ground vision
    - Lich: Chainfrost bounce count increased from 7 to 10
    - Lifestealer: Open Wounds cast range decreased from 600 to 200/300/400/500
    - Lina: Attack range increased from 625 to 635
    - Lion: Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
    - Lion: Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
    - Lone Druid: Spirit Bear now has its HP drained by Armlet when active
    - Lone Druid: Spirit Bear bounty increased from 100 to 300
    - Lycanthrope: Armor increased by 1 (Shapeshift total armor is still the same as before)
    - Magnataur: Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
    - Medusa: Stone Gaze Reworked

    Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

    Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

    View Angle Spread: 85
    Gaze Duration: 6 seconds.
    Stone Duration: 3 seconds
    Bonus Physical Damage: 30/40/50%
    AOE: 1000
    CD: 90
    Manacost: 200

    Note: Kills illusions instead of petrifying them

    - Medusa: Removed from Captain's Mode
    - Meepo: Innate magic resistance increased from 25% to 35%
    - Mirana: Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
    - Mirana: Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
    - Mirana: Starfall will choose a new target for the second star if the first died before impact
    - Morphling: Base attack time improved from 1.7 to 1.6
    - Naga Siren: Rip Tide cooldown rescaled from 19/16/13/10 to 10
    - Necrolyte: If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
    - Necrolyte: Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
    - Nyx Assassin: Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
    - Nyx Assassin: Mana Burn manacost rescaled from 130/120/110/100 to 100
    - Nightstalker: Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
    - Ogre Magi: Ignite DPS increased from 26/32/38/44 to 26/34/42/50
    - Omniknight: Added Aghanim's Scepter (Global and affects buildings)
    - Outworld Devourer: Movement speed increased from 310 to 315
    - Phantom Assassin: Blur level 4 evasion increased from 35% to 40%
    - Phantom Lancer: Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
    - Pudge: Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
    - Pugna: Nether Blast structure damage increased from 33% to 50%
    - Pugna: Decrepify can now target Tombstone
    - Razor: Eye of the Storm duration increased from 20/25/30 to 30
    - Razor: Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
    - Razor: Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
    - Riki: Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
    - Sand King: Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
    - Sand King: Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
    - Shadow Demon: Base Intelligence decreased by 3
    - Shadow Demon: Shadow Poison no longer gives vision over the targets with the debuff
    - Shadow Fiend: Requiem of Souls slow rescaled from 15/20/25% to 20%
    - Shadow Fiend: Requiem of Souls damage reduction increased from 15/20/25% to 50%
    - Shadow Shaman: Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
    - Silencer: Global Silence now affects sleeping units
    - Silencer: Added Aghanim's Scepter for Silencer (Adds CotS to all units and increases duration by one)
    - Skeleton King: Reincarnation slow now affects attack speed as well
    - Skeleton King: Reincarnation slow happens immediately upon death rather than after reincarnating
    - Skeleton King: Critical Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
    - Slardar: Bash damage type from magical to physical
    - Slardar: Sprint cooldown decreased from 40 to 28
    - Sniper: Shrapnel AoE increased from 360 to 400
    - Spirit Breaker: Charge of Darkness will now also Greater Bash its target
    - Storm Spirit: Electric Vortex cooldown decreased from 20 to 21/20/19/18
    - Tidehunter: Ravage AoE rescaled from 825/925/1025 to 1025
    - Timbersaw: Base Strength increased by 3
    - Timbersaw: Int growth increased from 1.8 to 2.4
    - Timbersaw: Chakram initial manacost rescaled from 125/150/175 to 75/125/175
    - Timbersaw: Chakram move speed increased from 800 to 900
    - Tiny: Toss cooldown decreased from 10 to 9
    - Tiny: You can now Toss units to Runes
    - Treant Protector: Leech Seed slow increased from 24% to 28%
    - Treant Protector: Leech Seed's healing effect no longer ends when the target dies
    - Troll Warlord: Battle Trance cooldown increased from 20 to 30
    - Troll Warlord: Battle Trance duration decreased from 10 to 7
    - Tuskar: Snowball cooldown decreased from 24 to 21
    - Undying: Soul Rip cast range increased from 650 to 750
    - Ursa: Fury Swipes duration increased from 6 to 15
    - Vengeful Spirit: Strength increased from 16 + 2.3 to 18 + 2.6
    - Vengeful Spirit: Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
    - Venomancer: Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
    - Viper: Corrosive Skin affects any damage source not just regular attacks
    - Viper: Viper Strike is no longer removed by Dark Pact or Kraken Shell
    - Witch Doctor: Death Ward cast range rescaled from 300/350/400 to 400
    - Witch Doctor: Maledict cast range increased from 400 to 525

    - Drums of Endurance: Recipe cost increased from 750 to 800
    - Armlet of Mordiggian: HP regen decreased from 8 to 7
    - Assault Cuirass: Positive armor aura is no longer prevented from stacking with other items
    - Black King Bar: Magic Immunity now has a 6th level of decrease
    - Blade Mail: Armor increased from 5 to 6
    - Blade Mail: Damage Return cooldown decreased from 22 to 17
    - Blink Dagger: Cooldown decreased from 14 to 12
    - Bloodstone: Initial charges increased from 6 to 8
    - Bloodstone: Can be activated to instantly kill yourself (requires a ground target)
    - Bottle: While empty, causes couriers to move 30% slower
    - Courier: Courier no longer block neutral creeps from spawning
    - Courier: Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
    - Dagon: Recipe cost decreased from 1300 to 1250
    - Dust of Appearance: Now stacks in inventory
    - Dust of Appearance: Now slows heroes with an invisibility buff on them by 10%
    - Ethereal Blade: Self or ally cast duration increased to 4 seconds
    - Eul's Scepter of Divinity: Movement speed bonus increased from 30 to 35
    - Force Staff: Recipe cost decreased from 1000 to 900
    - Gem of True Sight: Gem can no longer be destroyed
    - Gem of True Sight: Gold cost increased from 700 to 850
    - Headress of Rejuvenation: Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
    - Linken's Sphere: Cooldown decreased from 20 to 17
    - Medallion of Courage: Cast range increased from 800 to 1000
    - Mekansm: Regeneration Aura AoE increased from 500 to 750 (now equal to active)
    - Buckler: Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
    - Necronimicon: Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
    - Null Talisman: Recipe cost decreased from 145 to 135
    - Observer Ward: Initial Stock now starts at 1 instead of 2 (max stock is still 2)
    - Quelling Blade: Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
    - Quelling Blade: Cast range increased from 100 to 350
    - Radiance: Burn damage increased from 45 to 50
    - Sange and Yasha: Minor changes to stats
    - Sentry Ward: AoE decreased from 950 to 800
    - Shadow Amulet: Fade time decreased from 2.6 to 2.4
    - Shadow Blade: Damage decreased from 30 to 22
    - Shiva's Guard: Aura AoE decreased from 1000 to the standard 900
    - Shiva's Guard: Attack Speed reduction increased from -30 to -40
    - Stygian Desolator: Corruption armor reduction increased from 6 to 7
    - Veil of Discord: Discord AoE increased from 550 to 600

    - Captain's Mode bans changed from 2/3 to 2/2/1
    - Captain's Mode picks changed from 3/2 to 2/2/1
    - Adjusted ban/pick/reserve times Captain's Mode

    - Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
    - 4 hero XP bonus changed from 15+6*Level to 20+5*level
    - 5 hero XP bonus changed from 10+5*Level to 15+4*level
    - Level 11 XP requirements reduced from 6500 to 6000
    - Level 12 XP requirements increased from 7700 to 8200
    - Gold for ending a spree changed from 50->400 (3x->10x) to 75->600

    - Buy back cooldown increased from 5 to 6 minutes
    - Level 1 and Level 2 towers armor increased from 18 to 20
    - Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
    - Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way

    - Backdoor protection now also reduces incoming damage by 25%
    - Siege units HP increased from 500 to 550

    - Repicking a randomed hero now re-adds the hero to the pool
    - Swapping a hero that you randomed now costs you 100 gold

    BUGS
    - Earthshaker: Fixed a number of slightly incorrect properties with Echo Slam.
    - Troll Warlord: Fixed a number of slightly incorrect properties with Whirling Axes.

    AUDIO
    - Ownage sounds now play on the default Mega-kills, Bastion Mega-kills, and Pyrion Flax mega-kills announcers for whenever your team scores 5 or more kills without any heroes on your team dying.

    VISUAL
    - Mirana: Reduced arrow size by 10%
    - Mirana: Reduced arrow saturation
    - Mirana: Enemies continue to not see or hear the same effects on the arrow as allies do
    via: http://dev.dota2.com/showthread.php?t=90753

    PARITY Patch!

    Analyse: http://www.cyborgmatt.com/2013/06/dota-2-3rd-june/

    The night is dark and full of terrors.

  17. #697
    Oberfeldwebel
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    -EagLeEy3
    Es wurde ja nur ein "wenig" geändert

  18. #698
    OP-Abuser:D
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    Wann kommt der patch denn nu ? Musste eben nix patchen...

  19. #699
    King of Mech
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    Lol der neue Sniper Skin sieht aus wie ein Outback Ranger aus Australien xD.
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  20. #700
    Mac Moneysac
    Avatar von dezi
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    Normaler Patchtag ist Freitag - ich gehe von aus das es entweder dabei bleibt und man nur so zeitig auf dem Testclient ist um Fehler finden zu können oder aber er kommt die Nacht.

    The night is dark and full of terrors.

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    Von freezy im Forum Herr der Ringe: Die Schlacht um Mittelerde
    Antworten: 7
    Letzter Beitrag: 10.12.2004, 09:25

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