+ Antworten
Seite 22 von 72 ErsteErste ... 1218192021222324252632 ... LetzteLetzte
Ergebnis 421 bis 440 von 1439
Like Tree261x Danke

[DotA2] Dota 2 Sammelthread

Eine Diskussion über [DotA2] Dota 2 Sammelthread im Forum MOBA Games. Teil des Strategie-Bereichs; Jo, hab auch wieder n Key. Werd noch schaun ob ich n Kumpel habe der den braucht oder ob ich ...

  1. #421
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Jo, hab auch wieder n Key. Werd noch schaun ob ich n Kumpel habe der den braucht oder ob ich den schlicht verlose bzw. gegen was andres tausche ^^

    The night is dark and full of terrors.

  2. #422
    King of Mech
    Avatar von ZxGanon
    Registriert seit
    08.08.2009
    Ort
    King of the Hill
    Alter
    25
    Beiträge
    2.805
    Name
    Nevermore
    Nick
    ZxGanon
    Warum das nicht verhindert wird, dass Fremde überhaupt die Items anrühren können ist mir schleierhaft.

    Yuhu heute meinen 4ten Rampage gehabt mit Sniper
    Geändert von ZxGanon (21.10.2012 um 02:02 Uhr)
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  3. #423
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    DotA 6.76 - http://www.playdota.com/changelogs/6.76

    Spoiler:
    Alchemist
    - Unstable Concoction now explodes around you if you are killed while charging it up
    - Goblin's Greed cap increased from 26 to 30

    Ancient Apparition
    - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

    Arc Warden
    - Magnetic Field no longer affects units other than Heroes and Structures

    Bane Elemental
    - Enfeeble cooldown decreased from 12 to 10
    - Bane can now wake himself up from Nightmare with a subability

    Ability Code: A2O9


    Batrider
    - Strength gain decreased from 2.7 to 2.4

    Centaur
    - Strength growth increased from 2.6 to 3.8
    - Replaced Great Fortitude with a new skill

    Stampede:
    ==========
    Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.

    Duration: 3/4/5
    Damage: 100/150/200 + 2x your str
    Stun: 1.25 seconds
    Stampede Collision AoE: 120

    Cooldown: 65
    Mancost: 50

    Note: Does not affect magic immune enemies

    Ability Code: A2O6


    Chen
    - Hand of God cooldown decreased from 120 to 140/130/120
    - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

    Clockwerk
    - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
    - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

    Crystal Maiden
    - Brilliance Aura has twice the effect on Crystal Maiden

    Dark Seer
    - Vacuum cooldown increased from 19 to 22

    Doom Bringer
    - Doom duration increased from 13 to 15 (and scepter from 14 to 16)

    Drow Ranger
    - Trueshot Aura mechanics reworked


    Trueshot Aura:
    ==============
    Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

    Bonus Damage: 14/18/22/26% of your agility as damage

    Note: Can be toggled on and off to affect creeps or not

    Ability Code: A2O2

    - Changed how Marksmanship bonus agility is granted

    Marksmanship:
    =============
    Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

    Bonus Agility: 20/30/40 Agility
    AOE: 375 (for double bonus)


    Gyrocopter
    - Homing Missile distance required for max damage reduced from 2000 to 1500
    - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
    - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

    Jakiro
    - Ice Path creation delay increased from 0.4 to 0.5
    - Ice Path manacost increased from 75 to 90

    Krobelus
    - Exorcism base ghost count increased from 4/10/18 to 4/12/21

    Kunkka
    - Tidebringer level 4 AoE increased from 500 to 600

    Lina
    - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

    Lion
    - Mana Drain break threshold range increased from 850 to 1100
    - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
    - Finger of Death cast range increased from 700 to 900

    Luna
    - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

    Magnatuar
    - Shockwave distance increased from 700 to 1000
    - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
    - Shockwave cast range increased to match its travel distance (visual thing only)
    - Skewer AoE increased from 95 to 125
    - Skewer range increased from 800 to 1200
    - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

    Meepo
    - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
    - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

    Mirana
    - Elune's Arrow cooldown decreased from 20 to 17
    - Moonlight Shadow manacost decreased from 175 to 75

    Morphling
    - Cast animation time improved from 0.45 to 0.4

    Naga Siren
    - Rip Tide cooldown rescaled from 10 to 19/16/13/10

    Necrolyte
    - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

    Nerubian Assassin
    - Vendetta damage increased from 225/375/525 to 250/400/550

    Nerubian Weaver
    - Base Damage increased by 4

    Obsidian Destroyer
    - Movement speed increased from 300 to 310

    Ogre Magi
    - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

    Omniknight
    - Purification cooldown decreased from 12 to 10
    - Movement speed increased from 300 to 305

    Phantom Lancer
    - Collision size decreased from 24 to 8

    Phoenix
    - Fire Spirits duration increased from 12.5 to 16
    - Fire Spirits can now be cast while using Sunray
    - Fixed Supernova not working with Radiance aura (other auras work already)
    - Supernova level 3 hit requirement increased from 9 to 10
    - Sunray Reworked

    - Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
    - Sunray now also heals allies in the AoE for half of the amount
    - Sunray no longer slows
    - Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
    - Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
    - Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)

    Sun Ray: A1YY
    Sun Ray End: A1Z3
    Sun Ray Drift: A205

    - Icarus Dive Reworked

    Icarus Dive:
    =============
    Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.

    Travel Range: 1400
    Travel Width: 500
    Total Travel Time: 2 seconds

    DPS: 10/30/50/70
    Slow: 25%
    Duration: 4
    AOE: 200

    Cooldown: 36
    Manacost: 0
    HP Cost: 15% of current HP

    Icarus Dive: A1RJ
    Icarus Dive End: A20N


    Puck
    - Base Damage increased by 5

    Pugna
    - Life Drain break threshold range increased from 900 to 1100
    - Nether Ward AoE increased from 700/1000/1300/1600 to 1600

    Razor
    - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

    Rubick
    - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

    Silencer
    - Global Silence cooldown decreased from 160 to 140
    - Global Silence duration decreased from 3/4.5/6 to 4/5/6
    - Base Intelligence increased by 6
    - Base Damage reduced by 6
    - Curse of the Silent duration rescaled from 5/6/7/8 to 6
    - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
    - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
    - Int Steal moved from Last Word back to Glaives of Wisdom
    - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
    * Int Steal aoe increased from 850 to the standard 900 aoe range
    - Last Word replaced with new active skill

    Last Word:
    ==========
    Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

    Debuff Duration: 5

    Damage: 150/200/250/300
    Silence/Disarm Duration: 3/4/5/6

    Cast Range: 900
    Cooldown: 36/28/20/12
    Manacost: 100

    Note: You have basic vision over the last word target while the initial buff is on them

    Ability Code: A2NT


    Sniper
    - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
    - Headshot procs cannot be evaded (the entire attack gets through)
    - Headshot chance from 25/30/35/40 to 40
    - Headshot damage from 30/45/60/75 to 15/40/65/90
    - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
    - Shrapnel provides vision in the targeted area
    - Shrapnel cast range increased from 1200 to 1800

    Templar Assassin
    - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

    Terrorblade
    - Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80

    Tidehunter
    - Ravage damage decreased from 250/350/450 to 200/325/450

    Treant Protector
    - Strength growth increased from 2.8 to 3.3
    - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

    Venomancer
    - Venomous Gale manacost rescaled from 90/105/120/135 to 125
    - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
    - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
    - Poison Sting duration rescaled from 7 to 6/7/8/9

    Warlock
    - Infernal attack damage increased from 50/75/100 to 75/100/125

    Winter Wyvern
    - Arctic Burn debuff duration increased from 4 to 5
    - Cold Embrace cooldown rescaled from 14 to 17/16/15/14
    - Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
    - Winter's Curse cooldown rescaled from 90 to 90/80/70

    Witch Doctor
    - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
    - Death Ward multi attack bounce AoE increased from 550 to 650
    - Death Ward cooldown decreased from 90 to 80

    Zeus
    - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
    - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640




    Boots of Speed
    - Price decreased from 500 to 450
    - Move speed bonus from 55 to 50

    Arcane Boots
    - Move speed bonus decreased form 65 to 60

    Phase Boots
    - Move speed bonus decreased from 60 to 55

    Power Treads
    - Move speed bonus decreased from 60 to 55

    Tranquil Boots
    - Move speed bonus decreased from 80 to 75

    Armlet of Mordiggian
    - Armlet cooldown increased from 1 to 2 seconds

    Force Staff
    - Recipe reworked

    Old Force Staff:
    ============
    Requires:
    Staff of Wizardry (1000)
    Quarterstaff (900)
    Recipe (500)
    Total: 2400

    Grants:
    +10 Intelligence
    +10 Damage
    +10 Attack Speed
    Force (600 units forward, 25 mana, 20 cd, 800 cast range)


    New Force Staff:
    =============
    Requires:
    Staff of Wizardry (1000)
    Ring of Regeneration (350)
    Recipe (1000)
    Total: 2350

    Grants:
    +10 Intelligence
    +3 Regeneration
    Force (600 units forward, 25 mana, 20 cd, 800 cast range)


    Null Talisman
    - Recipe cost decreased from 155 to 145

    Rod of Atos
    - Cast range increased from 800 to 1200
    - Slow increased from 50 to 60%

    Shadow Amulet
    - Fade time decreased from 2.75 to 2.6



    * Added a new game mode -TagTeam (-tt)

    Tag Team:
    ==========
    You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.

    You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.

    Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.

    Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.

    You have to be in the fountain to swap heroes (use -tt)


    * Removed some residual caster unit vision from various misc abilities

    There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:

    Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
    Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
    Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
    Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
    Pit of Malice: 800 flying for 7 seconds
    Waveform: 1000 flying during travel (still has basic vision)
    Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
    Mirror Image: 1000 flying (reduced to 400) for 0.73
    Spirit Lance: 800 flying on projectile and 3.34 sec at impact
    Requiem of Souls: 1000 ground at each affected target location for 5 seconds
    Spectral Dagger: 500 flying (reduced to 200)
    Sunder: 1800 flying at both source and target for 3.2 sec
    Venomous Gale: 800 flying (reduced to 400)
    Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
    Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
    Dream Coil: 1000 flying for 6/8 seconds
    Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
    Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
    Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
    Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
    Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)

    These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.



    * Fixed some more dagger/heart issues with Tempest Double
    * Fixed a rounding issue with Nethertoxin
    * Fixed a rare permabash bug with Tempest Double
    * Fixed initial spawn size of Fire Spirit units (visual)
    * Fixed some bugs with Shadow Amulet interaction with enemy spells
    * Fixed a fatal error with Time Walk

    Drow als global Carry + Pusher (Creeps). Sniper mit WTF Range, Silencer auch wieder dick. Dazu durch die Bank weg Boots verlangsamt (siehe Link) und Force Staff reworked (nun 10Int 3HP/sec und Push Ability statt 10 Int 10 Dmg 10 IAS + Push).
    Geändert von dezi (21.10.2012 um 12:54 Uhr)

    The night is dark and full of terrors.

  4. #424
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Mein Key ist raus für Raw Hide, Wheel, Pirate Slayers Bracer und die Kopfflosse - alles für Tide ^^

    The night is dark and full of terrors.

  5. #425
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923

    The night is dark and full of terrors.

  6. #426
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Hier das Game das ich heute in TS angesprochen habe:
    DK mit Shadow Blade ^^

    The night is dark and full of terrors.

  7. #427
    OP-Abuser:D
    Avatar von Mantaza
    Registriert seit
    15.04.2010
    Alter
    24
    Beiträge
    4.460
    Name
    Robin
    Nick
    Mantaza
    http://www.joindota.com/en/news/4563...76-into-dota-2
    centaur und 6.76 jetz auf dem patch server
    Morgen wirds dann wohl auf den richtigen server kommen und viele beschweren sich schon über die neue Stampede und Drow Ranger.
    Drow ranger soll wohl mega krass lanes pushen selbst wenn man afk in der base steht^^

  8. #428
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Ja, Drow wird wohl durch die Aura interessant für Push Lineups statt als reiner Hard-Carry. Enigma(3), Luna(1), Drow(2), Venge(5) und Veno(4) wäre z.B. interessant ^^

    The night is dark and full of terrors.

  9. #429
    OP-Abuser:D
    Avatar von Mantaza
    Registriert seit
    15.04.2010
    Alter
    24
    Beiträge
    4.460
    Name
    Robin
    Nick
    Mantaza
    Jojo achja hab schon wieder nen dota 2 invite bekommen hab vorgestern erst den anderen abgegebn Oo die verschenken die jetzt wohl

  10. #430
    Brigadegeneral
    Avatar von WhereIsTheLove
    Registriert seit
    28.10.2009
    Alter
    25
    Beiträge
    21.196
    Falls jemand einen Key will Pn an mich

  11. #431
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923

    The night is dark and full of terrors.

  12. #432
    OP-Abuser:D
    Avatar von Mantaza
    Registriert seit
    15.04.2010
    Alter
    24
    Beiträge
    4.460
    Name
    Robin
    Nick
    Mantaza
    Nice teamfight in dem Clip
    Müssen wa mal nachmachen !

  13. #433
    King of Mech
    Avatar von ZxGanon
    Registriert seit
    08.08.2009
    Ort
    King of the Hill
    Alter
    25
    Beiträge
    2.805
    Name
    Nevermore
    Nick
    ZxGanon
    Magnus + Warchief total imba!
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  14. #434
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Magnus ist in der Kombo scheiss egal - Cent ist das Problem. Er ist aktuell in jedem Spiel und die Ult ist ein absoluter Witz - Gefahr? Ult - rumrennen, andre Abilities - alles tot - Teamfight ungünstig? Ult - alles tot ... das macht echt keine Laune mehr. Da springt man rein mit Bat und will den wegziehen - nix ist - Ult ... lalala - vorallem das es auf ALLE Mates und das global geht ...

    Freu ich mich echt auf 6.76c - kann man aktuell vergessen Pub AP zu spielen ...

    //edit
    Game zw. fnatic und MYM - SF picked (und Kunkka)
    http://www.teamliquid.net/video/stre...emier%20League
    Geändert von dezi (28.10.2012 um 23:41 Uhr)

    The night is dark and full of terrors.

  15. #435
    King of Mech
    Avatar von ZxGanon
    Registriert seit
    08.08.2009
    Ort
    King of the Hill
    Alter
    25
    Beiträge
    2.805
    Name
    Nevermore
    Nick
    ZxGanon
    I love you dezi .
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  16. #436
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Diretide Event ist live (Halloween). Ziel ist: Candy klauen vom Gegner / Mini-Roshans - Blinker/... sind hier sehr gut. Ab 10min rennt Rosh rum und will Süßes sonst gibt es Saures (also füttern damit er auf den Gegner geht). Nach 20min siegt der mit den meisten Süßkram (gibt Items) und dann gibt es noch ein PvE Event vs Rosh (nochmal Items). In 2 Spielen bereits 3 abgegriffen (darunter n Schild fürn DK).

    The night is dark and full of terrors.

  17. #437
    OP-Abuser:D
    Avatar von Mantaza
    Registriert seit
    15.04.2010
    Alter
    24
    Beiträge
    4.460
    Name
    Robin
    Nick
    Mantaza
    WTF was ? Oo

  18. #438
    Winners Forever
    Avatar von scud512
    Registriert seit
    30.03.2008
    Beiträge
    1.678
    Nick
    JohnMcDonald
    wie lange geht das event

  19. #439
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Geht bis zum 12ten Novemeber (dann schlüpfen die Eier - solange Zeit zum Füllen).

    SF picked: http://www.teamliquid.net/video/streams/BeyondTheSummit IG vs EG

    The night is dark and full of terrors.

  20. #440
    Mac Moneysac
    Avatar von dezi
    Registriert seit
    05.11.2006
    Alter
    33
    Beiträge
    24.923
    Dota 2 Update - November 1st, 2012
    - Fixed a bug that caused Greevil Eggs to lose socketed essences when traded. Eggs are now safe to trade.
    - Removed a restore option on Greevil Eggs that caused socketed essences to be lost.
    - Restored Greevil Eggs damaged by the trading and restore bugs to their owners. About 12,000 eggs were affected and have been restored. Check your backpacks for the extra eggs!
    - Added a Golden Baby Roshan trophy courier that will be awarded to the fastest Roshan killing players each cycle.
    - Private lobbies set to Tournament will now use the normal Dota map.
    - Candy can no longer be sold, dropped, killed, or given to couriers.
    - The Diretide announcer no longer overrides the killing spree announcer in non-Diretide games.
    - View previous Diretide Hall of Fame cycle winners on the play tab.
    Also kein Sammeln in der Base bzw. rushen fürn Kill mehr - guter Change iwo

    The night is dark and full of terrors.

+ Antworten
Seite 22 von 72 ErsteErste ... 1218192021222324252632 ... LetzteLetzte

Ähnliche Themen

  1. DoTa Heldenguide
    Von Sarek im Forum PC Strategie
    Antworten: 4
    Letzter Beitrag: 23.03.2007, 12:48
  2. mope's World - Die News / Der Sammelthread
    Von mope7 im Forum Kuschelecke
    Antworten: 13
    Letzter Beitrag: 05.04.2006, 03:13
  3. Sammelthread: MP- und nennenswerte Gameplayfeatures
    Von freezy im Forum Herr der Ringe: Die Schlacht um Mittelerde
    Antworten: 7
    Letzter Beitrag: 10.12.2004, 09:25

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •