Scrin
-
Hexapods can absorb Shock Troopers again.
-Scrin
Support Towers now use Scrin repair drones instead of Nod repair drones.
-
Archons can now be properly promoted.
-
Corruptors can now be used to heal Hexapods.
-
Corrupters healing has been reduced by 25% (their attack damage stays the same).
-Added debris models for the
Eraser.
-Added new sounds for the
Eraser.
-Increased
Eraser attack range.
-Added debris models for the
Scourge.
-
Cultists no longer need a Nerve Center to be built (bringing them in line with Snipers & Shadows).
-
Ravagers now need a Nerve Center to be built instead of a Stasis Chamber (bringing them in line with Grenadiers & Black Hands).
-New unit:
- Shrikes: A small group of flying suicide drones. Not very powerfull, but cheap und easy to use in masses. Can not be promoted.
GDI
-
Sandstorm rockets weakened.
-Improved
Hammerhead armor and lowered its cost (from 1500$ to 1300$).
-Improved armor for
Zone Trooper &
Zone Raider.
-
Grenadiers take less damage from "gun" weapons.
-Overhauled the
Mastodon's weapons and changed effects for its railguns (taken from KW MARV).
-Added damage effects to the
Mastodon. (smoke, fire)
-Added "Formation Preview" model for the
Mastodon.
-Added a new "Reinforcements under attack!" EVA sound for
Ox Transports bringing reinforcements.
-Corrected a bug where
Command Posts didn't give exp when destroyed.
-Reduced the EMP duration for
EMP grenades from 10 to 2 seconds and slightly increased reload time.
Nod
-
Advanced Power Plants now require a Warfactory to build.
-Corrected a bug where
Advanced Power Plants didn't give exp when destroyed.
-Improved armor for all
Cyborg units (including Commando & Reaper).
-Buffed the
Reapers and lowered their price to 1500.
-
Black Hands now take less damage from "gun" weapons.
-Locked the
Decoy Temple for the AI - since their placement of it makes it obvious, there is no point in using it.
Other
-Fixed a bug that prevented heroic
Scavenger Buses from attacking.
-Fixed some faulty code that resulted in aircraft debris disappearing in midair instad of hitting the ground.
-Removed "Clear Garrisoned Structure" from the
Scavenger Bus tool tip.
-Added the once missing texts for
Rage Generator &
Space Command Uplink.
-Mutant infantry units built by GDI or Nod can now utilize the "Call for Transport" ability
-Fixed some missing/incorrect effects.
-All "Epic"
Warfactories have slightly better armor and now give correct exp when destroyed.
-
Tiberium Fiends are now built in hordes (instead of a single unit), thus some of their stats have been updated.