PTB Balance Notes 1.0

Here is the full list of balance changes going into the first PTB build announced here! A more in depth discussion on some of these changes can be found here.
General

The formed Goo, Repair Subroutine Upgrade and Sentinel Repair Upgrade regeneration effects now only activate when the units and structures are not actively taking or dealing damage.
Targeting priorities have been refactored to prioritize units over structures in most cases.

Beta Faction
Stealth Sniper Upgrade

Range down from 500 to 425
Stealth is now always active outside of combat and will reapply 8 seconds after combat ends.

Predator

Health up from 130 to 140

Hailstorm

Damage down from 25 to 20
Range up from 750 to 800
Armor penetration down from 3 to 0
Projectile speed down from 500 to 350
AoE radius down from 150 to 125

Guardian

Range down from 650 to 550
Long-Range Ballistics Upgrade range down from 1200 to 900
Long-Range Ballistics Upgrade damage down from 35 to 25

Cloudburst

Damage down from 40 to 20

Stratus

Health down from 100 to 75

Warbird

Rate of fire up from 0.5 to 1
Ammo up from 4 to 5
Cost up from 270 to 315
Armor penetration down from 6 to 0

Nimbus

Ammo up from 2 to 3
Damage down from 75 to 50
Nimbus Napalm Upgrade now lasts 5 seconds down from 5.5
Nimbus Napalm Upgrade AoE radius down from 250 to 200

Avalanche

Shot timings have been shifted to have a smaller cast time and a longer cooldown. Rate of fire remains the same.
Cost down from 675 to 600

Hand of Ruk

Range down from 2000 to 1500

Wall

Armor down from 3 to 0
Build time up from 25 to 30
Pillar cost up from 50 to 120
Pillar health down from 1250 to 1000
Straight cost up from 50 to 90

Small Power Hub

Health up from 300 to 400

Medium Power Hub

Build time down from 50 to 45

Large Power Hub

Health down from 900 to 800

Repair Pad

Heals for 15 every 2 sec up from 20 every 5 sec
Build time down from 50 to 30
Cost down from 500 to 300
Health down from 1500 to 1000

Hanger

Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec

Extractor

Health down from 1000 to 750

"No-Build" Influence Radius

Small Hub radius increased from 400 to 600
Medium Hub radius increased from 400 to 600
Large Hub radius increased from 500 to 600
Headquarter radius increased from 800 to 1000

Goo Faction
Drover

Range down from 250 to 200

Tempest

Damage down from 25 to 15

Small Protean

Health up from 150 to 160

Small and Large Protean

Slow enemies by 50% down from 90%

Crescent

Damage down from 10 to 6
Range down from 1500 to 1000
Projectile speed up from 150 to 200
Projectile Endurance Upgrade AoE radius down from 100 to 75
Projectile Endurance damage down from 5 to 2
Projectile Endurance range down from 1500 to 1000

Destructor

Movement speed down from 120 to 105
Target damage and splash damage have been separated. Splash damage down from 42 to 15 but target damage remains the same.

Purger

Range up from 800 to 1000
Damage down from 400 to 300

Catalyst Vents

Grant 119 health per pickup to the Mother Goo and Proto-Purger up from 85

Mother Goo

Stealth detection range down from 800 to 400
Armor penetration down from 10 to 0
Max health has increased from 1300 to 1400
Health per size has increased from 200 to 280
Catalyst digestion health per second up from 5 to 7
First size max health down from 500 to 280
Initial Mother Goo starting health down from 400 to 210

Proto-Purger

Starting health down from 2000 to 800 to maintain build time from Catalyst Vent change.

Human Faction
Trident

Build time up from 20 to 25
Cost up from 100 to 125

Revolver

Damage down from 6 to 5

Dagger

Armor down from 3 to 0
Health up from 75 to 90

Gladius

Movement speed down from 95 to 90

Howitzer

Damage down from 30 to 23
Range up from 800 to 900
Armor penetration down from 3 to 0
Projectile speed down from 500 to 350
AoE radius down from 150 to 100
Mine (default) no longer has stealth
Mine duration down from 12 to 3 sec
Proximity Mine Radar Upgrade mine duration down from 18 to 9 sec

Longbow

Movement speed down from 130 to 110
Damage down from 7 to 4

Lancer

Damage level one DPS down from 50 to 10
Damage level two DPS down from 60 to 40
Damage levels one and two now last 3 seconds up from 2

Scimitar

Damage down from 125 to 30
Ammo up from 1 to 4
Rate of fire up from 1 to 1.5
Health up from 85 to 115
Cost up from 300 to 350

Monitor

Health down from 75 to 60

Scythe

Movement speed down from 400 to 375
Cost up from 520 to 585
Armor penetration down from 6 to 0
AoE radius down from 75 to 50
Damage up from 13 to 20
Rate of fire up from 0.5 to 1.5

Aircraft Repair Upgrade

Repairs 8% every sec up from 5% every sec

Alpha

Movement speed up from 50 to 75
Explosion interval health threshold down from 500 health to 300 health

Repair Subroutine Upgrade

Repairs 10% every 5 sec up from 5% every 5 sec

Air Pad

Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec

Teleporter

Build time up from 75 to 180
Cost up from 750 to 1800
Cooldown up from 150 to 180
Now has a visible 5 second charge up telegraph and an audio queue before activation

Wall

Armor down from 6 to 0
Build time up from 30 to 40
Pillar cost up from 30 to 80
Pillar health down from 1000 to 750
Straight cost up from 30 to 120
Regeneration up from 15/sec to 25/sec

Human Sentinels

Now have a population of 1
Take 10 seconds to teleport up from 5

Artillery Sentinel

Range down from 1750 to 1000
Armor down from 6 to 0

Anti-Heavy Sentinel

Armor down from 6 to 0

Anti-Air Sentinel

Damage down from 8 to 4
Armor down from 6 to 0

Extractor

Health down from 1000 to 750

"No-Build" Influence Radius

Core radius increased from 800 to 1000
via: https://www.greybox.com/greygoo/en/forum/topic/2160/