All USA armies:
Sentry drone cost reduced to 550$ and stealthed while moving.
TOW range against air units slightly reduced. VUSA :
- Regular raptors cost reduced to 1200
- Microwave tanks slightly more resistant to RPG missiles. (NN)
- Research time of flashbangs reduced and slightly less damage Laser:
- Pat builds slower.
- Laser tanks can still fire but not move when out of power (NN) SW :
- Reactor gives the amount of power AGM suggested.
- Firebases build quicker (NN)
- Humvee cost reduced by 50$
- Reduce the range of the second blast by an Aurora Alpha
Agreed with the changes by AGM.
All china armies :
Reduce cost of hackers. You cannot argue that China has by far the worst lategame economy and also the most vulerable one. vchina :
Cost of gats and bms reduced by 50$ and quicker build speed. Make BMs move faster ( not as fast as nuke BMs though), right now they're completly useless. Remember, China is about putting pressure on your opponent, basically spamming them to death. TC price= 1200 Tank :
BMs give away less EXP. Insane that someone hits level 3 after killing 6 2 chevron ones. Hacker cost reduced by alot. Nuke :
BM radiation back to 1.02. Nuke migs without upgrade slightly better, with upgrade slightly weaker Inf :
Migs cost 1400$ instead of 1200$.
Lotus captures buildings slightly slower (NN) All GLA :
Drastically reduce the rate of fire Marauders have after the LAST upgrade. Dont nerf them before that, else GLA players will (rightfully) say they are useless
GLA: Scud launcher missiles get more "hp" (and maybe build quicker)so avenger have a harder time zipping them/ecms have a harder time reflecting their missiles.
Battlebusses -> That's a tough one. IMO their problem isnt really their strength ( but the tox ones) but their speed. Reduce their speed so it's easier to catch them. vgla :
Fine well-rounded army IMO Stealth:
Hijackers require an AD to be built demo :
Only units that should have to be manually detonated are technicals. Tox :
- Remove marauder. Tox simply doesnt need it, Dackel beat all good nuke players without using marauders.
- Tox tunnels cannot clear garrisons ( thats what tox rebells/tractors are for) and do less damage to armored vehicles ( wont effect humvees)
- Rebells do slightly less damage to armoured vehicles too. 1 kell+tox ambush souldnt be able to kill ~6000-7000$ worth of units.
- 4 terrorists needed to kill important structures, like with other gla armies but demo
- RPGs do less damage after the gamma upgrade.
NN= Not necessary.