Wie ich soeben gelesen habe, hat EA Aaron einen neuen Patch für CCG/ZH bestätigt. Hier sein Statement und der entsprechende Link.
In Reply To #15
Because there are two ends to this sword, us...and Gamespy, and especially for the disconnect code, both sides have to be sharpened. You like that analogy? Gamespy is implementing the tech behind the disconnect code just as much as we are. Remember, peer to peer server.
I've already explained why we don't release patches in small pieces, but to sum it up simply and honestly, that isn't how our system works. The Sims, Battlefield, both those highly respected community franchises run the same exact way, and they as well have their own impatient community. In this case, I fully expected some impatient comments. I'd like it now to, wasn't expecing a round of applause.
CQC is not a legal process by the way. It's a secondary test phase that any EA game be it a patch or final build of a game before they hit manufacturing, must go through. Even if you fix only a few errors, you still need to go through CQC.
For example, we are releasing a minor patch for Zero Hour within the next week that addresses the few bugs which the last patch did not address or tweaked in the wrong way. GLA bug, have you heard of that one? It's a very small patch in comparison to the previous, but alas, it still must be 100% clean and sent through CQC. It's a drawn out process, but the reason being is it assures anything coming from our studio goes through many testing phases, instead of just one.
Game making and patches are complex code manuevers, one slight tweak, and you could break the whole matrix! I'd like to give you guys a piece of the pie tomorrow, but unfortunately, the whole pie will come at the end of this month.
Look to The Battleground on Friday. I'll release more news about the balance changes.