+$100 onto tunnel cost - we could not think of any other way (tunnel building being visible seemed too much change) to decrease stealth's massive early game strength without fucking them over (e.g if you touch quads). Late game is not the issue (hence no GPS scrambler to lvl 5 for example)
Remove automatic nationalism - this will reduce their rate of fire by 25% or so. Not sure about implication for when you upgrade to patriotism, but we'll see when testing! No one knows how much of a difference this will make, it could be very large, it could be small, that why we want to test it and try to get the 'lame' out of INF once and for all!
- Reduce scorp, quad and toxin tractor cost by $50
- Reduce buggie cost by $100
- Reduce scud launcher cost by $200
No one is playing vanilla GLA (except in random matches w00t.gif) and it's clearly underpowered, so we took the cautious approach of allowing them to build more units (as cheaper) which will buff them a little, but nothing massive.
- Changing the battledrone to follow more closely (there is a topic about this!)
Bugs to fix:
- TOW will fire at ground troops (half damage to 1.04)
- Scud bug
- Spectre bug for AF gen
- Other bugs which i've forgotten which AGM knows!
No changes, we feel it's powerful enough, it's just an army you need to be more skilled to play
No changes, we could do something to BMs or OLs, but again felt that the balance is pretty good judging by the replays we've seen. People just need to get used to Nuke again after it was underpowered in 1.04 so was not used as much.
No flaming necessary, be mature with conversation, of course not everyone will like the changes, but that's life. Again, i'll reiterate, these are not finalised, but are the latest thinking.