Der erste Vorschlag klingt cool ^^original von Bahl
well, i want to announce some stuff that id like to do for 1.1 .
1.: clantagged shoulderpads!
as 1.1 will be the campaign supporting release, i will try to do a serverside support of clantagged shoulderpads. that will lead to a txt file on the server, which identifies certain wonid's with shoulderpadmodels which are uploaded to the server and must be downloaded by the client before starting the game (unless i find a way, to force ingame downloads.)
ill try to implement a default model and a test if the respective model is existent. however, these clantag models will require clantags (oh wonders of this world) of the relevant clans. so you might want to start designing a nice little 64x64 image, that shows your clantag .
and now number
new class selection system!
i want to force each player, do [=to] reselect his class and equipent at the beginning of each round. i want to force the leaders to choose the classes only during the round, but not while the players select their classes.
with this the flaw that teams can have more than 3 classes should be avoided.
i want to include every decision of the nromal player into one big menu and disallow to open this menu durng the nromal round.
this big menu would work like the teamclassmenu works currently, but it would include the weapons as well.
this menu would have two additional options: 'keep old choice' and 'dont become class leader'
Ich soll ich das Pad designen?
Vorschlag 2 wird definitiv mehr Taktik ins Spiel bringen denksch. Kommentare? ^^