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Offizielle Informationen zu Patch 1.3

Eine Diskussion über Offizielle Informationen zu Patch 1.3 im Forum Dawn of War II. Teil des Gametalk-Bereichs; Nun ist es also offiziell: Hello all, We're happy to announce the imminent release of Patch 1.3 for Warhammer 40,000: ...

  1. #1
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    Offizielle Informationen zu Patch 1.3

    Nun ist es also offiziell:

    Hello all,

    We're happy to announce the imminent release of Patch 1.3 for Warhammer 40,000: Dawn of War. The Winter Assault dev team has been hard at work over the past few months to get this patch out to you, and we're really excited about it.

    This patch not only fixes many small issues with the game, it also introduces some brand new features and functionality, including an Observer Mode (added for pro gaming tournaments after Dawn of War's acceptance into the World Cyber Games), the ability to make Friends Lists to support the continued growth of the online community, and Arranged Team Automatch to simplify the process of setting up multiplayer games with your friends.

    In addition to various bug fixes, performance improvements, and balance tweaks, we've added some new functionality to support the Mod Community. Probably most exciting are some wide-ranging fixes to the Stance system. We've done extensive testing on this in-house and with THQ QA, and we feel these improvements to the stance system make Dawn of War even more fun!

    Patch 1.3 is currently in its final round of testing at THQ QA, and we hope to be able to release it very soon. Stay tuned for more information!

    Regards,

    Raphael van Lierop
    Assistant Producer
    Relic Entertaiment, Inc




    Warhammer 40,000: Dawn of War -- Patch 1.3 Release Notes

    New Features

    - Added an Observer Mode to the game to support the professional games circuit.
    - Added a Friends List feature to support the growth of the Online community.
    - Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends.
    - Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens.
    - Added support for Lobby News messages in non-Latin character fonts (full unicode support).

    Improvements

    - Game performance has been improved through the use of the Intel Performance Primitives library
    - Enemy detection code has been improved for better performance in the late game on large maps.
    - Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions.
    - Improved the targeting priority system for vehicles and units with multiple weapons.
    - Major update to game camera system, including fixing many bugs.

    General Fixes

    - Fixed several bugs with the Automatch system.
    - Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.
    - Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera.
    - Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions.
    - Fixed several minor issues with the playback mode.
    - Fixed several infrequent crash bugs in Online screens.
    - Fixed rendering issues with the Intel 915 IGMA.
    - Fixed Mission 4 bug where third Whirlwind disappears.
    - Fixed bug where Toth was damaging himself with special attacks.
    - Fixed occasional SCAR crash in Mission 7 when capturing bridge.
    - Fixed NIS cameras for all missions.
    - Fixed various bugs in game chat system.
    - Fixed various bugs in Army Painter.
    - Fixed bug where NIS speech wouldn't play under Windows 98 (unsupported OS).
    - Fixed various bugs in Multiplayer Game setup system.
    - Various cosmetic fixes to various screens.
    - Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade.
    - Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built.

    Ability Fixes

    - Fixed bug where Word of the Emperor ability would not function.
    - Fixed bug where Bad Doc Healing Aura ability did not heal commander units.
    - Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad.
    - Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving.
    - Fixed bug where Exarchs could be built while the squad was moving.
    - Fixed bug where Howling Banshee War Shout ability would affect friendly units.
    - Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.
    - Fixed bug where Stormboyz speed research effects only the Stormboyz leader.
    - Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units.
    - Fixed bug where Grav Falcon Brightlance was invisible.

    Balance Changes

    Ork Changes

    - Reduced damage of Trukk Big Shoota.
    - Increased population requirement for Trukk/Mekshop from 31 to 46.
    - Increased population requirement for Wartrakk from 46 to 61.
    - Wartrakk build time increased.
    - Decreased damage of Wartrakk Rokkit against all infantry significantly.
    - Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.
    - Put a 46 population requirement on Ork Rokkit Launchers.
    - Reduced Big Mek's Mega Blaster damage.
    - Increased build time of Bad Doc to 15 seconds.
    - Increased cost of Bad Doc by 10 requisition.
    - Increased damage output of Nob Leader Power Klaws.
    - Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.
    - Increased damage of Ork Nob Leader Power Klaws.
    - Big Mek now takes longer to build after researching Custom Tellyporta.
    - Big Mek now takes longer to build after researching Custom Force Field.
    - Big Mek now takes longer to build after researching Tank Bustin' Kit.
    - Reduced range on Ork Listening Posts that have the first Listening Post upgrade.

    Eldar Changes

    - Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles.
    - Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8.
    - Reduced morale damage on Eldar D-Cannon Turret.
    - Reduced damage of Vyper Missile Launcher against all infantry types.
    - Increased time cost of Vyper Missile Launcher weapon upgrade.
    - Increased vertical aiming ability of Brightlance platforms (slight).
    - Increased range of Ranger Long Rifle from 32 to 35.
    - Increased morale damage output of Ranger long rifle from 40 to 60 per hit.
    - Removed charge modifiers from Howling Banshees.
    - Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched.
    - Decreased time cost of Seer Council Witchblade weapon upgrade.
    - Dark Reaper Exarch now does more damage to Heavy Infantry .
    - Dark Reaper weapon upgrade now has the same range as its original weapon.
    - Increased Time cost of Warp Spider Aspect Stone
    - Increased Power cost of Warp Spider Aspect Stone.

    Chaos Changes

    - Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
    - Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
    - Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical.
    - Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.
    - Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
    - Increased time cost of Cultist Aspiring Champion.
    - Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher.
    - Increased damage output of cultist plasma gun, slightly increased cost.
    - Defiler hitpoints increased from 2300 to 2700.
    - Defiler now costs 2 Support cap.
    - Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.
    - Reduced cost of Horrors, decreased attack/hp/build time accordingly.
    - Reduced melee damage of Raptors against building low.
    - Chaos Rhino now costs 1 Support cap.
    - Smoke Grenade research time/cost reduced.

    Space Marines Changes

    - Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.
    - Reduced stun time of SM Force Commander from 4 to 2 seconds.
    - Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.
    - Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.
    - Reduced melee damage of Assault Marines against building low.
    - Rhino now costs 1 Support cap.
    - Smoke Grenade research time/cost reduced.
    - Cultist reinforce time when in combat set to 12 seconds.
    - Updated help text to reflect balance changes.

    Mod Support

    - Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file.
    - Multiple fixes in the Attribute Editor.
    - Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed.
    - New binary file format for all attribute files.
    - Added support for exclusive win conditions.
    - Several unused attribute fields have been removed.
    - Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow.
    - Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.
    __________________
    Raphael van Lierop
    Assistant Producer
    Warhammer40k: Dawn of War
    Alles was gut beginnt, endet schlecht. Alles was schlecht beginnt, endet furchtbar.

  2. #2
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    cool ich glaub ich pack das game mal wieder aus dem schrank *hust*

    Ps: spielt mal mehr FC die wormser leigen mit 52%-48% vorne
    Geändert von AbYsS (01.05.2005 um 01:51 Uhr)

  3. #3
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    jo worms schlägt sich sehr gut würde es den auch gönnen, da die eine sehr nette comunity und sehr freundliche spieler haben

    zu dem patch :
    eldar ist nun sogar noch stärker im vergleich zu allen anderen und sm sehr geschwächt worden und chaos hat nen schub nach vorne gemacht und orks muss nun schön mit masse agieren so wie es sein soll

    finde die lobbyveränderungen sehr sehr gut ...bei den balances haben sie jedoch bei eldar total gepennt

  4. #4
    Kriegsdienstverweigerer

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    was, ausser den scouts haben sie denn beim sm geschwächt? schau doch nochmal die liste der orkz genauer an bikes teurer, schwächer, länger zum bauen / big mek schwächer, länger zum bauen; türme geringere reichtweite... und diese wahnsinns zahlenmäßige überlegenheit suche ich bis heute noch - wieviele trupps kann denn ein zb. sm bauen und wieviel ein ork? und viel billiger sind sie auch nichts - von der zielgenauigkeit ganz zu schweigen
    <a href="http://dawnofwar.free.fr/statswa-MGoF-Grisu.html" alt="Stats dawn of war"><img src="http://dawnofwar.free.fr/statswa.php?nick=MGoF-Grisu&src=2" width="400" height="52" border=0></a>

  5. #5
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    nunja, ork ist jetzt am ende der nahrungskette...dafür ist chaos eldar ebenbürtig.

  6. #6
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    Zitat Zitat von brave
    nunja, ork ist jetzt am ende der nahrungskette...dafür ist chaos eldar ebenbürtig.

    Zeit wurde es.

    Der Rest bleibt abzuwarten; schließlich handelt es sich hier noch um die blanke Theorie.
    Alles was gut beginnt, endet schlecht. Alles was schlecht beginnt, endet furchtbar.

  7. #7
    Kriegsdienstverweigerer

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    die orkze werden sich niemals am ende der nahrungskette finden - ihr könnt ihnen die bikes nehmen, aber nicht ihren stolz oder ihre stärke
    <a href="http://dawnofwar.free.fr/statswa-MGoF-Grisu.html" alt="Stats dawn of war"><img src="http://dawnofwar.free.fr/statswa.php?nick=MGoF-Grisu&src=2" width="400" height="52" border=0></a>

  8. #8
    Feldwebel

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    ^^êin fach mal die fresse halten, genau wegen solcher inblance, und das wird mit den patch noch schlimmer, zocke ich das scheiss game nicht mehr.

    also gl hf bei den schrott game.

  9. #9
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    We know you're all anxiously awaiting the release of Patch 1.3, so I wanted to jump in here and give you an update on status and what's going on.

    Patch 1.3 Update

    This week we worked with THQ QA to verify that all fixes were in the game and working as expected, and that everything else was looking solid. They uncovered some additional bugs (as often happens -- sometimes you fix something only to uncover a new bug that was hidden before the fix) which we fixed over the course of this week. So, the patch content is looking really solid.

    Unfortunately, yesterday we encountered a bug in the way the game handles unicode text support, which is important for many of our international versions. If we had released the patch 'as is', it would have meant anyone using a non-English version of the game would have been stuck at 1.2, and they wouldn't have been able to play with 1.3 people. Rather than proceed with a patch that would only work with the English game, we decided to take an extra day to fix this bug. It's better for the whole community, which is very international (remember, DoW is available in 11 languages) to have this patch at the same time, we think.

    We're about to submit the patch to QA again so they can run it through their test cycle. Our revised ETA on the patch release is some time Tuesday of next week.

    Patch 1.3 and the Mod Community

    Some of you may have noticed in the release notes I posted last week an entry related to us updating the attribute file format used in Dawn of War. This was related to our work on Winter Assault and was also part of our efforts to speed up load times.

    A consequence of us adopting this new attribute type is that all mods created using 1.2 or earlier versions of Dawn of War, will now be broken. Also, the Dawn of War Mod Tools will no longer work properly with the 1.3 version of Dawn of War.

    Obviously, we're not trying to break the good work the DoW Mod Community has done, so we're going to help you guys fix your projects. Basically, once Patch 1.3 is out the door, we're going to repackage and re-release the Mod Tools, along with documentation on how to make the conversion from 1.2 to 1.3.

    The ETA on this is less than a week after Patch 1.3 release, but I'll keep you posted when we have more specific dates. The important thing to keep in mind is that we're going to help you get through this transition with the minimal impact to your previous work and the ongoing development of your projects.

    So, in summary:

    - Patch 1.3 should be coming out in the first half of next week.
    - Patch 1.3 will break mods created so far, but we're going to give you the tools and info you need to convert your mods to the new attribute version.

    Hope this information answers some of the questions you've no doubt been having, and thanks for your patience as we get this patch out the door and into your hands.

    If you post questions in this thread, I'll do my best to answer them. I won't answer any questions related to balance -- I'd prefer to let the patch itself answer those questions when it goes live.

    Kind regards,

    Raphael van Lierop
    Assistant Producer
    Relic Entertainment/THQ Canada Inc.
    __________________
    Raphael van Lierop
    Assistant Producer
    Warhammer40k: Dawn of War
    Alles was gut beginnt, endet schlecht. Alles was schlecht beginnt, endet furchtbar.

  10. #10
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    unfähig?

  11. #11
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    Also ich finde die Änderungen eigentlich alle ganz gut, aber irgendwie kommts mir vor wie wenn des zu viele änderungen wären...... Wenn die Einheiten teurer werden dann kanns ja sein dass man die Taktik ändern muss wenn man des alles genau auf die Kosten abgestimmt hat am Anfang.........

    Aber dass es ne Friends - Liste geben soll find ich ne sehr gute Änderung. Da hat man schonma en viel besseren Überblick in den Channels.

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