+ Antworten
Seite 2 von 2 ErsteErste 12
Ergebnis 21 bis 38 von 38
Like Tree6x Danke

NDA fällt, erste Coverstories tauchen auf

Eine Diskussion über NDA fällt, erste Coverstories tauchen auf im Forum Command & Conquer (Generals 2). Teil des C&C Classic-Bereichs; Zitat von Lunak Aushalten werden se von überall gleich viel, für solche Spielreien hat man A keine Kohle und B ...

  1. #21
    Brigadegeneral
    Avatar von D4rK AmeRiZe
    Registriert seit
    30.01.2008
    Beiträge
    22.620
    Zitat Zitat von Lunak Beitrag anzeigen
    Aushalten werden se von überall gleich viel, für solche Spielreien hat man A keine Kohle und B kann mans nem Spieler nur schwer vermitteln/brauchbar einbauen.
    (Ausgenommen eine mögliche Schadenserhöhung bei längerer Penetration aus dem selben Winkel)
    Wieso nicht? Ich meine wenn die Gebäude zum Schutz aufgerüstet werden können, dann macht es doch durchaus Sinn wenn ein befestigter Abwehrturm auf dem Gebäude etwas mehr aushält als das restliche Gebäude.
    I Don't Need an Army, I've Got a Krogan!

  2. #22
    Brigadegeneral
    Avatar von Lunak
    Registriert seit
    22.10.2008
    Ort
    Bavaria
    Alter
    27
    Beiträge
    23.793
    Nick
    Lunak
    Clans
    MSF
    Und auf was würdest du dann wohl schießen?

  3. #23
    Brigadegeneral
    Avatar von D4rK AmeRiZe
    Registriert seit
    30.01.2008
    Beiträge
    22.620
    Da wo es mehr Schaden macht, aber was spricht den dagegen?

    Interessant wäre natürlich wenn man die Reparatur an bestimmten Teilen verstärken könnte als Ausgleich
    I Don't Need an Army, I've Got a Krogan!

  4. #24
    Gefreiter
    Avatar von Syro
    Registriert seit
    28.02.2007
    Alter
    29
    Beiträge
    116
    Zitat Zitat von General Carville Beitrag anzeigen
    Ein weiteres - also neues - ungewöhnliches universum ist geplant? Was soll den jetzt noch kommen wir haben doch schon das ernste Tiberium, das lustige Alarmstufe Rot und das real angelegte Generals.
    Dieser Teil machte mich auch ein wenig stutzig. Wer weiss, evt. ein Szenario in der Vergangenheit. C&C mit Burgen, Ritter oder wieder der Zweite Weltkrieg. Ausserdem war irgendwo mal die Rede von einer vierten Fraktion, wie auch immer.

    Aber müssen wir nun ernsthaft damit rechnen, dass die ganze Entwicklung von C&C nur noch auf Free to Play basieren wird?

  5. #25
    Administrator
    Avatar von moby3012
    Registriert seit
    06.06.2003
    Ort
    Frankfurt an der Oder
    Beiträge
    2.451
    Name
    Martin
    Nick
    moby3012
    Zitat Zitat von Syro Beitrag anzeigen
    Aber müssen wir nun ernsthaft damit rechnen, dass die ganze Entwicklung von C&C nur noch auf Free to Play basieren wird?
    Ich denke ja!

    Ich finde leider keine Quelle mehr dafür aber hat EA nicht mal gesagt sie haben die Rechte für 3 Herr der Ringe RTS Titel gekauft? 2 Sind erst erschienen. D.h. nur wenn der Hexenkönig nicht mitzählt. Evtl ein C&C BFME? Oo

    Sie verstehen C&C ja als "Live-Service" evtl. quasi einfach nur die neue Marke unter der sie F2P Echtzeitstrategie publizieren?
    Audi famam illius. Solus in hostes ruit. Et patriam servavit.
    Audi famam illius. Cucurrit quaeque. Tetigit destruens.
    Audi famam illius. Audi famam illius.
    Spes omnibus, mihi quoque. Terror omnibus, mihi quoque.

  6. #26
    ┌П┐(°_°)┌П┐
    Avatar von Ka$$aD
    Registriert seit
    28.07.2004
    Beiträge
    13.421
    Wer sich den letzten Screenshot und sonstige Bilder angeschaut hat weiß, dass es bestimmt keine Ritter, Burgen und schon gar keinen Gandalf geben wird.

  7. #27
    Administrator
    Avatar von moby3012
    Registriert seit
    06.06.2003
    Ort
    Frankfurt an der Oder
    Beiträge
    2.451
    Name
    Martin
    Nick
    moby3012
    Versteh ich nicht - Wieso? Die Universen würden sie doch sowieso voneinander innerhalb des "Clients" abtrennen denke ich. D.h. du wirst auch nicht mit Nod gegen die GLA antreten können. Und dass sie zum Beispiel SAGE dazu gebracht haben ein Mittelalterliches RTS darzustellen deutet darauf hin, dass sie es bestimmt auch mit FrostBite 2 schaffen könnten.
    Audi famam illius. Solus in hostes ruit. Et patriam servavit.
    Audi famam illius. Cucurrit quaeque. Tetigit destruens.
    Audi famam illius. Audi famam illius.
    Spes omnibus, mihi quoque. Terror omnibus, mihi quoque.

  8. #28
    ┌П┐(°_°)┌П┐
    Avatar von Ka$$aD
    Registriert seit
    28.07.2004
    Beiträge
    13.421
    Ich habe den obigen Beitrag falsch interpretiert, mein Beitrag passt demnach nicht
    Hab geglaubt ihr redet von Ritter und Gandalf im neuen Gen2.

  9. #29
    OP-Abuser:D
    Avatar von Mantaza
    Registriert seit
    15.04.2010
    Alter
    24
    Beiträge
    4.460
    Name
    Robin
    Nick
    Mantaza
    Zitat Zitat von Ka$$aD Beitrag anzeigen
    Ich habe den obigen Beitrag falsch interpretiert, mein Beitrag passt demnach nicht
    Hab geglaubt ihr redet von Ritter und Gandalf im neuen Gen2.
    Wäre doch mega geil wenn Gandalf die Superwaffe ist !

  10. #30
    Obergefreiter
    Avatar von couchpolster
    Registriert seit
    19.07.2010
    Ort
    Dresden
    Alter
    23
    Beiträge
    273
    Nick
    couchpolster
    Der Googleübersetzer kann nix. 'Argent' heißt sowohl Geld als auch Silber. Die können es unmöglich Silber nennen wollen.
    "I kissed a girl and I liked it." Silvio Berlusconi

  11. #31
    Administrator
    Avatar von freezy
    Registriert seit
    26.09.2002
    Ort
    Dark Citadel
    Alter
    29
    Beiträge
    60.090
    Nick
    freezy
    Clans
    SoDsW
    Also ich fände es cool wenn es Gebäude geben würde, die an einer Seite stärker gepanzert sind als an anderen, das würde neue Gameplaymöglichkeiten bieten. Bis jetzt hab ich nämlich noch keinen Mehrwert für's Gameplay durch die Frostbite 2 Engine gesehen, das sind alles überwiegend nur optische Schmankerl. Von daher, EA nutzt doch das Potenzial von Frostbite 2 auch für bestimmte Gameplayfeatures .
    Das Schadensmodell ist btw. nicht komplett realistisch, dort wird auch etwas getrickst. Die Gebäude bröckeln zwar an der richtigen Seite von wo sie beschossen werden, aber das ganze ins prebaked und keine realistische Berechnung.

    Gut, dass dann nun auch Generäle endlich offiziell sind . Beim Summit konnten wir noch keine unterschiedlichen anzocken, aber sie wurden zumindest schon optisch ins Spiel eingebaut. Auf den Summitbildern sieht man ja unten links diese Silhouette einer Person, dort sollte dann der jeweilige General eingeblendet werden. Oben in der Mitte sind auch nochmal die Bilder der beteiligten Spieler, das könnte auch nochmal der General sein, oder halt ein Spieleravatar. Ich frag mich wieviele Generäle sie wirklich planen und wie sehr unterchiedlich die sich spielen werden. Und ob es zu Balanceproblemenen wi bei ZH führt

    Zum Geld: Hier war es so, dass es ursprünglich Gold hieß, sie es aber ändern wollten, haben daher Vorschläge gesammelt. Ich glaube Silber hatte niemand vorgeschlagen, wohl aber ganz einfach "Credits" wie in C&C üblich. Wäre irgendwie lustig wenn es jetzt Silber heißen würde xD (Silber passt imo nicht in nen modernes Setting)

    Zu HDR: Die Rechte hat EA doch schon länger wieder abgeben müssen (daher auch die Serverschließung von bfme2), Warner Bros. hat sie derzeit. Denke da kommt kein bfme game mehr, auch wenn ich es mir immer gewünscht hatte

  12. #32
    Administrator
    Avatar von Kasian
    Registriert seit
    05.11.2006
    Ort
    Munich/ ehem.Schweinfurt
    Alter
    27
    Beiträge
    16.395
    Name
    Benjamin
    Nick
    RoAdRuNnNeR
    Clans
    SoDsW, !BAMM!
    Nen RTS Mensch gg Terrminator wäre doch mal cool

  13. #33
    King of Mech
    Avatar von ZxGanon
    Registriert seit
    08.08.2009
    Ort
    King of the Hill
    Alter
    25
    Beiträge
    2.812
    Name
    Nevermore
    Nick
    ZxGanon
    Ich find die Screenshots richtig geil. Die Grafik ist wirklich gut, aber die Einheiten der APA sehen bis jetzt scheiße aus...hoffentlich wird das noch geändert (gemein das die Einheiten der anderen Fraktionen besser aussehen -.-).
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  14. #34
    Gefreiter
    Avatar von Syro
    Registriert seit
    28.02.2007
    Alter
    29
    Beiträge
    116
    Findest du?

    Mit den Upgrades sehen die ziemlich gut aus, wie ich finde.
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken Klicke auf die Grafik für eine größere Ansicht 

Name:	1361013435emperor.jpg 
Hits:	13 
Größe:	203,3 KB 
ID:	86795  

  15. #35
    Ex CCG/ZH-M.O.D.
    Avatar von Shadow315
    Registriert seit
    20.10.2003
    Ort
    Gelsenkirchen
    Alter
    37
    Beiträge
    9.417
    Nick
    Shujinko
    Zitat Zitat von Syro Beitrag anzeigen
    Findest du?

    Mit den Upgrades sehen die ziemlich gut aus, wie ich finde.
    Besucht meinen Let´s Play Kanal.
    https://www.youtube.com/user/PlanetNemesis1
    I bring you the balance - fear is my ally! / You don´t like me? Bite me!

  16. #36
    King of Mech
    Avatar von ZxGanon
    Registriert seit
    08.08.2009
    Ort
    King of the Hill
    Alter
    25
    Beiträge
    2.812
    Name
    Nevermore
    Nick
    ZxGanon
    Ja dieser Panzer wurde leider nicht in ingamegrafics gezeigt .
    Ready to fight!
    Weaklings are the worst! Never Surrender!

  17. #37
    Administrator
    Avatar von Mooff
    Registriert seit
    02.08.2002
    Ort
    Mooff VI
    Beiträge
    25.425
    Nick
    Mooffs
    Alex06 hat sich im offiziellen Forum die Mühe gemacht und den ganzen Artikel in englisch übersetzt/zusammengefasst:

    Spoiler:

    Zitat Zitat von Alex06
    Here it is, took me quite a while to finish. Didn't translate word for word, but rather explained and paraphrased it. My writing style isn't constant here but it's just too much additional work for me to properly correct everything. If anyone is uncomfortable with me posting this, feel free to remove this post, I have no issue with that.

    The reviewer had just started work at Canard PC. Boulon, his co-worker, gave him the DVD, which said "Command & Conquer 4 review version" and told him not to talk about it to anyone outside the writing team. They were both less than 30 years old – this was Sébum’s (The author of this article) first big title and he was about to become a game tester, which made him proud. Turns out he thought it was a shame, as the game was horrible. “Command & Conquer 4, 4/10”, was his conclusion.

    Now that he’s been working for a few years, the author says that when the news came to him that he would be writing about the upcoming Free-to-Play C&C game, which had lost its subtitle to become an AAA Free-to-Play RTS, he was getting ready to write a “cruel article”, as his experience and knowledge made it obvious to him that the game wouldn’t be of any good. He even talks about how it gave him the impression that the developers changed the title at the last moment, as if they were ashamed of their product, due to a woeful C&C 4, a Pay-to-Win Tiberium Alliances, and the fact that the game was distributed by EA. He admits that despite how much professionalism he has, he was funnily dead wrong on that. According to Louis-Ferdinand Sébum, this game is the worthy sequel to Generals. Not simply focusing on being a reboot, the developers put forward some ambitious decisions, which according to the author, may well give us the best old-school RTS in the past few years.

    The article is built up, delving into what the Command & Conquer series is, and what each respective universe is to the other, with some focus later on Generals and Zero Hour. After presenting and detailing the first Generals and its expansion, he starts to talk about the game, making sure to let us know that this is an actual return to the roots. “Forget the last 10 years of evolution, Dawn of War, Company of Heroes, R.U.S.E.” are his words. We’re going to be collecting supplies, building bases, expanding to other areas of the map and building massive armies and it is confirmed that there is no population cap. However, we can say goodbye to the singular resource system we’ve had in past C&Cs, rather, we now have 2 of them; supplies and oil. Supplies remain the exact same way they were, while oil, which is used to build more advanced units and structures, will be extracted by building a derrick on an oil slick and letting the resources accumulate, which is apparently good for exploiting oil that is on the other side of the map. Still, he suggests leaving a few units to defend these points of interest.

    He quotes Jon Van Caneghem, who mentions that “the most important thing for us is to remain faithful to the license”. Sébum adds that he understands EA has some things it needs to be forgiven for after the latest “evolution” of the series, but that after going hands-on with the game, it’s obvious that the game is more than a simple Generals remake, but rather a “synthesis of everything that made the series a success in the 90s” (his actual words). Then he begins to discuss the factions – the same factions from Generals are returning, albeit “slightly altered”; The GLA is less mid-eastern (“We wanted an international narco-terrorist side to them” – VG Developers), the APA, or Asian-Pacific Alliance, is the equivalent of China, with big tanks, gattling tanks and masses of cheap units and the United States have their role taken over by the European Union, which is the new “high-tech army that uses strong, costly and well-organized units”. “If they’re going for sci-fi, why not go all the way, after all?” he says, and goes further with it by adding that it seems there are “imports” from other C&Cs, such as Europe’s Orca-like helicopters and the APA’s hero unit (“Le héros de l’APA”, which implies it’s a male), which is an elite unit with a build limit of one, which is “used similarly to Tanya from Red Alert.”

    Games are very intense and according to the author, feel like they are faster than those of preceding C&C games, but are not as hardcore as StarCraft, despite still leaving little place for mistakes. Units are fragile and can be lost within seconds, when being hard-countered (E.G.: Tanks destroyed by anti-tank infantry). The flame explosions are apparently very pleasing to behold, all due to the use of a modified Frostbite 2 engine that is used by the game. Sébum seems very impressed by the amount of details, specifying that “they force [his] respect [for the game/developers]”. Everything is dynamic, buildings are pierced by impacts depending on the speed and angle of the projectile, the inside of buildings is modeled, textured and “allows to see the control rooms of your HQ after a bombardment has destroyed its roof”, units bend over while firing or under enemy fire, vehicle suspensions react as they would naturally in real-life and almost, if not everything, can be destroyed, be it decorations, doodads such as vegetation and rocks and buildings. The author finds this useless, since people don’t pay attention to such little details 90% of the time, especially when they barely occupy a few little pixels on the screen and actually criticizes the idea that they spent money on working out these details when the scale of an RTS is not the same as that of other games (FPS, RPG, etc.) and that they should’ve focused on making the zoom level more like Wargames: EE or Supreme Commander than StarCraft.

    Afterwards, the author goes on about how factions are asymmetrical like in StarCraft and that resource collection is the same as in the first game for all 3 factions (EU – fast helicopter, APA – moderate truck, GLA – Slow & cheap infantry, but can also build structures and is good at hiding on the map to rebuild bases). It is brought forth that GLA structures do not require power, aren’t numerous and that their production structures can specialize into either toxin weaponry or vehicle salvaging, which makes the GLA very flexible. The APA requires power plants, but they work in the same manner they did in previous C&C games. The APA techs up by upgrading their HQ (apparently there’s no radius, either, unlike the Allies in RA3). Losing your HQ means you have to rebuild it and upgrade it (Which implies it works like the Hatchery/Lair/Hive evolution mechanic in StarCraft). The EU requires 2 structures to build infantry units, one for lower tech infantry, and the other for high-tech ones, which force players to think about what unit types they want to invest more in and use. All EU structures require a “relay”, to function, much like the Protoss pylons of StarCraft power up most Protoss structures.

    Each faction is supposed to be aimed towards different crowds, according to the development team, with the EU being the basic faction, tailored to those coming from other RTS games. Sébum finds that the EU is the hardest faction to play as, due to the huge bases this faction has and the very expensive and specialised arsenal of units. Apparently, losing a small battalion of APA infantry isn’t much of a big deal, but losing a Railgun Commando squad is, despite how the difference between both appears to be minor. He compares the EU’s “small number of powerful specialists” to the APA’s “large number of medium types” and moves on to the GLA, whose gameplay is, as he says, “the most original and fun”. The specialized “terrorist” units (referred to here as “suicide commandos”, and the angry mobs) used to be available at Tier 3, with the basic infantry being the RPG Troopers and Rebels, which is no longer the case. Instead, the “insurgents”, which are stealthy commandoes (and very efficient, too, if we’re to believe what the author says), are available much later on, with the early infantry units being composed mainly of kamikaze infantry and angry mobs. The article’s writer goes on about how amusing it is to see silly hordes of “crazed, slogan-yelling, almost-parkinsonian” firing all over the place like newbies and overrunning “high-tech NATO-type forces armed with futuristic SCAR-type guns”. He also doesn’t forget to specify that the GLA has still no air units, with one exception: An ancient, rusty helicopter that spreads toxins.

    Next up, he delves into the support powers, which are back. They can be acquired throughout a match (as in the first game), but will be reset back to 0 after every game. Most of the usual powers have returned, and some of the powers include an EMP artillery bombardment, observation drones, carpet bombing, instantaneous repair of friendly units over a field of 50m, and sabotaging a civilian or enemy building. Weapons of mass destruction also make a return, with the EU getting an “orbital laser” of sorts, the APA getting tactical nukes and the GLA, the scud storm.

    Despite the GLA losing its middle-eastern roots and China making place for the APA, Sébum reassures that the game isn’t more serious or politically correct. GLA workers continue to mention their feet hurt and APA tanks still talk about their triumph over enemies with quotes such as “Follow the cannon!” and “Enemy crushed by cannon!” when ordered to move or attack. Units do not simply reply “Yes, sir!”, but rather, their feedback informs us of their situation (E.G.: When they meet with enemy units, you’ll hear things such as “Enemy in sight, no problem” or “Enemy in sight, we’re under heavy fire”, depending on what forces the enemy brings to bear, and may even ask for reinforcements if the going gets though). The author finds this feature very useful when fighting on multiple fronts.

    Moving on to the online aspect, it is mentioned that there will not be a campaign mode, but that it will be possible to play skirmish vs AI in both single and coop modes and that we will also have scripted missions that reminded the author of the Generals Challenge missions from Zero Hour. Despite the limited AI currently present in the alpha build they tested, the missions were apparently well executed and enjoyed. The writer mentions having played an “onslaught” or “assault” mission, in which him and an allied player had the objective to defend their base against hordes of units that were under the orders of a European General, while striking back and destroying the EU General’s production structures. They apparently got steamrolled by the enemy. In addition to the skirmish and PvE missions, in the upcoming beta (which he goes on to say will “come out shortly”), we’ll have 1v1 and team deathmatch alongside a domination mode and other modes should be added afterwards.

    The next section discusses how Generals 2 got its subtitle removed, but not by chance, rather, that it became a platform rather than simply a game, which Victory Games and EA wish to develop. The Free-to-play game should not only receive new game modes, new factions and new generals over time, but also receive new universes, akin to a game titled “ManiaPlanet” by Nadeo. Generals 2 was the first universe to come out for this platform apparently because of how far development into the game was, and that other universes should follow suit, such as not only Tiberium and Red Alert, but even entirely new universes. When he asked about a potential fantastic medieval universe, the author was answered that “everything is possible” and that the goal was to “build a free online platform to centralize the C&C franchise for the upcoming decades”.

    The author finds the idea is excellent, ambitious yet somewhat annoying, especially to see that an entire series of game that even if especially good, will force players to play with an internet connection even for solo modes, which does not please him. Another thing that does not please him is that he might have to forget about mods and map editors. Sébum was doubtful EA would succeed with this idea, despite having far more capacity than Nadeo and mentions that most online platforms and meta-games end up “getting crushed under their own weight” and that MMORTSs have never had any success (pointing to Age of Empires Online and End of Nations). Asking JVC, he receives the answer that “Yes, MMORTS games are an impasse and it is why we just want to make online RTS. There is no MMO in there.” There will be, according to JVC, online battles, a player profile with things that are unlocked as you level up, achievements, a lobby for organising games easily, but that it stops there and mentions how he’s thinking about how World of Tanks does it. There will be no permanence at the gameplay level (which apparently lead to End of Nations’ demise, if we’re to believe what the author says is true), no campaign (which apparently made AoE Online too heavy), but only matches that are launched easily. “Command & Conquer, the Team Fortress 2 of RTS? Why not?” – Sébum

    Then follows the Free-to-Play aspect. The author says they will, after all, have to monetize it. He mentions how the developers have not stopped repeating that this is an AAA title, making him think it’s by fear of the “cheap” feel most F2P games have. He admits that this game’s development had to cost a lot. How? He asks JVC if it is by selling singular units, infantry hats, or by going pay-to-win, to which the answer turns out to be that they “want all the players to be on equal footing in-game, be it the newbie player or the one that’s been playing for a year”, that “everything that was accessible today in the game, a player that just started playing this game and paid nothing will also have access to”, that “everything will be unlockable by playing the game, without paying (with the exception of maybe some cosmetic items, but that that decision hadn’t been made yet), that “real money, like with good Free-to-Play games, will just allow you to go faster” and that we’ll “have access to all 3 factions at the very start, but if we want a GLA general that will play more to our play style (with units and powers that aren’t necessarily more powerful, but altered, to correspond to our play style), we’d have to unlock it, either by playing or paying”. As for new factions, new game modes and new universes, it is not known yet if they will be accessible instantly, freely, or not.

    The author concludes that he expected to “see a disaster, but came back with hope and plenty of questions”. He believes that this new C&C has everything to make a name for itself in the old-school RTS world and that the “game platform” aspect of it is worthy of merit, fitting the C&C series perfectly due to its multitude of universes. It is also very adapted to the F2P system (supposedly a permanent development period) and proposes something new to the RTS genre. While the author firmly believes JVC, he doubts that we can be certain of its success when it comes to the monetisation and what can be bought and is worth buying in-game until we at least have a beta version, if not a “version 1.0” of the game. He admits the game “will not be fun if the players have to grind for ages to unlock a single general”; the effort should be worth the investment, to him. The ambition of this C&C project scares him, with him saying that “the concept of developing multiple universes over more than a decade with such graphical and extremely costly details requires someone to be certain of their success”, since many well-intentioned F2P titles have failed in the past (Especially due to financing issues).
    Danke an Alex06. :heart


    Stehen sehr interessante Dinge drin.

    Übersetzung ins deutsche.
    http://www.united-forum.de/command-a...0/#post2716887

  18. #38
    Veni vidi vici
    Avatar von VEILoPHyPER^
    Registriert seit
    16.06.2011
    Ort
    Bodensee
    Alter
    21
    Beiträge
    8.651
    Name
    Philipp
    Nick
    VEILoPHyPER^
    Zitat Zitat von Lunak Beitrag anzeigen
    Die Übernehmen das aus BF3, statisches Gerüst, einzelne zerstörbare Elemente, wenns einklappt evtl Schaden an umstehenden Einheiten is aber spekulativ.
    Wobei die Umfallenden Türme in Generals schon witzig waren

    Aushalten werden se von überall gleich viel, für solche Spielreien hat man A keine Kohle und B kann mans nem Spieler nur schwer vermitteln/brauchbar einbauen.
    (Ausgenommen eine mögliche Schadenserhöhung bei längerer Penetration aus dem selben Winkel)
    Gnihi in BF immer das geilste
    Mitm Heli um die Hütte rumfliegen, bis alle drinne sind, dan Haus zerstören

+ Antworten
Seite 2 von 2 ErsteErste 12

Ähnliche Themen

  1. Antworten: 8
    Letzter Beitrag: 19.10.2011, 23:11
  2. [Sportz] fällt ma wieder durch dcen auf
    Von -^conChun_ im Forum Fairplay
    Antworten: 2
    Letzter Beitrag: 30.04.2009, 00:42
  3. Shadow fällt erneut unangenehm auf
    Von MrX' im Forum Feedback
    Antworten: 41
    Letzter Beitrag: 10.03.2007, 19:20
  4. Fällt euch was auf?
    Von auRiuM im Forum Kuschelecke
    Antworten: 6
    Letzter Beitrag: 30.01.2004, 19:39
  5. Fällt euch hier was auf?
    Von TraXX im Forum Kuschelecke
    Antworten: 22
    Letzter Beitrag: 06.09.2003, 11:29

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •