NOoblet(Chinav) 50%
You went for a dual WF strategy. I personally wouldn't have done it but it worked out very well.
Your gattling tank killed 2 chinooks from the air plus it saved your mate from the combat chinook in his base.
The dragons killed the ambitions of the 2 GLA's to control the middle. And later on you assisted in killing 1 of the GLA's.
Your early game was very very good. Your late game was bad though. You waited WAY to long with getting a CC.
Vs air and a 2 GLA's you want it back as fast as possible. Your micro became pretty bad and your contribution to your team was minimal.
Also, if you decide to spam gattling tanks the chainguns upgrade would have been a godsend.
[OoE]ABBADABBA 70%(Laser)
The first few minutes you did nothing besides killing workers with a dozer. Because no one attacked you you could assemble a humvee
army and kill the enemy next to you in quite an easy way. In the proces but also later on in the game you showed some very good micro. At this moment you also discoverd a enemy had King Raptors
which is quite bad news as USA. However, you were laser so you had cheap avengers. For the most of the game you only brought 2 or 3 avengers though
which made you lose way too much units. This was your biggest mistake in the game since you kept losing your army.
Later on you helped your team conquering the middle and you expanded your economy by using the middle supplies which was a good decision. However, you just couldn't do
anything against all these general abilities and KR's and had to give up.
Ta Hun Kwai(Toxin) 75%
Your entire early game got ruined by a CCnook rush which would have killed you if it wasn't for NOoblet. You could have seen he made a CCnook since there was a drone
above the air's base. Buts its understandable that you were busy at your own base and couldn't see it coming. A bit later you started attacking the air but the attacks
were poorly executed and there was no worker with your army to build some aggressive tunnels. As the game progressed you became more and more useful though. You were very eager to get the money on the map,
you build tunnels at good locations, and you spammed lots of quads. You showed some quite good micro in the quad fights and I was pleased to see the AP bullets upgrade.
-]NanCy^(Stealth) 65%
First of all. You MHed in this game.
You were in the middle which means you should support your team mates. However, you didnt even tunnel them which hurt your team mates a lot. Throughout the game you were just mindlessly spamming technicals, quads and buggies.
Your micro was most of the time decent with a few bad situations. You served mostly as a ground unit spammer which allowed the air in your team to do all the real damage to your opponents. In the end you were a useful player for your team.
-OBI-1-KenOBI(GLAv) 20%
A very bad performance this game. You haven't in the USA's base once! Why did you build a supply stash in middle while there's a safer one behind your base? And why was there only one tunnel to defend your base? You knew a big humvee attack would eventually come
since you haven't done anything to harass the USA and any unit from the side was able to drive into your base without any trouble.
You tried to stay in the game by using the middle supplies and later on you started using the supply at your own base as well. Which were one of the few positive things. You were soon subject to most of the enemy attacks which is of course very hard for you to counter
in the position you were in. However, you floated and build quads which made it all unnecessary hard for you. You should have used all that spare cash you had to spam lots of tunnels and you should have made scorpions so you could kill the enemy quads. Neither quads nor scorpions werent useful vs the USA anyway.
A very bad performance overall.
-PePe7(Air) 90%
You very clearly MHed in this game.
You did a CCnook rush which would have killed your enemy if it wasn't for that pesky gattling tank in your base. It took you very long to spot it and as soon as you noticed it you immediately flew back with your CCnook.
This was quite bad since you had already lost both your chinooks so it would have been better to finish off the GLA and deal with the gattling tank later. You soon expanded your economy and were able to fight off some frontal attacks while getting KR's. Maybe a defensive structure would have helped you a bit at this stage.
Your KR's were very well used most of the time and killed loads of units. You pretty much dominated the game with them. Your general abilities were also quite well used. Especially the first carpet was truly epic.
Fun factor 80%
Average skill 62%
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71%