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RA3 Patch 1.13 inofficielle Patchnotes

Eine Diskussion über RA3 Patch 1.13 inofficielle Patchnotes im Forum Alarmstufe Rot 3. Teil des Command & Conquer-Bereichs; Hier ein paar inofficielle Patchnotes aus dem GR- Forum: Zitat vom www.Gamereplays.org/Redalert3: ------( Global )------ Civilian Garrisons - Added 2 ...

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    RA3 Patch 1.13 inofficielle Patchnotes

    Hier ein paar inofficielle Patchnotes aus dem GR- Forum:

    Zitat vom www.Gamereplays.org/Redalert3:

    ------( Global )------

    Civilian Garrisons - Added 2 sec. delay to exit any Civilian Garrison.

    Protocol Points - Increased the Total Protocol Points a Player can Get in a Game, from Maxed at 10 Points in a 30-60 min Game. To Maxed at 15 Points in a 45-90 min Game..

    Selling Upgraded Structures - Selling will Refund Part of the Upgraded value.

    Select all Matching Units (W) Key - Will Now Work On Structures as well.

    Soviet Structures - Soviet Structures under construction will Instantly Cancel if No Build Radius is present.

    Fortress Walls - Low Funds no longer stops you from placing the full distances of your walls.

    Ultimate & Super Weapons - When Fully Charged They No Longer Reveal Them Selves to the Enemy.

    ------( Allied Infantry )------

    Attack Dog - Cost Reduced to $150 from $200.
    Attack Dog - Increased Health to 50 from 30.
    Attack Dog - Amplified Bark's "Graphic Effect" increased in size to match its Full Stun Radius.

    Peace Keeper - Build Time Increased to 6 sec. from 5 sec.

    Javelin Soldier - Cost Increased to $325 from $300.
    Javelin Soldier - Increased Resistance to Explosive Damage by 50%.

    Allied Engineer - First-Aid Tent's Heal Radius Doubled in Size.
    Allied Engineer - First-Aid Tent now Immune from Dog Attacks.

    Spy - Disguise Icon now Appears when Moused over a Friendly Infantry Unit.

    ------( Allied Army )------

    Prospector - Reduced Build Time for Prospectors from Armor Facility & Seaport to 5 sec. from 20 sec.
    Prospector - Self-Repairs as a Defensive Bonus.

    Multi-Gunner IFV - (Spy) Increased Range from 150 to 300.
    Multi-Gunner IFV - (Spy) Reduced Rate of Fire by 75%.

    Mirage Tank - Increased Build Time to 20 sec. from 15 sec.
    Mirage Tank - Increased Radius of Gap Generator by 25%.
    Mirage Tank - Requires Maximum Clearance & Defence Bureau to build.

    ------( Allied Air Force )------

    Vindicator - Stop Micro command no longer interrupts bombs from dropping.

    Cryocopter - Using S.H.R.I.N.K. on a Friendly unit will no longer trigger the S.H.R.I.N.K. Rays Cool-Down.
    Cryocopter - S.H.R.I.N.K. Ray No longer works on already S.H.R.I.N.K. Targets.

    Century Bomber - Century Bombers now use Two Abilities, "Return to Base" & "Paradrop".
    Century Bomber - If Not Transporting Infantry, or after Dropping its Infantry, "Paradrop" is Replaced by "Return to Base".
    Century Bomber - When Carrying Infantry, "Return to base" is Replaced with "Paradrop".
    Century Bomber - Amphibious Infantry may now be Paradroped into Water, Non-Amphibious Infantry will Remain in the Century Bomber.

    ------( Allied Navy )------

    Dolphin - Jump will Submerge the Dolphin for 30 sec.
    Dolphin - Submerged Dolphins surface to attack.
    Dolphin - Build Time Reduced to 8 sec. from 10 sec.
    Dolphin - When In groups of Five or more, Dolphins can Heal very Slowly.

    Riptide ACV - Amphibious Infantry may now be Evacuated into Water, Non-Amphibious Infantry will Remain in the Riptide.

    ------( Allied Structures )------

    Allied Construction Yard - Gains +50 Power for each upgrade level.

    Defence Bureau - Reduced Build Time to 25 sec. from 30 sec..
    Defence Bureau - Reduced Power cost to -50 power from -75 power.
    Defence Bureau - Buildable after a Refinery, Instead of an Airfeild.

    Command Hub - S.H.R.I.N.K Command Hubs No longer Allows Instent Structure Placement.

    Multi-Gunner Turret - Set up time Increased to 5 sec. from 2 sec.
    Multi-Gunner Turret - (Javelin Soldier) Increased Resistance to Explosive Damage by 100%.
    Multi-Gunner Turret - (Spy) Increased Range from 300 to 500.
    Multi-Gunner Turret - (Engineer) Automatically Activates Repair Mode on Damaged Structures. Repairs One at a time.

    Spectrum Tower - Set up Time Increased to 5 sec. from 2 sec.
    Spectrum Tower - Build Time Increased to 40 sec. from 30 sec.
    Spectrum Tower - Linking Spectrum Towers Only Need 50 Power each To be Operational.

    Chronosphere - Increased Cool-Down to 4 min. from 3 min.
    Chronosphere - Reduced Power Cost to -50 power from -75 power.

    ------( Allied Protocols )------

    Surveillance Sweep - Disables all Enemy Mini-Maps for the Duration of its Fly threw on the Map.

    Advanced Aeronautics - Removed ammo increase, The Ammo Increase comes standard on all allied Aircraft.

    High Technology - (Passive Bonus) Adds 15% Bonus Freeze-Damage to Cryoshot, Cryoblast & Cryogeddon.

    Cryo Tree (Cryoshot, Cryoblast & Cryogeddon) - Reduced Freeze-Damage by 15%.

    Cryoshot - Increased Cool-Down to 2 min. 30 sec. from 2 min.

    Cryoblast - Increased Cool-Down to 3 min. from 2 min 30 sec.

    Cryogeddon - Increased Cool-Down to 3 min. 30 sec. from 3 min.

    Chrono Rift - Reduces Chrono-Swap's Cool-Down to 1 min. 30 sec. from 2 min.

    Chrono Chasm - Reduces Chrono Swap's Cool-Down to 1 min. from 1 min. 30 sec.

    Chrono Fissure - Reduces Chrono Swap's Cool-Down to 30 sec. from 1 min.

    Free Trade - Free Trade Protocol Is now accessible after Unlocking The Supreme Time Bomb Protocol.
    Free Trade - Free Trade Protocol Is now accessible after Unlocking The Chrono Fissure Protocol.

    ------( Soviet Infantry )------

    Conscript - Build Time Reduced to 3 sec. from 4 sec.

    War Bear - Build Time Increased to 4 sec. from 2 sec.
    War Bear - Amplified Roar's "Graphic Effect" increased in size to match its Full Stun Radius.

    Flak Trooper - Cost Reduced to $350 from $400.
    Flak Trooper - Reduced Magnetic Mines Rate of Fire by 15%.
    Flak Trooper - Increased Run Speed When in Magnetic Mines Mode by 15%.
    Flak Trooper - Increased Resistance to Explosive Damage by 50%.

    Tesla Trooper - Repairable by Base Repair Drones.
    Tesla Trooper - Captured Garage Structures now Repair Tesla Troopers.

    Natasha - Pilot Snipe Cool-Down Reduced to 45 sec. from 1 min.
    Natasha - Pilot Snipe Usable on Air Units, Causing the Air Unit to Crash.
    Natasha - Increased Laser Painter Range to 325 from 300.

    ------( Soviet Army )------

    Terror Drone - Repairable by Base Repair Drones.
    Terror Drone - Captured Garage Structures now Repair Terror Drones.

    Sickle - Cost Reduced to $850 from $900.

    Bullfrog - Amphibious Infantry may now be Ejected into Water, Non-Amphibious Infantry will Remain in the Bullfrog.

    Soviet Ore Collector - Reduced Build Time for Collectors from War Factory & Naval Yard to 5 sec. from 20 sec.
    Soviet Ore Collector - Collectors with Reactive Armor are considered as Combat Units, "Select All" & "Combat Drag Select" apply to them.

    Sputnik - Cost Reduced to $500 from $1200.
    Sputnik - Reduced Build Time to 5 sec. from 20 sec..
    Sputnik - Can Repack into Mobile Form after 1 min.

    V4 Rocket Launcher - Increased Rate of Fire for Multi-Warheads By 25%.
    V4 Rocket Launcher - V4 Launchers must wait 10 sec. after Changing Warhead Type to Launch agian.

    Apocalypse Tank - Increased Build Time to 25 sec. from 20 sec.
    Apocalypse Tank - Requires Battle Lab & Crusher Crane to build.
    Apocalypse Tank - Increased Self-Repairing Speed In Magnetic Harpoon Mode by 50%.
    Apocalypse Tank - Increased Self-Repairing Speed In Main Cannons Mode by 100%.

    ------( Soviet Air Force )------

    Twinblade - Amphibious Infantry & Vehicles may now be Evacuated into Water, Non-Amphibious Infantry & Vehicles will Remain in the Twinblade.

    Kirov Airship - Removed Self Damaging Effect from Gastroburners.
    Kirov Airship - Gastroburners last for 10 sec. and have a 30 sec. Cool-down.
    Kirov Airship - Increased Self-Repairing Speed by 200%.

    ------( Soviet Navy )------

    Stingray - Build Time Reduced to 8 sec. from 10 sec.

    Dreadnought - Sacrifice Launcher's Increase Missiles Travel speed by 25%.
    Dreadnought - Sacrifice Launcher's Increase Missiles Range by 25%.

    ------( Soviet Structures )------

    Barracks - Heals Nearby Infantry in a Large Radius.

    Crusher Crane - Crusher Cranes are No longer Allowed to build from Both Building Tabs at the same time.

    Tesla Coil - Build Time Increased to 40 sec. from 30 sec.

    Iron Curtain - Increased Cool-Down to 3 min. 30 sec. from 3 min.
    Iron Curtain - Reduced Power Cost to -50 power from -75 power.

    ------( Soviet Protocols )------

    Grinder Treads - This Protocol now applies to the Sickles Flea Jump kills, by adding Metal Grinders under the Sickle.

    Desolator Airstrike - Allows Toxic Corrosion to be used on Enemy Tier 1 Vehicles.

    Desolator Duel-Airstrike - Allows Toxic Corrosion to be used on Enemy Tier 2 Vehicles.

    Desolator Delta-Airstrike - Allows Toxic Corrosion to be used on Enemy Tier 3 Vehicles.

    Magnetic Tree (Magnetic Satellite, Super-Magnetic Satellite & Ultra-Magnetic Satellite) - Accelerate in Speed for their Final 2 sec.

    Mass Production - Mass Production Protocol Is now accessible after Unlocking The Ultra-Magnetic Satellite Protocol.
    Mass Production - Mass Production Protocol Is now accessible after Unlocking The Magnetic Singularity Protocol.

    ------( Imperial Infantry )------

    Burst Drone - Attaching Reduces the Targets Sight Range by 75%. in addition to the normal 50% slower movement.
    Burst Drone - Attached Self-Destruct will Disable Special Abilities for 10 sec.

    Tankbuster - Self Heals when in its Spider Burrow.

    Imperial Engineer - Sprinting Units are Immune to Stuns while Sprinting is active.
    Imperial Engineer - Sprint now Effects a Small Radius of Nearby Friendly Infantry, Allowing the Group to Sprint for 10 sec., Only Engineers get Tired After a Sprint.

    Shinobi - Cost Decreased to $750 from $1000.
    Shinobi - Earns a 15% bounty on any units killed by Shurikens.
    Shinobi - Earns a 30% bounty on any units killed by Katana.
    Shinobi - Smoke Bomb Increase Bounty reward to 75% While under the Smoke Bomb effect.

    Rocket Angel - Cost Reduced to $650 from $900.
    Rocket Angel - Top Speed Increased to that of a Vindicators Normal Speed. Angels Still Turn & Accelerate slowly.
    Rocket Angel - Increased Pre-Fire Time on Rocket Salvos to 7 sec. from 3.5 sec.
    Rocket Angel - Paralyses Whip Drains the Angels Health by 5% for every 1 sec. its used on a Unit. (20 sec. = Dead Angel)
    Rocket Angel - Only one Paralyses Whip can be used on a Unit at a time.

    Yuriko Omega - Requires Dojo Breakthrough II & Nanotech Mainframe to build.
    Yuriko Omega - Psychokinetic Burst Art Effect increased in size to match its Full Kill Radius.
    Yuriko Omega - No Longer Cases Damage to structures behind Walls.

    ------( Imperial Army )------

    Sudden Transport - Heals Nearby Infantry in a Small Radius When not Disguised.
    Sudden Transport - Amphibious Infantry may now be Evacuated into Water, Non-Amphibious Infantry will Remain in the Sudden Transport.

    Imperial Ore Collector - Cost Reduced to $1200 from $1400.
    Imperial Ore Collector - Reduced Build Time for Collectors from Mecha Bay & Imperial Docks to 5 sec. from 20 sec.
    Imperial Ore Collector - Collectors with Security System are considered as Combat Units, "Select All" & "Combat Drag Select" apply to them.

    Tsunami Tank - Cost Increased to $1050 from $1000.
    Tsunami Tank - Nano Deflectors Cool-down increased to 45 sec. from 30 sec.

    King Oni - Increased Build Time to 25 sec. from 20 sec.
    King Oni - Eyeblasters at Max Range, Now Knock down Targeted Tier 1 Infantry.
    King Oni - Requires Mecha Bay Breakthrough II & Nanotech Mainframe to Build.

    Nano Core - Cores now Explode when destroyed, killing any infested terror drone Inside.
    Nano Core - Nano Cores can be Returned to the Imperial Construction Yard for a full Cost Refund. No matter the Cores Damage.

    Imperial MCV - Health in Mobile Form Increased to 6500 from 5000.

    ------( Imperial Navy )------

    Yari Mini-Sub - Build Time Reduced to 8 sec. from 10 sec.

    Sea-Wing - Buildable at Tier 1.

    ------( Imperial Structures )------

    Imperial Ore Refinery - Increased Build Radius to 4 Rows All Around, Allowing Walls and Team Defencive Structure Placement.

    Defender VX - Increased Resistance to Explosive Damage by 100% when in Anti-Air Mode.

    Wave-Force Tower - Health increase to 2500 from 1500.
    Wave-Force Tower - Power cost Reduced to -50 power from -75 power.

    Nanoswarm Hive - Reduced Power Cost to -50 power from -75 power.

    ------( Imperial Protocols )------

    Fortified Fleet - Increases Imperial Docks Health by 25%.

    Honorable Discharge - Reduced Honorable Discharge Damage to 50% from 100%. for Non-Suicidal Empire Vehicles.
    Honorable Discharge - The Yari Mini-Sub, Sudden Transport, Burst Drone, Final Squadron, Final Squadron X & Final Squadron Omega All have a Flat 100% Honorable Damage bonus with this Protocol.

    Emperor's Rage - (Passive Bonus) Increases Honorable Discharge Damage by 10% for Non-Suicidal.

    Emperor's Revenge - (Passive Bonus) Increases Honorable Discharge Damage by 20% for Non-Suicidal.

    Emperor's Retribution - (Passive Bonus) Increases Honorable Discharge Damage by 30% for Non-Suicidal.

    Robotic Assembly - Removed Faster Build Time Bonus.
    Robotic Assembly - Your Units and Structures Refund 25% of there cost when destroyed or Sold.
    Robotic Assembly - Robotic Assembly Protocol Is now accessible after Unlocking The Emperor's Retribution Protocol.
    Robotic Assembly - Robotic Assembly Protocol Is now accessible after Unlocking The Balloon Bomb Barrage Protocol.

    ------( Interface )------

    Tab Selection Screen - Displays the Ammo of each unit selected in your group.
    Tab Selection Screen - Displays the Rank of each unit selected in your group.
    Tab Selection Screen - You can now use the Tab key to Select between Unit of the same type.

    Alternate Tab Portrait (Peace Keeper) - New Tab Portrait to Separate "Shotgun" from "Riot Shield".
    Alternate Tab Portrait (Allied Engineer) - New Tab Portrait to Separate "First-Aid Tent" from "Pack Up".
    Alternate Tab Portrait (Javelin Soldier) - New Tab Portrait to Separate "Self-Guided Mode" from "Laser-Guided Mode".
    Alternate Tab Portrait (Guardian Tank) - New Tab Portrait to Separate "Main Gun" from "Target Painter".
    Alternate Tab Portrait (Mirage Tank) - New Tab Portrait to Separate "Strike Mode" from "Gap Generator".
    Alternate Tab Portrait (Hydrofoil) - New Tab Portrait to Separate "AA Gun" from "Weapon Jammer".
    Alternate Tab Portrait (Assault Destroyer) - New Tab Portrait to Separate "Main Gun" from "Black Hole Armor".

    Alternate Tab Portrait (Conscript) - New Tab Portrait to Separate "Assault Rifle" from "Molotov Cocktails".
    Alternate Tab Portrait (Flak Trooper) - New Tab Portrait to Separate "Flak Cannon" from "Magnetic Mines".
    Alternate Tab Portrait (Tesla Trooper) - New Tab Portrait to Separate "Tesla Coilguns" from "EM Distibuters".
    Alternate Tab Portrait (Terror Drone) - New Tab Portrait to Separate "Dismantler Claws" from "Electro-Stasis Ray".
    Alternate Tab Portrait (Soviet Ore Collector) - New Tab Portrait to Separate "Cargo Bay" from "Reactive Armor".
    Alternate Tab Portrait (Hammer Tank) - New Tab Portrait to Separate "Main Weapons" from "Leech-Beam".
    Alternate Tab Portrait (V4 Rocket Launcher) - New Tab Portrait to Separate "Precision Warheads" from "Multi-Warheads".
    Alternate Tab Portrait (Apocalypse Tank) - New Tab Portrait to Separate "Main Cannons" from "Magnetic Harpoon Mode".
    Alternate Tab Portrait (Dreadnought) - New Tab Portrait to Separate "Safe Mode" from "Sacrifice Launchers".

    Alternate Tab Portrait (Tank Buster) - New Tab Portrait to Separate "Leave Burrow" from "Spider Burrow".
    Alternate Tab Portrait (Imperial Ore Collector) - New Tab Portrait to Separate "Cargo Bay" from "Security System".
    Alternate Tab Portrait (Rocket Angel) - New Tab Portrait to Separate "Combat Mode" from "Paralyses Whip".

    Meine Meinung dazu: EA versaut das Spiel, zuviele unnötige Buffs, zuviele Nerfs, ziemlich gay.

    Am schlimmsten ist aber: Vindicator - Stop Micro command no longer interrupts bombs from dropping.
    Jo, kein Micro ftw! ganz ehrlich, EA hat wieder zuviel auf Whiner gehört.

  2. #2
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    Dann gibts jetzt halt click-micro. Alle Inf Einheiten nacheinander wild mit dem Vindi anklicken so dass eine Bombe auf nen Anderen fällt.

    Was ist denn an den ganzen Tab Portraits falsch gewesen?

    15 Protocol Points sind doch alle Bäume voll oder?

  3. #3
    Oberstabsgefreiter
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    Krass mir fehlen echt die Worte... Ich dachte schon 1.08 war schlimm aber das übertrifft alles.....

    R.I.P Red Alert 3

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    Wollen sie jetzt RA3 mit Gewalt kaputt machen, damit alle doch noch C&C4 kaufen...?

  5. #5
    Oberstabsgefreiter
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    Warscheinlich so ne neue marketing strategi von EA ihre alten Games zu zerstören das die Leute ihre neuen Games kaufen

  6. #6
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    Diese Liste kommt nicht von EA, das sind Vorschläge eines Spielers. Es ist äußerst unwahrscheinlich, dass das so irgendwann ins Spiel findet.
    This message was brought to you by FiX
    There can be no triumph without loss, no victory without suffering, and no freedom without sacrifice.
    >> United-Forum.de auf Facebook folgen <<

  7. #7
    Oberstabsgefreiter
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    Hoffen wir das, das ne fake Liste ist

  8. #8
    Board-Koryphäe
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    rofl na sicher, eine Million changes wären selbst nach dem letzten Patch zu krass

    ich muss mir nur den allerersten Vorschlag durchlesen, um zu merken, dass sowas wieder von irgendwelchen noobs kommt. Entry-exit-micro ist ein wichtiges Element gegen Soviet, welches so unterbunden würde. Damit wären beispielsweise Conscrips und Hammertanks gegen Garrissons overpowered~

    bitte EA, hört bloß nicht auf solchen Scheiß

  9. #9
    Mac Moneysac
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    Hund auf 150 und der Bär bleibt gleich teuer mehr brauch man doch eh nicht lesen.

    The night is dark and full of terrors.

  10. #10
    Feldwebel
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    noch ist er nicht draußen und die dinger sind auch inoffiziell. insofern keinen grund zur panik aber wenns so kommt lach ich und werde den süßen geschmack des nektars des imba empire kosten.

    lol hab fixes post voll übersehn
    Geändert von DasDuelon (07.08.2009 um 12:04 Uhr)

  11. #11
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    Wenn soetwas ähnliches kommt, werde ich Apoc auf der GamesCon boxen!

  12. #12
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    den nächsten patch überlebt RA3 sowieso nicht, von daher wayne

  13. #13
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    Wenn denn einer kommt...

  14. #14
    Mit Verachtung!
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    Sputnik - Cost Reduced to $500 from $1200.
    Sputnik - Reduced Build Time to 5 sec. from 20 sec..
    Sputnik - Can Repack into Mobile Form after 1 min.
    Zweiter Bauhof

    Jetzt kann man kostengünstig in beide Richtungen exen.. rechts mit bauhof links mit mini bauhof (sputnik)

  15. #15
    Ist (hoffentlich) nur möchtegern balancer noob geschwätz daher wayne.Mir ist´s sowieso wayne da ich keinen bock mehr auf das game hab
    btw:
    Century Bomber - Century Bombers now use Two Abilities, "Return to Base" & "Paradrop".
    Century Bomber - If Not Transporting Infantry, or after Dropping its Infantry, "Paradrop" is Replaced by "Return to Base".
    Century Bomber - When Carrying Infantry, "Return to base" is Replaced with "Paradrop".
    Century Bomber - Amphibious Infantry may now be Paradroped into Water, Non-Amphibious Infantry will Remain in the Century Bomber.
    wie das funktioniert will ich sehenaußerdem sieht man allein am letzten punkt vom geqouteten schon das dass ein noob ist ^^
    FIGHT FOR NODOne world, one vision, in the technology of peace

  16. #16
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    lol welcher depp macht sich denn so ne Arbeit, nur um die Leute zu verarschen?!
    Schöne Signatur, nur leider ist sie zu groß.
    Halte dich bitte an die Signatur-Regeln
    Mit freundlichen Grüßen - die United-Forum-Administration

  17. #17
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  18. #18
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    hmm bei gamereplays.org sehn die das eher als vorschlag an EA. allerdings wurde gesagt das das viel zu viele änderungen wären. die änderung vom vindi micro wurde mitlerweile gestrichen

  19. #19
    Unteroffizier
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    Also was ich da lese errinnert mich eher an nen Mod als an einen wirklichen Patch von EA. King Oni baubar ohne T3 WaFa, sondern Großrechnerkern genügt? Find ich affig. Aber dann den Allies vorschreiben ihre Mirages nachm Verteidigungsministerium zu bauen... EA kann doch wirklcih nicht so dumm sein. Oder???

  20. #20
    rofl who made this shitty list?

    []Mirage Tank - Requires Maximum Clearance & Defence Bureau to build.[]

    ROFL

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