Wall health increased to 300 from 100.
Bridge health decreased to 1000 from 6000.
keine der Beta Karten hat eine Brücke ^^
Garrison Range Bonus increased to 200% from 125%
Infantry vulnerability to PRISM weapon increased to 100% from 30%.
Betrifft denke ich den Mirage, ich find gut
All ships should now slow down by 25% when REALLYDAMAGED.
Standard surface ship armor vulnerability to Rocket damage reduced to 100% from 150%.
Amphibious Ground Units should no longer be crushing infantry on water.
ist wohl eher ein bugfix
Heroic Veterancy now grants a 25% rate of fire increase.
Heroic infantry are now immune to Bark-Stun.
T1 base defenses now require line of sight. Check your firing lanes!
sehr sehr sehr gut
Air Superiority Fighter attack ranges increased to 300 from 200.
Aircraft are now twice as vulnerable to CANNON, EXPLOSIVE, and GUN damage. This should only affect how quickly ground units can kill them while they’re docked.
Anti-Ground Aircraft will now reveal themselves to their victims if they’re shooting from up on a plateau.
Bark / Roar stun duration increased to 10 seconds from 6. (15s if you have Advanced Tech)
ist denke ich gut, ich würde aber gerne den Radius sehen, wo gestunnt wird
Frozen Units are no longer insta-gibbed by RADIATION damage.
Prism, Tesla, and Wave Force weapons no longer “thaw” frozen units.
Repair Drone leash range increased by 50.
d.h. der Reparaturradius um die Waff ist größer?
Refineries now have a 30s infiltration delay, to prevent players from spamming infiltrators at refineries and getting mo money, mo problems.
Peacekeeper health reduced to 200 from 150.
hat er jetzt mehr oder weniger health?
Peacekeeper now does more damage when up close than when far away.
ist das ein bugfix?
Peacekeeper damage reduced to 40 at point blank, from 60, and 25 at max range, from 30.
wie passt das zum oberen?
Peacekeepers are no longer immune to RADIATION damage when their shield is active.
Engineer now gets a big armor boost when he’s in his (presumably Kevlar) medic tent. He’s also immune to bark stun in this mode.
Multigunner Turret now has a unique weapon for the Imperial Warrior.
gut für 2on2s
IFV / Multigunner Turret + Dog/Bear range increased to 300 from 150.
gut, habs bis jetzt noch nie benutzt, mal sehen ob es jetzt brauchbar ist
IFV now has a unique weapon when garrisoned by an Imperial Warrior
gut für 2on2s
IFV + Dog bark-stun duration increased to 5s from 3s.
IFV + Peacekeeper should now be doing AUTO_CANNON damage.
heisst das es ist jetzt brauchbar gegen inf?
IFV + Tesla Trooper rate of fire doubled.
yay! (ok ich gebs ja zu, hab noch nie eins davon gebaut)
Guardian Tank target painter reload time increased to 2 seconds from 0.
Cryocopter health reduced to 300 from 500.
Cryocopter cryo-beam range decreased to 150 from 300.
Cryocopter freeze damage DPS reduced by half, for the rare triple nerf.
Muss man im Spiel sehen, könnte zuviel sein
Mirage Tank invisibility field radius decreased to 175 from 200.
Mirage Tank mirage field toggle reload time decreased to 2 seconds from 10.
Assault Destroyer Black-Hole Armor armor buff reduced to 25% from 75%.
Athena Cannon shield HP reduced to 2000 from 4000. Duration increased to 20s from 10s. Reload time reduced to 20s from 60s.
Precision Strike now strikes much faster, although no more precisely.
Cryo Satellite powers now have a pre-attack delay time of 5 seconds. In addition to making the power more balanced, it also horribly broke the visual FX!
haha - gut
Flak Trooper magnetic mine range decreased to 20 from 75.
Soviet Ore Collector reactive armor buff increased to 75% from 50%.
Ist wohl ok, da die sovs ihre Sammler ohne Kran nicht reparieren können
Terror Drones will now damage aircraft in the air. Previously they would stop damaging an aircraft once it became airborne.
Apoc Tanks can now grind large vehicles (MCV’s) and even structures(!) using it’s harpoon + grinder.
Heroic Apoc tank damage type changed to EXPLOSIVE from CANNON.
sehr sehr gut
Heroic Apocalypse Tanks now fire high explosive rounds that detonate in an eerily similar fashion to that of V4 rockets.
gleiche Änderung, andere Worte
Soviet Bunkers now refund half their cost when sold. Soviet Bunkers no longer spawn a conscript when sold.
Natasha’s bombing run reload time decreased, she should now be able to immediately paint a new target when she’s done with the old one.
Soviet Power Tree reorganized.
aha, wie genau?
Toxic Corrosion DPS lowered considerably. This should give you enough time to get back to something that can repair you.
Desolator Airstrike field damage increased by 4x.
hm, weiß nicht wieviel Schaden die Detonation jetzt macht
Desolator Airstrike will now clear garrisons.
Orbital Refuse time to target increased for all levels.
Magnetic Satellite now has a 3 second pre- attack delay, giving you time to GTFO of the way. Retuned durations of Magnetic Satellite (they’re shorter).
Magnetic Satellite pre attack delay time reduced to 2 seconds from 5. Effective duration increased by 3 seconds for all levels. Speed increased to 50 from 30. Doubled effective radius.
siehe obige Änderung
Empire of the Rising Sun Changes:
Burst Drone cost decreased to 150 from 300.
sehr gut, macht das scouten mit dem empire besser
Burst Drone attached speed penalty increased to 75% from 25%.
gut (edit: verlesen)
Burst Drones received a 40% damage scalar against Nano-cores.
gut, core hunting ist nervig
Imperial Warrior is now immune to Bark-Stun while bonsai charging.
Tank Buster: A burrowed tank buster can no longer attack. You must first unburrow them before giving an attack command. Essentially this cuts the middle “down in the hole but half way up and shooting” state of the tank buster.
Japanese Refineries now grant enough buildability to allow you to wall in your harvesters.
Mecha Tengu ground speed increased to 125 from 100. Water speed increased to 100 from 80.
Transformers are no longer receiving that a massive shroud clear buff when in the air.
Seawing water speed increased to 125 from 100.
Tsunami tank’s are now buildable from the Japanese Naval Yard.
Tsunami Tank secondary ability armor buff changed to 50% across the board and now increases your Tsunami’s speed by 25%.
hm könnte interessante Auswirkungen haben
Chopper VX speed increased to 140 from 120.
gut, die waren etwas arg langsam
Chopper VX should now have an easier time attacking moving units.
Rocket Angel paralyze whip range decreased to 250 from 300.
Waveforce Artillery can no longer fire while moving.
Shogun Battleship: Changed the Ramming Speed ability from a toggle to a location-targeted ability. Reduced duration of ramming speed to 5 seconds from 10. Ramming Battleships now have noticeable acceleration.
sehr sehr gut
Final Squadron aircraft will now attack enemy aircraft while in flight.
Emperor’s Resolve status effect changed from a damage boost to a rate of fire boost. Overall DPS increase should remain the same.
Balloon bomb spread decreased. Level 1 now drops 6 bombs, up from 4. Level 2 drops 10 bombs, up from 8. Level 3 drops, get this, 14 bombs up from 12.
Balloon bombs now move twice as fast. They however fall at the same old speed.
Balloon Bombs are immune to Magnetic Satellite. Apparently they’re made out of ceramics or wood or something.
finde die Änderungen für die Balloon Bombs brauchbar
Final Squadron spread reduced for all levels. Number of planes per target increased for level 2 and 3.