The final patch notes are below:
· Parachuting drop speed has been increased.
· The range bonus applied to infantry in garrisons is reduced to 25% from 100%.
· Aircraft Return To Base speed boost reduced to 25% from 50%.
· Allied Vindicator (unupgraded) reload time increased to 10s from 5s
· Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.
· Allied Apollo speed reduced to 225 from 250.
· Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
· Allied Apollo ammo reduced by 25%.
· Allied Century Bomber reload time increased by 50%
· Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.
· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.
· Allied IFV cost reduced to 800 from 900.
· Allied Aircraft Carrier drone health doubled.
· Allied Assault Destroy build cost reduced to 1500 from 1800.
· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.
· Japan Imperial Warrior armor penalty while Bonzai Charging removed.
· Japan Balloon Bomb reload time now increases based on its level.
· Japan Final Squadron reload time now increases based on its level.
· Japan Enhanced Kamikaze damage done to friendly units reduced by 50%
· Japan Defender-VX base defense unpack time halved.
· Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.
· Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.
· Japan Barracks Egg cost decreased to 500 from 750.
· Japan Barracks T3 upgrade build time reduced to 30s from 60s.
· Japan Power Plant cost reduced to 800 from 1000.
· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
· Japan War Factory T3 upgrade build time reduced to 30s from 60s.
· Japan Mainframe Core build cost decreased to 2500 from 3000.
· Japan Mainframe Core unpack time increased to 30s from 16s.
· Japan Shogun Battleship health reduced to 1500 from 2000.
· Soviet Bullfrog Man-Cannon launch speed increased.
· Soviet Conscript gun damage increased by 25%.
· Soviet Tesla Trooper pre attack delay reduced by 1 second.
· Soviet MiG speed reduced to 210 from 225.
· Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
· Soviet Twinblade health reduced to 500 from 600.
· Soviet Twinblade passenger capacity reduced to 4 from 5.