Ok guys. I've revised the patch list. Please give it the once over and let me know how much it still sucks. Note: These are not final, but i'm running out of time to make changes, so please give me specific feedback as quickly as possible.
Parachuting drop speed increased.
The range bonus applied to infantry in garrisons reduced to 25% (was 100%).
Aircraft Return To Base speed boost reduced to 25% from 50%.
Allied Vindicator (unupgraded) reload time increased to 15s from 5s
Allied Vindicator (upgraded) reload time increased to 10s from 3.5s.
Allied Apollo speed reduced to 225 from 250.
Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
Allied Apollo ammo reduced by 25%.
Allied Century Bomber reload time increased by 50%
Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.
Allied IFV cost reduced to 800 from 900.
Allied Aircraft Carrier Drone health doubled.
Allied Assault Destroy build cost reduced to 1500 from 1800.
Japan Burst Drone vulnerability to FLAK & AUTO_CANNON damage reduced by 25%.
Japan Imperial Warrior armor penalty while Bonzai Charging removed.
Japan Balloon Bomb reload time now increases based on its level.
Japan Final Squadron reload time now increases based on its level.
Japan Enhanced Kamikaze damage done to friendly units reduced by 50%
Japan Defender-VX base defense unpack time halved.
Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.
Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.
Japan Barracks Egg cost decreased to 500 from 750.
Japan Barracks T3 upgrade build time reduced to 30s from 60s.
Japan Power Plant cost reduced to 800 from 1000.
Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
Japan War Factory T3 upgrade build time reduced to 30s from 60s.
Japan Mainframe Core build cost decreased to 2500 from 3000.
Japan Mainframe Core unpack time increased to 30s from 16s.
Soviet Bullfrog Man-Cannon launch speed increased.
Soviet Conscript gun damage increased by 25%.
Soviet MiG speed reduced to 200 from 225.
Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
Soviet Twinblade health reduced to 500 from 600.
Soviet Twinblade passenger capacity reduced to 3 from 5.