Below is an outline of the proposed changes for our next balance patch. Please give them the once over and let me know how badly they are going to nerf your favorite faction. wink.gif
Parachuting drop speed increased globally.
The range bonus applied to infantry in garrisons reduced to 25% (was 100%).
Aircraft Return To Base speed boost reduced to 25% from 50%.
Allied Vindicator speed reduced to 150 from 180.
Allied Vindicator health reduced to 250 from 350.
Allied Vindicator reload time increased by 50%
Allied Apollo speed reduced to 170 from 250.
Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
Allied Apollo ammo reduced by 25%.
Allied Century Bomber reload time increased by 50%
Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.
Japan Burst Drone vulnerability to FLAK & AUTO_CANNON damage reduced by 25%.
Japan Imperial Warrior armor penalty while Bonzai Charging removed.
Japan Balloon Bomb reload time now increases based on its level.
Japan Final Squadron reload time now increases based on its level.
Japan Enhanced Kamikaze damage done to friendly units reduced by 50%
Japan Defender-VX base defense unpack time halved.
Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.
Japan Jet Tengu speed reduced to 160 from 200.
Japan structure health (Barracks, WF, NY) now increase with tech level. (Amount TBD).
Soviet Bullfrog Man-Cannon launched unit travel speed increased.
Soviet Conscript gun damage doubled.
Soviet MiG speed reduced to 170 from 225.
Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.