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8-Bit Hordes - Update News

Eine Diskussion über 8-Bit Hordes - Update News im Forum 8-Bit Armies. Teil des 8-Bit Armies-Bereichs; Alles rund um die neuesten 8-Bit Hordes Updates 8-Bit Hordes Game Update #1! 08/19/16 - 16:15 PST Hey everyone! Here ...

  1. #1
    Brigadegeneral
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    Beitrag 8-Bit Hordes - Update News


    Alles rund um die neuesten 8-Bit Hordes Updates


    8-Bit Hordes Game Update #1! 08/19/16 - 16:15 PST
    Hey everyone!

    Here we are with our first update to the game which is just in time for the weekend!

    There are a few new features that were requested by the community and worked on earlier this week, in addition to some balance changes (we're looking at you, Air Elemental!)

    As always, we appreciate hearing any feedback you have - especially since most of our updates are made because of what you're reporting back to us on the forums and in Discord chat. Thanks for all the help!

    -8Bit

    NEW FEATURES:

    (Player Request) Hotkey added to upgrade HQ buildings where applicable for Lightbringers & Deathsworn factions.
    (Player Request) Subtitle HUD support for the hearing impaired. Any voice notification (like “Construction Complete”) will now optionally display subtitle text. This feature can be switched on in the audio options menu. Localization for languages other than English are pending translation.
    AI names are now applicable to faction being played against


    IMPROVEMENTS & UPDATES:

    Multiple maps were further optimized, a few passability/clipping issues were fixed, and a few were polished up a little
    Several changes to the Cyclops animations
    Achievement “Bob’s Your Uncle” was fixed
    Audio mod files and instructions have been updated to support all 8-Bit Armies Titles. If you have a voice pack you created or have edited the text for one of our games, please double-check your mods. Text file file will be updated next.
    Attack-Move improvements allow melee units to move off the path to engage targets within their normal attack range. Previously, they would only attack enemies that were within weapon range, which was short for melee units.


    BALANCE CHANGES:

    Air Elemental: Reduced range by 25%, Reduced health by about 17%
    Ballista: Health reduced by 8%, Move speed reduced by 20%
    Shaman: Reduced base damage, resulting in a DPS reduction of about 17%, Reduced range by about 13%
    Phoenix: Health after respawn is now 75% of original health (was 100%)
    Vittel sagt Danke.

  2. #2
    Feldwebel
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    Alles super!
    Nur den Schamanen bin ich etwas skeptisch. Deathsworn haben sonst schon etwas nachteil im Lategame und Anti Air.
    Cooles zeug aber Air elementals nerf hätte früher kommen sollen.

  3. #3
    Brigadegeneral
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    More game improvements, balance tweaks, and a few other goodies!

    We're excited to show you our new tooltip system this week, which provides more information on your units and structures than was available before. We've also expanded information in the game online game manual. So, if you feel a little rusty or didn't fully understand something in the game, give it a look and let us know if there's anything else we can make a little clearer.

    Have fun!

    -8Bit

    GENERAL UPDATES / IMPROVEMENTS / NEW FEATURES:

    Expanded Tooltip system: We’ve updated unit and structure tooltips to provide more information. There’s now visual requirements, weapon and armor types and build times for each object.
    Harvesters should now seek out another refinery if the refinery they are dropping off resources into is destroyed.
    Game Manual has been improved to support the following:
    New section added for Damage Types
    Hotkey bindings are now updated in the manual instead of being hard-coded into the text
    Manual broken into two completely different sets of content (one for Hordes, one for Armies)
    Turning on the hide under construction flag for several structures to prevent producing units from clipping factories and showing up on radar.
    Assassination Mode: Regent units can no longer be shattered when under the influence of Blizzard. They will still be frozen as normal. Regent target height has been adjusted so that enemy units no longer shoot at their toes.


    BALANCE ADJUSTMENTS:

    Air Elemental: Build time increased by 30%.
    Cyclops: Health increased by 30%.
    Dragon: Fire damage vs. Aircraft increased by 25%.
    General: Armies factions (Renegades and Guardians) now begin the game with a free harvester in skirmish and multiplayer games.
    Deathsworn and Lightbringers Turrets: Health reduced by 10%.

  4. #4
    Brigadegeneral
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    8-Bit Hordes Game Update #3! 09/02/16 - 10:30 PST
    Hello everyone, and Happy Friday!

    With your help in reporting, we've made a handful of fixes to the game, including localization improvements and balance changes.

    Thanks for all the support, and enjoy!

    -8Bit

    GENERAL IMPROVEMENTS:

    Fixed UI issue where Harvesters on the loadout and Unlocked screen were in different orders
    Crash fix for use of Holy Arrow super weapon at match end
    Additional agro animations added for a variety of units
    Fixed targeting issue with fac 1 and 2 engineers where they could self-heal which is not intentional
    Disabled the timeout on UGC map downloads
    Map Editor: Allow users to zoom out further when the camera is unlocked
    Fix for dragon attack loop staying active in certain cases (when its target dies)
    Fixed Tech Tree faction page "tech" button in tactical mode
    Crash fix for Pikemen killing an Air Factory while it's producing units
    Prevent units from targeting air units which are still under production
    Variety of German, Chinese, French translation fixes
    Stat screen will no longer show gifted resources from other players as earned income

    BALANCE CHANGES:

    Heavy Tank: Build cost increased to 280 (was 250)
    Hordes Turrets: Build cost increased to 300 (was 250), Build time increased to 18 seconds (was 15)
    Armies Engineers: Adjustments made to healing behavior to hopefully make them more intelligent and responsive when idle and during attack-move
    freezy sagt Danke.

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